LEGENDS OF WINDEMERE: BEGINNING OF A HERO
Every hero must take the first courageous step into adventure. For Luke Callindor, it’s more of a blind stumble.
Depending more on bravery than common sense, Luke sets out to protect a royal heir who is attending the prestigious Hamilton Military Academy. With a demonic assassin in the shadows, the determined warrior will have to think on his feet to defend his charge. If only he waited long enough to find out which student is the hidden noble.
With Luke’s dream on the horizon and a deadly enemy on his path, how will he transform from a reckless adventurer to a true hero of Windemere?
LEGENDS OF WINDEMERE: PRODIGY OF RAINBOW TOWER
Luke Callindor and his friends are about to learn that the life of an adventurer can be brutally unforgiving.
Hungering for another adventure, Luke agrees to escort the heir of Serab along the L’dandrin River and into the safety of Gods’ Voice. A deadly gauntlet of cunning traps and savage creatures lay before the young warrior and his companions. Lacking the powerful magic needed to combat his enemies, Luke’s survival and victory may be in the hands of his newest ally. That’s if the temperamental Nyx doesn’t set him on fire first.
Luke will bravely face everything that is thrown at him, but how can he defend himself when he’s ignorant of the truth behind his mission?
LEGENDS OF WINDEMERE: ALLURE OF THE GYPSIES
Reeling from broken trust and a battered spirit, Luke leads his surviving friends to the town of Haven where his past will catch up with him.
While Luke faces his family and the woman he abandoned at the altar, his enemies have recruited a deadly ally. Kalam the vampire marches on Haven with an army of undead that will leave a hero at death’s door. To revive the fallen warrior, Luke and Nyx must plunge into the mountain lair of Kalam and steal his spellbook. Exhausted and lost within enemy territory, the pair are going to need the help of a gypsy girl named Sari who may be more trouble than her new friends expected.
Against a strong and experienced adversary, what will Luke and Nyx need to claim victory on the charred battlefield?
LEGENDS OF WINDEMERE: FAMILY OF THE TRI-RUNE:
In Windemere, not every mistake disappears into the past. Some return with sharp teeth and ravenous appetites.
With Luke Callindor and Sari by her side, Nyx returns to the city of Hero’s Gate to face her nightmares. Cursed by her accidental unleashing of the Genocide spell, the land has been invaded by threats that have plunged the people into misery. The deadliest of all are the Krypters, a new breed of undead born from Nyx’s corrupted magic. These terrifying creatures want to devour the flesh and spirit of their ‘mother’ and the only thing they fear is a solitary warrior named Timoran Wrath.
On a quest for redemption, how much will Nyx have to sacrifice to earn the peace she desperately desires?
LEGENDS OF WINDEMERE: THE COMPASS KEY
The city of Gaia will be rocked by battles now that the Compass Key has awoken beneath her cobblestone streets.
From the Caster Swamp to the Island of Pallice, the race for the long lost relic has begun and only one side can claim victory. The Compass Key will open the path of destiny for Luke and his friends, but it may also awaken an ancient monster. With Queen Trinity and the chaos elves invading Gaia, every misstep will be costly and each battle will bring the weakened champions closer to exhaustion.
Each hero will need to draw from the depths of their soul to survive, but will it be enough when they face an enemy more sadistic than anything they have ever fought?
LEGENDS OF WINDEMERE: CURSE OF THE DARK WIND
With every putrid belch, Gale Hollow spews more of the toxic Dark Wind into the winter-chilled breeze.
To control Nyx, Stephen has unleashed a sentient curse on Luke, her ‘little brother’. As the infected warrior battles against the Dark Wind coursing through his veins, his friends will do whatever it takes to keep him alive. Time is steadily running out and sacrifices will have to be made to prevent Stephen from removing two heroes of Windemere.
Luke’s courage and defiance have always seen him through his adventures, but where will he find strength when his own body fails him?
The final champion stirs and reaches out to any who can hear her voice. Yet all who heed her call will disappear into the misty fugue.
Awakening their new ally is only the beginning as Luke, Nyx, and their friends head south to the desert city of Bor’daruk. Hunting for another temple once used to seal Baron Kernaghan, they are unaware that the game of destiny has changed. Out for blood and pain, Stephen is determined to make Luke wish he’d never set out to become a hero.
By the time the sun sets on Bor’daruk, minds will be shattered and the champions’ lives will be changed forever.
When the mischievous and random Goddess of Chaos gets angry, all of Windemere becomes her plaything.
It all starts with a collection of toys that have taken the populace by storm. People of all races flood the marketplaces to gather figurines of the champions whose adventures are starting to spread across the land. Stemming from the flying city of Nevra Coil, these toys bring with them a terrible curse: Fame. Every town becomes a mob of fans that hound their new idols and the delay is bringing the world closer to the hands of Baron Kernaghan. Perhaps worst of all, the creator of these toys forgot to include a certain exiled deity who is now out to earn herself a figurine.
Who would have thought a bunch of toys could cause so much trouble and lead to the breaking of a champion’s confidence?
Delvin Cunningham has left the champions.
Lost to his tribe in the Yagervan Plains, fear and shame have kept the former Mercenary Prince away from his homeland. With his confidence crumbling, he has decided to return and bring closure to his past. Reuniting with his old friends, Delvin’s timing could not be worse as a deadly campaign is brewing within Yagervan’s borders. Dawn Fangs are on the march and these powerful vampires are determined to turn the entire region into a graveyard.
To protect his family, friends, and two homelands, Delvin will have to push his doubt away and become the cunning Mercenary Prince once again.
Timoran Wrath has a shameful secret that is about to see the light of day.
The noble barbarian has always been a constant source of strength and wisdom for his beloved friends. His loyalty has been unwavering and they know that he would never hesitate to lay down his life for them. Even in their darkest hour, the champions know that Timoran will come through and fight to the bitter end. Now they must return the favor as he reunites with his tribe and willingly faces the executioner’s blade.
Is it possible that the honorable Timoran was nothing more than an illusion?