Special Offer – Receive a Free Audio Book

Unknown's avatarDon Massenzio

To celebrate the release of a number of my books in audio book format, I’m running a special promotion. Take a look at the book descriptions in this edition of my newsletter. If you see a book you’d like to have as an audiobook, simply email me at don@donmassenzio.com and I’ll send you a promotional code that will allow you to get a free copy of the audiobook from audible.com. Be sure to let me know which book you would like and whether you live in the US or the UK. I only have promotional codes for those two countries.

I only have a limited number of codes to give away for each book, so if you’d like a copy, please respond without delay. Once you listen to it, a review on audible.com would be great, but it’s not mandatory.

Here are the books that are available:

Frankly Speaking–…

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Project Phoenix Take Too Many to Count Part 2

DnD Phoenix

Here is part 2 for the post from LAST SUNDAY!

I was explaining this umbrella thing and got through two of the big titles as well as one of the obscure ones.  Most of these fall under being smaller too, so they could end up getting absorbed.  We’ll see what we have.

The Psi-Child

This is basically my X-Men side while ‘Project Phoenix’ is closer to Justice League and ‘Savior’ would be Batman/Spider-Man.  It’s based on a game that I played in college and people agreed to let me write stories off it.  The whole thing has changed too.  It used to be the characters protecting a school, but then I changed it to an orphanage and the dynamic became very different.

Basically, 5 superhumans are drawn to this area for various reasons and end up protecting it against villains.  They discover that there is a special child that a powerful being wants to control and this is the titular Psi-Child . . . A character that was played by the ex-wife, so we’ll see how this one goes.  Now, I was imagining it being a trilogy of short story collections with them getting used to each other in the first, getting deeper involved in the second, and then the big finale.  I can’t say much without revealing a lot, which I don’t know if it’s bad in this stage or not.  There’s a lot of relationship stuff and the other 5 have ghosts in their past that might be used for the second book.

Gearhead Princess

This is one of the potentially absorbed ones.  The Gearhead Princess is a woman who was previously lost in space and raised on a planet of computers before coming home.  I can’t do that here, so I was thinking of her being trapped in another dimension and coming back with Magi-Tech.  She uses a combat suit and has a giant robot to merge with if she needs major firepower.  She’s also the former wife of the hero who went mad, so she has a lot to do in ‘Project Phoenix’.

The reason I’m thinking of giving her a one-shot collection is because she does have a unique background.  I originally had it that she was sealed before the other heroes for a disaster and her absence is one of the reasons her husband went insane.  The stories would involve her facing those sins, but that could be done to some extent in the first two of ‘Project Phoenix’.  The second book has old villains showing up, so I wouldn’t have that happening again.  I worry about pushing this character too far with too little and having her be weakened for two collections.

Rose of the Damned

This one began as a Wild West thing where the hero was a young girl searching for 13 homonculi.  These are tiny creatures created by a caster, which was her mother who was eaten by them.  She was pregnant at the time, but she was old enough to live and be raised by a gunman.  Her goal is to capture her mother’s creations, which have been dormant until recently.  This ghostly villain has figured out that they can be combined to create a powerful body.  The girl named Rose teams up with a young man who can track magical constructs and a starting priestess.

Now, this does sound like it could be a good collection on its own and it doesn’t really fall under the superhero thing too well.  Then again, I was thinking of having her mother be a Mylrixian.  The curse that put all of them to sleep did the same to the homonculi and Rose was frozen too instead of reincarnated over and over again.  I was leaning towards making her a calico (cat person) and having her use a variety of wands to replace the guns, but keep a quickdraw type of thing.  Does this one have enough to stand alone?

Starlets

This is a character who has gone from hero to villain to . . . limbo.  I like the idea of this girl being possessed by the spirits of 6 elemental/magical princesses.  They lost their bodies in an accident and their spirits are housed in a collection of items that the girl happens to come across.  She puts it on and is able to transform into all of them at once.  They’re talking and arguing in her head a lot too.  The Starlets are more interested in fame and getting attention than hero stuff, but there is a villain out there wanting to capture their power and another who is determined to finish the job.  I’ll have to look over my notes again to see if this character can hold her own collection together.

I’m leaning heavily towards adding the Starlets to the ‘New Generation’.  She could work out pretty well there.  So far, I really only have four characters in that class.  I eliminated two for personal reasons, which is a shame because one of those characters had a really good backstory.

Charioteers

No idea why I put them on here.  Seriously, this was something heavily inspired by Neon Genesis Evangelion.  The area it takes place in is highly toxic with powerful beasts that are trying to eliminate all the people there.  To survive, the cities are protected by domes and traveling is done in suits.  The only way to combat the monsters is through a new type of magic where a child places their spirit into the empty vessel of a recently unearthed creature.  There are 5 of them and they are called chariots.  They’re goal is to wipe out the toxic beasts, but there is more to it . . . I think.  Keeping this in a contained region instead of global makes it tougher.  Still, it could work as a solitary, but I don’t know if it would connect to Project Phoenix now that I’m looking at it.

Serum

This is what I call the finale when all of the Mylrixian/Project Phoenix stuff comes down to a new hero.  The continent will be under the rule of various villains and the rest of Windemere will have it warded off to protect itself.  Yes, many will die prior and during this adventure because it is caused by what happens at the end of the main ‘Project Phoenix’ series.  So, it’s one collection that follows the mysterious boy named Serum who has the power to turn his blood into weapons.  Also shields, blood mist form, and it seems he has an unlimited supply.  He becomes the only one able to defeat the final villain.

OKAY!  Maybe I’ll leave ‘Child of the Hunt’ as its own thing.  I’m seeing how other series can fall under categories like ‘Windemere History’, ‘Organizations’, and ‘Lone Hero’ stuff when I step outside of the core things.  That means this is all I have for ‘Project Phoenix’ and I hope some of it works.  Maybe I’ll do another set of story overviews next Sunday if people are enjoying these.

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Think I’m Just Going To Lie Down For A Min . . . ZZZZZZZZZZZZZZZZZZZZZZZZZZZZ

How tiring and rough was this week?  I think I just cricked my neck by looking up at the ceiling.  I know I got 6-7 hours of sleep every night, so I’m rested.  I didn’t even jump out of bed because it was too cold in the morning.  That may have been a problem since it meant I rushed around for 30 minutes before heading out the door.  I did have a lot on my plate and breakfast was consistently a piece of toast then blindfolded roulette on what I did for lunch.  Lots of variation of chicken sandwich.  I think I simply hit tonight wanting to rest and I’ll dive into writing tomorrow.  Well . . . That’s the post.

Not really, but my head feels blurry.  So blurry that I wrote ‘tomorrow’ when this goes live today, but I’m really writing it yesterday.  Time is merely a suggestion to my mind at this point.  I have vague memories of tinkering with my superheroes, but I can’t find the notes anywhere.  Did some planning for the fantasy tip book when I had a few free periods.  So, I can’t say I didn’t make progress somewhere.  So, why do I feel drained and depressed as hell?

I think it’s the stress of the week.  I didn’t get much ‘me’ or ‘son’ time, which always wears on me.  I’ve also been getting asked a lot about the divorce and where I’m going with my teaching career.  Not in a sensible way either.  The divorce is a painful topic especially when we have to sit down to divide up breaks and rearrange stuff.  It drives home the fact that I don’t get to see my son every day.  With the teaching certification, I just put in for TA Level III, so I only have to wait for that to go through.  Outside of school, people talk as if I should already have a Masters and full certification.  These aren’t achieved by sending in cereal boxtops!  I need to find a program that I can get into and make the time for as well as finding out what I need to do.  The next level up wants me to be enrolled in an Educator Preparation program . . . I finished that in Florida.  All I’ve been told is that to find out if that counts, I need to submit an application for my initial teaching certification.  It’s kind of messy and stressful, so the blunt inquiries aren’t helping.

This is feeding into a sensation that I’ve had for a long time.  Possibly years, but I’m seeing it more now.  Most days, it seems like I’m living for everyone else.  Now, I total accept that I have to do things for and with my son because I love him and he is my responsibility.  I enjoy those times.  Yet, it feels like all of my other decisions are being foisted upon me by people who place me in ‘no win’ situations.  I can’t do writing because I have to help out with something.  If I volunteer then it’s cool, but there are times when it’s assumed I’m going to be there and I get guilt if I refuse.  The freest time for me is when I’m at school because I love it there and feel like I’m doing something worthwhile.  No idea why that can’t carry over to other things.  Maybe this is stemming more from the rough 4-day weekend that I had.

Well, there is the other thing.  Originally, the two week holiday vacation was neatly split between me and the ex-wife.  I had planned to writing for most of her week with our son and then have fun with him during my time.  Well, things happened and I’ve lost a few if not all of those days.  Some of that I totally understand and will enjoy because of the ensuing situation.  The rest is frustrating because I’m not being given a straight answer on how long the interruptions will take.  It could even stop me from getting together with friends and relaxing.  No puzzles and possibly no TV for the whole time too.  Needless to say, I’m not liking how that’s looking and am getting frustrated.  I could feasibly knock out 5 chapters of War of Nytefall: Eradication in that time.  Combine that with this and my next free weekend and I could feasibly bring it into the final act before 2020.  That’s better than I expected.

Speaking of War of Nytefall, I’m slowly setting up hype posts for February and March.  I think two months should cover a lot of ground and help the book.  A week from Sunday will be the first volunteer request post and I’m hoping to get some help.  Need to make the blurb and choose some teasers for the hype period too.  Honestly, I think I’m going to be mellow and take it easy on this promo.  If I get a lot of volunteers then that’s great, but I’ll see what happens.  So tired of busting my ass and getting nowhere, so I should try to enjoy the creation process when I can dive into it.  As a friend once said I’m a better author than a businessman.  My brain goes a little haywire when I step out of the role of creator and have to promote myself.  Got enough stress, so why push myself to the point where I’m panicking?  If the book sells then it sells.  I’ll do what I can with minimal funds and times to push it ahead.

So, goals of the week:

  1. Write 1-2 chapters of War of Nytefall: Eradication.
  2. Prepare more February and March promos.
  3. Tinker with superhero stories if I can.
  4. Watch a little more ‘Altered Carbon’.
  5. Read more ‘Overlord’.
  6. (Time with son and at work are givens.)
  7. Begin moving books and DVDs to basement in preparation of room getting painted.
  8. Finish putting celestial keys on their keychains for my son’s holiday present.  (Fairy Tail thing)
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Fate of the Self-Righteous

Much of the self-righteous character depends on the landing.  You can have them be a jerk for the entire story and then redeem them with a good ending.  I don’t mean good as in happy, but a well-written one.  There are various ways to go here, but it all depends on the build-up and author.  So, I’m only going to present a general overview of possibilities:

Stays the Same

Let’s get the highest risk one out of the way.  It’s entirely possible that the self-righteous character goes through the entire adventure only to retain their beliefs.  This is possible if their beliefs are solid or something happens to make them think they are always on the right path.  Unfortunately, the arrogance and chance of them irritating the reader makes this ending a major challenge.  Nobody wants the jerk to remain a jerk, so you would need to evolve them in another way.  Maybe they’ve attained a position where this trait is a benefit or they simply walk away from all of the other survivors.  You could also have them meet someone who is just as bad and they marry.  There needs to be a life change of some type that is big enough to overshadow or explain the retention of self-righteousness.

Death by Sacrifice

This is a way to have them go out with some nobility.  Their beliefs can drive them to die and help the others get ahead in the story.  You would have to establish that this is a possibility early on though.  It could also be that they are happy to have friends who keep them around even if they don’t agree.  So, they sacrifice themselves out of friendship regardless of their beliefs.  You may need to have them acknowledge their own annoying habits and how they never felt accepted until now.  It can be done for the whole group or a single character too.

Death by Betrayal/Allies

Not the best way to go because it turns the story dark and will stain all of those who are involved.  Any heroes who turn on the self-righteous character for no reason other than being fed up with their attitude will be seen differently.  This is more for villains than heroes.  Even in comedy, it will leave a sour taste in the mouths of your readers and, quite possibly, yourself.

Stronger Beliefs

Another self-explanatory fate where the character comes out even more judgmental than before.  Something happened in the finale that made them more confident about their superiority.  This doesn’t mean they turn evil or lose their friends.  It’s simply that they are even harder to deal with.  Since the story is over, you don’t have to worry about showing more than a little of this in a final scene.  For example, you can have them telling a crowd of people about their role in the adventure and how their beliefs helped them through everything.  It can be exaggerated and peppered with slights at the others, who may ignore the antics.  This comes alongside a desire for attention and fame, which the other heroes might not be interested in.

Loss of Beliefs

On the opposite side of the spectrum, the self-righteous character can be struck by an event that shatters their world view.  This is a vicious method of evolution that is fairly common because authors love burning the pompous down and forcing them to grow from the ashes.  It starts with an event that they cannot deny goes against whatever they believe and then they are left wondering about their path.  Inevitably, they restructure their way of thinking.  It can be done through them leaving and coming back after some self-reflection or the readers see the turmoil acted out.  Depression, anxiety, anger, and a host of other negative reactions come into play because this is the equivalent of spiritual grieving.  It’s not always a positive too.  They can come out darker or weaker than before if they decide that nothing matters.

Villainy!

Yeah, this happens a lot.  The self-righteous hero is tempted to the other side by a villain who makes them think they agree on things.  It can be a subtle twisting of their own beliefs that draws them to the other side or maybe a revelation that the other heroes don’t take them seriously.  Either way, the character commits a betrayal and jumps.  It can be reversed down the road if they realize they made a mistake.  Something to keep in mind is that they rarely become the main villain.  Typically, the self-righteous character takes on the role of henchman or sidekick.  If they become the central antagonist, it means the original one has been removed.  That makes redemption even more difficult because you need them to stay there until the end or a replacement appears.

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Derailing Bedlam: End of the Brakeless Line Part 3 (Penultimate Post!) #fiction #adventure

As usual, here is your warning that this story has cursing, sex (not graphic), innuendo, and violence.  It’s my Rated-R action adventure called Derailing Bedlam.  This is the fourth outing (third official) for Cassidy and Lloyd, so feel free to click on one of the two covers to see how it started.  Each one is 99 cents!

Cover by Jon Hunsinger

Cover Art by Jon Hunsinger

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Continue reading

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12 Ways to Develop your Child’s Writing Skills

Nicholas C. Rossis's avatarNicholas C. Rossis

Getting people — and kids, in particular — to read and write has long been a passion of mine. You may remember my post, Reading Tricks for Kids of Any Age, originally written for Mom’s Favorite Reads.

Well, I recently came across an article by Abigail Elijah of Knowledge Isle with 20 tips for developing your kid’s writing skills which inspired me to write up a new post, this one on the subject of getting your child to write. I hope you find these tips useful!

12 Ways to Develop your Kid’s Writing Skills

helping your child write better - girl writing | From the blog of Nicholas C. Rossis, author of science fiction, the Pearseus epic fantasy series and children's books

Seven out of ten children find writing particularly challenging. What can we do to support them and help develop their writing skills?

1. Read

One of the most important things you can do for your kids’ writing skills, is to encourage and develop their passion for reading.

Writing is different than speaking. Abigail…

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Dancer in the Grove of Ghosts, on #LisaBurtonRadio

coldhandboyack's avatarEntertaining Stories

Lisa Burton

Welcome to another edition of Lisa Burton Radio. The only show that brings you interviews with the characters you love.

I’m your host, Lisa the robot girl, and my special guest today is Tisha, a dancer and mage from the dark land of Skaythe. Prepare to be enchanted! “Welcome to the show, Tisha.”

“Well met, friend.”

“What can you tell us about your brand of magic?”

“I belong to a small band on minstrels who draw upon vitalis, a power born of the sun and life itself. By movement and dance, I focus vitalis into my casting. Ever since I was very young, my drive has been to heal all sorts of wounds. That is why I travel with the other minstrels. My dance draws the people away out of their sorrows and gives them hope for the future.”

“I love how you draw power from dancing. I’ve known…

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7 Tips to Writing the Self-Righteous

This is going to be a challenge.  Giving tips on a character type that I really don’t get along with?  Strap in your popcorn and let’s see where this wild ride takes us.  All tips are spontaneous with the minimal amount of thought . . . Also, fueled by sleep deprivation even though I got a full night of sleep prior to this.  Whatever.

  1. Give the character something to be self-righteous about.  This might seem like a no-brainer, but you’d be surprised how often a character is made to be a pompous jerk simply for the tension.  Much of being self-righteous deals with a social or moral path that they are confident about.  It’s about judging others by this and trying to convert them.  If there isn’t a clear, stable system fueling the character then it falls flatter than a piece of paper.
  2. To give the character some longevity, do NOT make this their only trait.  Maybe they’re a nice person and helpful, but they get on these rants at times.  Perhaps they only have an issue with one character.  If all they are is an asshole then nobody is going to like them and you risk harming the overall story.  Readers may wonder why the other heroes keep associating with this character too.
  3. If they are targeting a specific character with their self-righteousness then you should give a deeper explanation.  It can come out gradually or said bluntly, but you need to explain why everyone else gets better treatment.  You need to have the target react as well because just ignoring it won’t create the proper tension.  Again, you would simply have an asshole being an asshole with no opportunity for growth.
  4. Self-righteous villains are fun and can go over the top.  Still, you need to reign them in at times to prevent them from going goofy.  This morality that they are preaching is taken seriously by them, so you need to demonstrate this.  Regardless of you finding them ridiculous, you need them to have some level of seriousness if they are to be seen as a real threat.  Of course, you can ignore this if the entire concept is a spoof on something.
  5. Religious self-righteousness is really easy to do and incredibly common.  Do it if you want to, but people are more surprised when the priest isn’t trying to convert every goblin to his way of thinking.
  6. Eventually, you will have to decide on what will happen to this character.  It’s very difficult and kind of improbable that they will retain all of their self-righteousness by the end of the story.  I’m not saying a full change of beliefs, but an alteration can show growth.  Otherwise, people wonder why they went on the adventure in the first place because they haven’t changed.  This is another reason why you shouldn’t make this their only trait too.
  7. Keep them consistent.  If seeing someone eating boiled eggs instead of scrambles sets them off then they need to do that every time.  Not to the point of it becoming old, but enough to remind the audience that they have this sense of egg superiority.  Yeah, not my best analogy, but you get the point.  I think.  Just make sure their code doesn’t change simply because you want to have some arguments.  These characters should have a bigger purpose than tension factories.
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The “classic” trilogy

Great post breaking down a trilogy system.

coldhandboyack's avatarStory Empire

Hi gang! Craig with you again today. I’m in the middle of writing a trilogy, so take this info with a grain of salt. I’ve done my homework, and I want to share some of that here today. The topic is the “classic” trilogy.

You know as well as I do, that any three related books can be called a trilogy. Did you know there is such a thing as a classic trilogy and it has a pattern? Patterns are good for authors. We don’t always have to do the same thing others have done, but knowing about the pattern helps you elevate your game.

You might be thinking, “Yeah, yeah. Craig is the speculative fiction guy, so we’re going to talk about The Lord of the Rings.” Nice try, but we’re not. LOTR was actually one gigantic, whoppin’-big novel that got chunked up for publication purposes.

When I…

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Revisiting Legends: Fizzle the Lovable Drite #fantasy #adventure

Fizzle is probably the most popular character of Legends of Windemere.  He isn’t a champion, but he might as well be in the eyes of some readers.  It reached a point where I was getting requests for a Fizzle book.  This is when I tried some ‘Fizzle only’ scenes and I realized that I couldn’t go for very long with him as the central character.  As popular as he is, the little dragon worked best as a supporting mascot and occasional timely rescue delivery service.  Now, who or what is Fizzle in more detail for those who haven’t read the series?

In the first book, Luke Callindor meets this small dragon (called a drite) with red dragonfly wings, a really long tail, hallucinogenic/sleeping gas breath, powerful magic, and the speech pattern of a small child.  That last trait is because he learned trade-speak from a child, so this improved a bit over the course of the adventure.  Fizzle is the guardian of Visindor Forest who decides to travel with his new friend because he wants to be of help.  He has never left his home before, so he is very curious, especially when it comes to his favorite food.  This would be apples and some comedy happens surrounding the fruit.  He acted as a secondary caster and a stealth operative when he could.  As cool as that sounds, his main role was to be used when I needed a non-champion agent to settle something.  This is because he was the main Non-Player Character of the DM in the original game, so he was really stuck in that roll.

That isn’t to say Fizzle is hardly used in the series because I slipped him into scenes as much as I could.  This became much more essential when I saw how popular he was.  I couldn’t give him his own book, but I did rewrite all of the outlines from Volume 5-15 to have more Fizzle.  In the game, he went into hibernation for what would be the 4th volume adventure, so I kept that to give myself time to rethink him.  Drites sleep for several weeks to come back stronger and the heroes were heading back to Visindor Forest anyway.  I had it that Fizzle was gifted with extra ‘strength’, which only appeared in two forms.  One was more obvious than the other:

  1. Obvious one is that he had some resistance to Stephen Kernaghan’s magic.  This wouldn’t last for the whole story, but it was enough to protect the champions when they were weaker.  Fizzle also kind of gained this ‘stealth’ ability where the villains would ignore him and he’d get a sucker punch.  Again, this would lose it’s usefulness once they realized that they had to pay attention to the little guy.  Still, he’d get some good shots in at times and his magic certainly increased.
  2. The less obvious upgrade given to him by Gabriel the Destiny God is that he was able to continue along a fate path that he wasn’t meant to be on.  Nearly everyone else who follows the champions meets bad luck because it isn’t their destiny to do more than support for a bit.  Fizzle goes with them to the very end.  He is able to be a strong factor in events instead of a spectator or innocent bystander.  A few readers were calling him a secret champion, which isn’t too far off.  (Though, another character might have a stronger claim to that title.)

Perhaps one of the best uses of Fizzle is that I used him to ask questions about the world I was building.  I began this tactic with Luke Callindor, but it switched to Fizzle since he was out of his forest for the first time.  Since I write in present tense, I can’t do flashbacks and info dumps of history are clunky.  Having characters ask questions is one of the best ways to do it, so I used Fizzle for this when I really wanted to share something.  That didn’t mean he understood either, but the information came about.  I did try to do some social commentary when he ran into a homeless child in the sewers, but I don’t think that worked as well as I planned.  It would make sense for a creature living in the wild to be confused about how the ‘civilized’ beings let a child suffer, especially when he’s seen beasts adopt abandoned children.  Sadly, I really couldn’t get beyond a conversation between him and Luke Callindor about it because it didn’t fit the tone of the book.  (I think I’ve gotten better at putting serious stuff into my books though.)

A side-note that isn’t much about his origins:  I really wish I knew of a way to make Fizzle plushies.  I’m sure those would sell or work great as swag.  Haven’t had any luck finding a way to do it.

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