Revisit: Weapon? Who Needs a Weapon?

Debuting on July 31, 2013, I finally brought any end to the weapon posts.  Not saying they were bad, but I didn’t stick to my schedule at all.  Looking at the dates, I hadn’t even been blogging for a year and it was clearly still a scattershot operation.  I think Prodigy of Rainbow Tower was debuting and that threw everything off.  Anyway, this post also told me that there was an armor one as well.  I have to hunt that down and I’ll post it up on Sunday just to make sure the set is complete.  As much as I still agree with the subject matter and my opinions haven’t changed much, I really was terrible at setting up schedules and post themes.  Glad I’m reposting this stuff  and putting everything closer together.

One Punch Man

In the midst of my book debut, I’m still going to continue the post series on writing combat.  We’ve covered guns, melee, and armor.  Means two areas left: hand-to-hand and magic.  Obviously, we’re touching the former if you bothered to watch the video.  Theatrics aside, the video shows a few points.

  1. Your weapon-using heroes can still use kicks and punches in combat.  If there is an opening for it then a warrior can take it.  This isn’t necessary, but it’s something to keep in mind.  Swords locked and they’re face to face?  Quick kick to the shin or ankle if you think it will work.
  2. A drawn out hand-to-hand fight will predominately be blocks, dodges, and light blows made to push the opponent away or knock them down.  Even in fiction, the human body feels pain and takes damage.  This isn’t pro-wrestling where you can still run and jump around after taking 10 chair shots to the face. This is another guideline because you see a lot of martial arts movies and books where each fighter takes damaging strikes and it doesn’t phase them.  It really depends on if you’re going for realism or theatrics.
  3. Think your fight scene through.  If a character throws a right hand punch and it’s blocked, they are left open.  They also can’t punch again immediately.  You can avoid this by making fights simplistic and vague, but you should be quick on those.  Maybe cover with banter.  Thinking the fight scene through isn’t very hard.  Just picture it or even slowly move your arms or legs to imitate the motion.  You will notice any openings on your own body and be able to create a realistic rally of moves instead of ‘he punch’ ‘other guy punch’ etc.
  4. Watch movies with hand-to-hand fight scenes.  Not just Bruce Lee.  Scenes like the one above will teach you how to make a rally of moves and help you visualize the fight.  Try to find a variety of scenes because there are a lot of styles out there.
  5. If you have an idea of what style you want a character to have then research that style through Youtube and basic training sites.  For example, if you want your warrior to be more of a kicker than a puncher, look into kickboxing.  You don’t have to know the names of moves, but it helps to know how the schools operate.  An extra bonus is that your character’s fighting style doesn’t come off as random and muddled.
  6. Punching armor hurts and shouldn’t do more damage to the knight unless magic or BS is involved.  Same goes for arrow catching, immune to groin shot, one-handed sword catching, and many of the flashy stuff you see in movies.  Best to use them sparingly with explanations or leave them in the movies.
  7. The hand-to-hand style should accommodate the size and skills of the warrior.  This goes back to the same thing in weapons.  Halflings cannot toss people around like a barbarian and ogres should not be flipping around like monkeys.  They aren’t built that way unless you make them built that way.  There’s nothing wrong with a warrior have a weak area like strength or speed.  It makes the fights more exciting.
  8. No flipping and leaping around in platemail armor.
  9. Last and extremely important!  Remember your injuries!  If two characters are going blow for blow and get injuries then they have to act like them.  Broken ribs, shattered arms, and aching stomachs need to have some reaction.  You can still punch with a broken arm, but the strength will be lacking and the puncher will be in pain.  If you have trouble with this then list the injuries as you go and check the scene again with them in mind.
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Poetry Day: Pride Rondelet

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(A rondelet is a 7-line poem where the first line is repeated on line 3 and 7.  The refrain lines are usually 4 syllables and the other 4 lines are 8.  These were tough, so I hope I got them right.)

Is Pride your sin?

Do you believe yourself a god?

Is Pride your sin?

You will never make a mistake.

Failure is the fault of others.

You are too perfect to take blame.

Is Pride your sin?

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LOOK! Finding Writing Ideas

Hi SEers! Denise here to talk about something we did often as children, or see things most adults are too busy to notice. This wonder allows the …

LOOK! Finding Writing Ideas
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Revisit: So, Jamie’s Got a Gun (Part 2 of Weapon Series)

This post was published on July 12, 2013 and I realize it was a guest post.  The person who did it knew a lot more about guns than me.  So, he offered to write it up and use his own expertise.  Been a long time since I’ve heard from him and he isn’t on WordPress any more.  It’s still an insightful post that is better than anything I would have written.

(I know I said I would be posting these on Wednesday, but I couldn’t let this one wait.  I know practically nothing about firearms.  I stick to medieval weaponry in my books, so I’ve never had to research.  TJ Therien was explaining them to me, so I figured it’s better for him to take this part of the series.  Maybe I’ll step up to do something from a non-gun user’s perspective on Wednesday, but this is the BIG post that you have to pay attention to if you want to use firearms in your stories.)

Police Squad

First I would like to thank Charles for suggesting that I write this guest post for his series. Second I am far from an expert on firearms, I do have a couple of years of military training and served in the 48th Highlanders Infantry Regiment of the Royal Canadian Reserves. I did in this time qualify Cross Rifle and Cross Rifle with Crown. (For those that don’t know that makes me a damn good shot.) I am a little over 20 years removed from my days as a weekend warrior and most of the firearms I used have been antiquated. Weapons I have fired include but are not limited to the Lee Enfield, the FNC1-A1 and its fully automatic counterpart the FNC2 (7.62mm rounds,) 22’s, 303’s, 306 caliber rifles, the Browning 9mm handgun and the Sterling SMG (Sub Machine Gun.) I have absolutely no experience with shotguns as these are hunting grade fire arms and not military grade, although the military does employ them in some circumstances.

Okay now we have qualified me to the important stuff.

Know your weapon and know your ammo. Don’t expect your character to be finding ammo, unlike a video game armies use different caliber weapons to prevent this so if your character is carries an M-16 don’t expect to put AK-47 (Kalashnikov) ammo in your M-16. It just doesn’t work. Also know the size of magazine that is common and reload times.

All weapons have a recoil, or kick, this is dependent on the caliber of the weapon the higher caliber the bigger the kick. Weapons (all weapons unless specifically crafted for an individual will be right handed.) Firing a weapon left handed will be awkward, and reloading will be challenging. Recoil or kickback is something all firearms do and as I said this is dependent on caliber. The release of gases from firing pushes the gun back while pulling the barrel up and to the right. Adjustment must be made after every shot.

Common fallacy about handguns and machine guns is that you aim. Aim to your heart’s content, these are close range weapons and are designed to point and shoot. These weapons do not have rifling which is the thread inside the barrel which keep the round on target and also gives it added velocity. Think of the way a football spirals. Rifles throw spirals hand guns and machine guns don’t… so again aiming is useless, simply point and pull the trigger.

While on the subject of machine guns, unloading your magazine in one burst is going to do two things, one is you will dirty up your weapon which will cause jams and misfires and your barrel will overheat. Machine guns are meant to be fired in short bursts that last roughly long enough for you to say “sonnofabitch” once a machine gun begins to jam you need to clean it… if you are firing long bursts you will need to clean your weapon after one or two magazines. Spraying a target with a long burst makes for great screen effects but truth is it is a waste of ammo (Remember recoil, your barrel is drifting up and to the right, in an instant you are firing wildly in the air.) Large caliber machine guns require a tripod or bipod and are not shot from the hip like you see Arnie do… even the mighty Schwarzenegger wouldn’t be able to keep the barrel level and would probably find himself knocked flat on his muscle ripped ass so forget the macho crap it’s just not realistic.

You should research the firearms your characters will be using and if possible get yourself to a range and squeeze off a few rounds. For safety’s sake I will not divulge how to convert a semi-automatic to fully automatic with a piece of match pack. Firearms can be modified, but modifications are often dangerous.

A weapon is fired from the following positions; standing kneeling and prone (laying on the ground.) weapons are fired from the shoulder; firing from the hip is very ineffective, inaccurate and should be discouraged. When sniping, or taking a shot the trigger is pulled at the top of your breath so the sequence is inhale hold breath aim pull trigger and then exhale. When a person breathes the barrel rises and falls, the reason you fire at the top of your breath is it is easier to hold breath in than hold it out.

Ok I think that is a beginning on the mechanics now I would like to discuss the psychology of firearms, specifically when it comes to killing people.

A gun will give your character a feeling of power and maybe even invincibility but this is an illusion. Please know that when it comes to killing people very few of us have what it takes to do it. Proof and point, during live fire exchanges in actual battle it is estimated that only 10 percent actually aim at opposing forces the rest fire into the air, the dirt or into a safe direction. What this means is that 90% of people who have been trained to kill do not have it in them to do it. Soldiers are highly trained in the art of killing but only ten percent have the skill to carry it out. If you were to carry this over to the general population that percentage would go down to possible a point of a percent and those that fall into this category in the general population you will normally find in the ranks of criminals as they are Psychopaths.  Also most snipers are retired after 1 kill. Most people are not capable of dealing with the guilt of killing. If you have heard of the term Post Traumatic Stress and your character has been involved in a fire fight or has killed a person, then unless they are totally mentally unstable from the beginning will be suffering from Post-Traumatic Stress.

Ok quick recap:

Ammo- it is not interchangeable. Know your caliber. Know your magazine size. And don’t forget to reload.

Rifle- distance weapon, accurate weapon.

Machine gun- close range, short burst firing, not very accurate.

Pistol, Handgun- close range weapon, not very accurate.

Mechanics- firearms jam misfire and overheat, require regular cleaning oiling and maintenance

Heavy Caliber Firearms- almost always fired with a tripod, bipod from the prone or kneeling position.

Psychology- Illusion of power and guilt accompanied with PTS after a kill has been made.

On a final note don’t forget about ricocheting bullets. Smaller caliber and weapons without rifling are prone to ricochet, (the Sterling SMG will ricochet off of leaves if they hit at the right angle.) Lastly don’t let your character neglect proper firearm safety and storage unless they are totally Psycho.

Again thank you Charles for letting me do this. I hope your readers enjoy this as much as I did writing it. It was a blast…damn forgot all about artillery…not just bigger guns…

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Guest Post – Jan Sikes and Linda Broday Book Launch – A Bold Bargain and Cade’s Quest

I am very pleased to welcome Jan Sikes and Linda Broday to Fiction Favorites. They are launching their exciting books at the same time and are here …

Guest Post – Jan Sikes and Linda Broday Book Launch – A Bold Bargain and Cade’s Quest
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How to Use the Four Levels of Conflict to Strengthen Your Story – by Angela Ackerman…

on Writers Helping Writers: A cardinal sin of storytelling is to skimp on conflict, and no wonder. Those problems, challenges, obstacles, and inner …

How to Use the Four Levels of Conflict to Strengthen Your Story – by Angela Ackerman…
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Teaser Tuesday: Should There Always Be Racism in Fantasy?

Cover by Alison Hunt

This is an excerpt from one of the World parts in Do I Need to Use a Dragon?  I would even say it could be one of the topics that gets the biggest reaction.  Though, I can’t say I’m surprised.

Continue reading

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Voice-Changers vs. AI-Generated Voices in Audiobook Production!

Greetings to one and all. Beem Weeks back with you again. This month, I’m looking at the ever-changing technological landscape of audiobook …

Voice-Changers vs. AI-Generated Voices in Audiobook Production!
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Revisited: Pointy End Goes Into The Other

Posted on July 17, 2013 . . . I have no idea why I didn’t note that this was part of the ‘weapons in fiction’ series.  Took me 5 minutes to figure out where everything was after gun post.  I would say these tips still stand now though.  They’re very basic and to the point and work for just about anything.

FF9 Sword Fight

Many people believe it is that easy when it comes to swordsmanship.  You can see it in writing where characters are stabbing others with amazing precision and no resistance.  As if blocking and dodging are illegal.  There are many moves with all weapons and you should know the basics when you use them.  I’m not talking about being able to physically do them, but visualize them.  A fight scene needs to be thought out if you want it deep, extended, and interesting.  If you don’t want that then here is what you do:

“Hero stabs villain and goes to bang the damsel out of her dress.”

So, what should you do to improve your medieval weapon knowledge?  Research.  These are weapons that have been around for centuries and the most complicated weapon you might find are crossbows and siege weapons.  Even those have enough information out there for a 7th grade boy to make a basic crossbow for his Technology Education class.  I don’t recommend fiddling with it in math class and accidentally having it pointed at the teacher.

Your research tools are:

  1. Pictures to study the shape and form of the weapon.  For example, some swords are better at slashing than stabbing.  Lances can stab, but have no edges.  The length of a chain on a mourning star.  These are important facts that you should know before arming your hero.
  2. Books to tell you about the weapon’s limitations and strengths.  What is the range of a recurve bow?  How do you reload a crossbow?  How do swordsmen draw their weapons from their sheathes?  Is a rapier able to parry a saber?  Just read up on your weapons of choice, especially for main characters.
  3. Videos of weapon practice and sparring while give you an idea of how the weapon is used by the warrior.  You will see the range of the swing and how the weight of the weapon effects a person’s movement.  Don’t watch one video.  Try to find people of various skills and body types using the same weapon.
  4. If you have the opportunity to learn then take it.  Free fencing lessons at a local community building or cheap archery lessons could be used.  Hands on use will teach you so much more than only studying.  This isn’t an option for everyone, which is why #5 makes a decent substitute.
  5. Goofing off by pretending to act out your own fight scenes.  Laugh if you want, but slowly moving your arms through the moves will help you see the exchange.  I do this all the time.  Luke Callindor uses two sabers, so I have to see how a block spinning into a slash works with every enemy.  Most times, I figure it out easily while other times, Luke crashes into a shield.  You will look silly doing this, but it’s worth it to make a detailed fight scene.

All of those tools are important and you must also remember that combat is not just offense.  There is defense to be considered.  Parrying (blocking) and dodging are very important because it is the only way a character stays alive.  Otherwise, your fights scenes always boil down to first strike kills or a embarrassing series of misses until somebody connects.  Use the combination of offense and defense to make the fight more interesting.  Have a parry followed by a strike that is dodged and then another attack that is parried before a kick to the chin send the combatant to the ground.

Let’s talk a bit about character type and weapon.  Unless you’re going for physical enhancement, the body type of a character decides the weapon and fighting style.  If I gave Nimby the halfling thief a battle-axe, he wouldn’t be able to use his agility and stealth.  This goes for armors too.  Stealthy characters should not have heavy, loud armor.  A good rule is to think of the fighting style first.  If your character is a speed fighter then you need light, quick weapons.  If they’re strength then you can go heavy and bashing.  A defensive character would need a shield and could use heavier armor.  A fully offensive character would need lighter armor and lightweight weapons.

A final note on combat scenes: Even if you’re not putting the move into the writing, think of it.  Part of the combat might remain in your head, but you need it to pull the other parts together.  These are the areas where you see ‘a series of parries and strikes’ or ‘he dodged every move’.  Try to think of the actions and movements of the characters during this times.  It allows you to get the location of them in the setting, their level of fatigue, and their mentality after being on the losing side for a bit.

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Happy National Waffle Day

I don’t know.  This was the holiday that caught my eye.  I’d say everyone loves waffles, but I’ve met some who don’t.  Not sure what childhood trauma caused that, but they’re out there.  If you’re into waffles, enjoy the holiday.

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