Revisit: So, Jamie’s Got a Gun (Part 2 of Weapon Series)

This post was published on July 12, 2013 and I realize it was a guest post.  The person who did it knew a lot more about guns than me.  So, he offered to write it up and use his own expertise.  Been a long time since I’ve heard from him and he isn’t on WordPress any more.  It’s still an insightful post that is better than anything I would have written.

(I know I said I would be posting these on Wednesday, but I couldn’t let this one wait.  I know practically nothing about firearms.  I stick to medieval weaponry in my books, so I’ve never had to research.  TJ Therien was explaining them to me, so I figured it’s better for him to take this part of the series.  Maybe I’ll step up to do something from a non-gun user’s perspective on Wednesday, but this is the BIG post that you have to pay attention to if you want to use firearms in your stories.)

Police Squad

First I would like to thank Charles for suggesting that I write this guest post for his series. Second I am far from an expert on firearms, I do have a couple of years of military training and served in the 48th Highlanders Infantry Regiment of the Royal Canadian Reserves. I did in this time qualify Cross Rifle and Cross Rifle with Crown. (For those that don’t know that makes me a damn good shot.) I am a little over 20 years removed from my days as a weekend warrior and most of the firearms I used have been antiquated. Weapons I have fired include but are not limited to the Lee Enfield, the FNC1-A1 and its fully automatic counterpart the FNC2 (7.62mm rounds,) 22’s, 303’s, 306 caliber rifles, the Browning 9mm handgun and the Sterling SMG (Sub Machine Gun.) I have absolutely no experience with shotguns as these are hunting grade fire arms and not military grade, although the military does employ them in some circumstances.

Okay now we have qualified me to the important stuff.

Know your weapon and know your ammo. Don’t expect your character to be finding ammo, unlike a video game armies use different caliber weapons to prevent this so if your character is carries an M-16 don’t expect to put AK-47 (Kalashnikov) ammo in your M-16. It just doesn’t work. Also know the size of magazine that is common and reload times.

All weapons have a recoil, or kick, this is dependent on the caliber of the weapon the higher caliber the bigger the kick. Weapons (all weapons unless specifically crafted for an individual will be right handed.) Firing a weapon left handed will be awkward, and reloading will be challenging. Recoil or kickback is something all firearms do and as I said this is dependent on caliber. The release of gases from firing pushes the gun back while pulling the barrel up and to the right. Adjustment must be made after every shot.

Common fallacy about handguns and machine guns is that you aim. Aim to your heart’s content, these are close range weapons and are designed to point and shoot. These weapons do not have rifling which is the thread inside the barrel which keep the round on target and also gives it added velocity. Think of the way a football spirals. Rifles throw spirals hand guns and machine guns don’t… so again aiming is useless, simply point and pull the trigger.

While on the subject of machine guns, unloading your magazine in one burst is going to do two things, one is you will dirty up your weapon which will cause jams and misfires and your barrel will overheat. Machine guns are meant to be fired in short bursts that last roughly long enough for you to say “sonnofabitch” once a machine gun begins to jam you need to clean it… if you are firing long bursts you will need to clean your weapon after one or two magazines. Spraying a target with a long burst makes for great screen effects but truth is it is a waste of ammo (Remember recoil, your barrel is drifting up and to the right, in an instant you are firing wildly in the air.) Large caliber machine guns require a tripod or bipod and are not shot from the hip like you see Arnie do… even the mighty Schwarzenegger wouldn’t be able to keep the barrel level and would probably find himself knocked flat on his muscle ripped ass so forget the macho crap it’s just not realistic.

You should research the firearms your characters will be using and if possible get yourself to a range and squeeze off a few rounds. For safety’s sake I will not divulge how to convert a semi-automatic to fully automatic with a piece of match pack. Firearms can be modified, but modifications are often dangerous.

A weapon is fired from the following positions; standing kneeling and prone (laying on the ground.) weapons are fired from the shoulder; firing from the hip is very ineffective, inaccurate and should be discouraged. When sniping, or taking a shot the trigger is pulled at the top of your breath so the sequence is inhale hold breath aim pull trigger and then exhale. When a person breathes the barrel rises and falls, the reason you fire at the top of your breath is it is easier to hold breath in than hold it out.

Ok I think that is a beginning on the mechanics now I would like to discuss the psychology of firearms, specifically when it comes to killing people.

A gun will give your character a feeling of power and maybe even invincibility but this is an illusion. Please know that when it comes to killing people very few of us have what it takes to do it. Proof and point, during live fire exchanges in actual battle it is estimated that only 10 percent actually aim at opposing forces the rest fire into the air, the dirt or into a safe direction. What this means is that 90% of people who have been trained to kill do not have it in them to do it. Soldiers are highly trained in the art of killing but only ten percent have the skill to carry it out. If you were to carry this over to the general population that percentage would go down to possible a point of a percent and those that fall into this category in the general population you will normally find in the ranks of criminals as they are Psychopaths.  Also most snipers are retired after 1 kill. Most people are not capable of dealing with the guilt of killing. If you have heard of the term Post Traumatic Stress and your character has been involved in a fire fight or has killed a person, then unless they are totally mentally unstable from the beginning will be suffering from Post-Traumatic Stress.

Ok quick recap:

Ammo- it is not interchangeable. Know your caliber. Know your magazine size. And don’t forget to reload.

Rifle- distance weapon, accurate weapon.

Machine gun- close range, short burst firing, not very accurate.

Pistol, Handgun- close range weapon, not very accurate.

Mechanics- firearms jam misfire and overheat, require regular cleaning oiling and maintenance

Heavy Caliber Firearms- almost always fired with a tripod, bipod from the prone or kneeling position.

Psychology- Illusion of power and guilt accompanied with PTS after a kill has been made.

On a final note don’t forget about ricocheting bullets. Smaller caliber and weapons without rifling are prone to ricochet, (the Sterling SMG will ricochet off of leaves if they hit at the right angle.) Lastly don’t let your character neglect proper firearm safety and storage unless they are totally Psycho.

Again thank you Charles for letting me do this. I hope your readers enjoy this as much as I did writing it. It was a blast…damn forgot all about artillery…not just bigger guns…

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Guest Post – Jan Sikes and Linda Broday Book Launch – A Bold Bargain and Cade’s Quest

I am very pleased to welcome Jan Sikes and Linda Broday to Fiction Favorites. They are launching their exciting books at the same time and are here …

Guest Post – Jan Sikes and Linda Broday Book Launch – A Bold Bargain and Cade’s Quest
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How to Use the Four Levels of Conflict to Strengthen Your Story – by Angela Ackerman…

on Writers Helping Writers: A cardinal sin of storytelling is to skimp on conflict, and no wonder. Those problems, challenges, obstacles, and inner …

How to Use the Four Levels of Conflict to Strengthen Your Story – by Angela Ackerman…
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Teaser Tuesday: Should There Always Be Racism in Fantasy?

Cover by Alison Hunt

This is an excerpt from one of the World parts in Do I Need to Use a Dragon?  I would even say it could be one of the topics that gets the biggest reaction.  Though, I can’t say I’m surprised.

Continue reading

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Voice-Changers vs. AI-Generated Voices in Audiobook Production!

Greetings to one and all. Beem Weeks back with you again. This month, I’m looking at the ever-changing technological landscape of audiobook …

Voice-Changers vs. AI-Generated Voices in Audiobook Production!
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Revisited: Pointy End Goes Into The Other

Posted on July 17, 2013 . . . I have no idea why I didn’t note that this was part of the ‘weapons in fiction’ series.  Took me 5 minutes to figure out where everything was after gun post.  I would say these tips still stand now though.  They’re very basic and to the point and work for just about anything.

FF9 Sword Fight

Many people believe it is that easy when it comes to swordsmanship.  You can see it in writing where characters are stabbing others with amazing precision and no resistance.  As if blocking and dodging are illegal.  There are many moves with all weapons and you should know the basics when you use them.  I’m not talking about being able to physically do them, but visualize them.  A fight scene needs to be thought out if you want it deep, extended, and interesting.  If you don’t want that then here is what you do:

“Hero stabs villain and goes to bang the damsel out of her dress.”

So, what should you do to improve your medieval weapon knowledge?  Research.  These are weapons that have been around for centuries and the most complicated weapon you might find are crossbows and siege weapons.  Even those have enough information out there for a 7th grade boy to make a basic crossbow for his Technology Education class.  I don’t recommend fiddling with it in math class and accidentally having it pointed at the teacher.

Your research tools are:

  1. Pictures to study the shape and form of the weapon.  For example, some swords are better at slashing than stabbing.  Lances can stab, but have no edges.  The length of a chain on a mourning star.  These are important facts that you should know before arming your hero.
  2. Books to tell you about the weapon’s limitations and strengths.  What is the range of a recurve bow?  How do you reload a crossbow?  How do swordsmen draw their weapons from their sheathes?  Is a rapier able to parry a saber?  Just read up on your weapons of choice, especially for main characters.
  3. Videos of weapon practice and sparring while give you an idea of how the weapon is used by the warrior.  You will see the range of the swing and how the weight of the weapon effects a person’s movement.  Don’t watch one video.  Try to find people of various skills and body types using the same weapon.
  4. If you have the opportunity to learn then take it.  Free fencing lessons at a local community building or cheap archery lessons could be used.  Hands on use will teach you so much more than only studying.  This isn’t an option for everyone, which is why #5 makes a decent substitute.
  5. Goofing off by pretending to act out your own fight scenes.  Laugh if you want, but slowly moving your arms through the moves will help you see the exchange.  I do this all the time.  Luke Callindor uses two sabers, so I have to see how a block spinning into a slash works with every enemy.  Most times, I figure it out easily while other times, Luke crashes into a shield.  You will look silly doing this, but it’s worth it to make a detailed fight scene.

All of those tools are important and you must also remember that combat is not just offense.  There is defense to be considered.  Parrying (blocking) and dodging are very important because it is the only way a character stays alive.  Otherwise, your fights scenes always boil down to first strike kills or a embarrassing series of misses until somebody connects.  Use the combination of offense and defense to make the fight more interesting.  Have a parry followed by a strike that is dodged and then another attack that is parried before a kick to the chin send the combatant to the ground.

Let’s talk a bit about character type and weapon.  Unless you’re going for physical enhancement, the body type of a character decides the weapon and fighting style.  If I gave Nimby the halfling thief a battle-axe, he wouldn’t be able to use his agility and stealth.  This goes for armors too.  Stealthy characters should not have heavy, loud armor.  A good rule is to think of the fighting style first.  If your character is a speed fighter then you need light, quick weapons.  If they’re strength then you can go heavy and bashing.  A defensive character would need a shield and could use heavier armor.  A fully offensive character would need lighter armor and lightweight weapons.

A final note on combat scenes: Even if you’re not putting the move into the writing, think of it.  Part of the combat might remain in your head, but you need it to pull the other parts together.  These are the areas where you see ‘a series of parries and strikes’ or ‘he dodged every move’.  Try to think of the actions and movements of the characters during this times.  It allows you to get the location of them in the setting, their level of fatigue, and their mentality after being on the losing side for a bit.

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Happy National Waffle Day

I don’t know.  This was the holiday that caught my eye.  I’d say everyone loves waffles, but I’ve met some who don’t.  Not sure what childhood trauma caused that, but they’re out there.  If you’re into waffles, enjoy the holiday.

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Goal Post: Summer Is Almost Over

I go back to work on Wednesday.  Yesterday was the last day with my son until Labor Day weekend.  So . . . I’m going to be restless.

The trip to the Finger Lakes was a lot of fun.  I’ll have a slideshow at the bottom with some choice photos.  The drive up was smooth and we started our trip with a walk around the lakeshore.  Playing Pokemon Go as expected.  There was a welcome center nearby, which we tried to get food at during our previous visit.  Got there too late, so we made sure to try the food this time around.  Really good for a simple place and we got to eat at a table near the lake.  Plenty of ducks and geese to watch as well as tourists.

Sunday was Rochester’s ‘Strong Museum of Play’ where they have the Toy and Video Game Halls of Fame.  This is where they have a 20 foot Donkey Kong arcade machine, which my son got to level two on.  We spent the first 3 hours in an area called ‘Level Up’ where you get a bracelet that you scan to do various game challenges.  You can scan screens to learn about the history of video games as well.  This time around, I tried harder at the challenges and did pretty good.  I screwed up a stealth challenge where you sneak through an area and have to type in a code when you get to the panel . . . I forgot my code and my son kept yelling the one for the next turn.  Oops.  An added piece of fun was they had a temporary miniature golf area, which we did and I won by a few points.  This was definitely the main event for us.

Monday wasn’t as exciting since my only real goal was to get to a Meadery and buy a few bottles.  After that, we got pizza from a local place to eat at the lake again.  Our goal for Monday was to rest in the hotel room and take a few walks.  My son got a Kindle for his birthday, which has made him enjoy reading for the first time since elementary school.  So, he took every chance to use it as well as drawing.  I used that time to read some manga I brought along and take a nap.  My ex-wife decided that my vacation with our son was the perfect time to message me about scheduling.  She set my son off as well, so there was a frustrating taint to the overall experience.  It still irks me that she couldn’t just leave us alone when she knew we were away.  You can tell since I’m not saying ‘the situation’ and am flat out stating what happened.

After the trip, we did our best to relax with movies and Pokemon Go.  My son finished his summer reading book while I did some November blog work.  Read over the Darwin & the Joy Path outline a few times.  Supposed to start writing that today, but it might be the afternoon since there’s a big Pokemon event this weekend.  Figure I’ll use the morning to participate until I run out of in-game energy to continue then come home for lunch and writing.  Maybe I’ll go back out for the last hour if I finish the section and repeat the process tomorrow.  Monday is going to be iffy as well since my son has a big appointment that I’m going to meet with him and his mom for.  So, my goal to finish the prologue and chapter 1 is going to be tough.

Okay, I may have lied a bit in the last paragraph because I write the first line of Darwin & the Joy Path.  I’d like to say it stoked the flames of creativity and got me excited to get back to writing again.  It actually triggered a minor panic attack and the idea that I’ve lost any skill I had.  The line is “A gentle chill ripples through the temple’s main chamber as the young followers of Gabriel file into the pews.”  I see no problem with the line and it fits my usual style.  Just can’t figure out why my mind spazzed out even though I wasn’t going to write another sentence.  This was just to lock in the formatting and make sure I can go to the right spot when I open the file today.  Will this anxiety continue when I get further into the story?  I hope so, especially since this is only the prologue and I won’t get to writing Darwin until Monday afternoon.

This coming week isn’t going to be filled with excitement.  School for teachers starts on Wednesday where we have meetings then and on Thursday.  I get my son for Labor Day weekend and family is coming over for an event, which means I won’t be writing again after Friday until the following weekend.  Seriously doubt I’m going to get any pages written on weekdays.  At least not until the school year progresses enough for various appointments and meetings to pass.  Just going to have to muscle through and hope I can get my mojo back.  Unless I was an untalented hack from the start, which I know a few reviews hinted at.

What are the goals of the week?

  1. Start writing Darwin & the Joy Path.
  2. 3 hours of Pokemon Go on weekend and 1 hour on weekdays for exercise.
  3. Tinker with ‘Phi Beta Files’.
  4. Return to work on Wednesday.
  5. Retain sanity while dealing with certain individuals.
  6. Puzzle time when I need a screen break.
  7. Water the lawn.
  8. Schedule some November blog posts if possible.

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Revisited: Unlimited Ammo and One-Handed Greatswords?

Originally posted on July 10th, 2013 . . . It seems this was my first big theme that carried for a while.  I’ve become a lot more lax about this topic, but not with my own writing.  Keep needing to explain why certain things happen like archers never running out of arrows or a small character wielding a giant weapon.  Probably a good thing in the long run.

Tooth Sword

We’ve all seen or read about it.  An 8-shot revolver having 10 bullets?  An enormous sword being wielded by a slender warrior?  Standing a few feet away from an explosion and not getting touched?  These can be great scenes and effects to use, but you trade believability for this.  The only way to pull it off is to make it a standard for the world and that only works with melee weapons.  Take Cloud for example.  He’s an enhanced human and in a world where other people are wielding gigantic butter knives, so he can get away with it.  If your guy is the only one who can do such an act without any explanation then you’re probably being lazy.

Next week, I’m going to post about this topic and hit the three major combat categories.  Range, melee, and bare-handed each have their own rules and research requirements.  I’m still thinking about one on explosions/lasers/magic, so we’ll see how that one goes.  For today, I’m going to do an overall.  I’ll end this entire series on a ‘How to Write Action Scenes’ list.

This might be me nit-picking or being paranoid about my own writing, but you how to know your weapons if you plan on using them.  Not down to the final part unless you’re having a character take a gun apart and explain it.  You need to know how they work, their strengths, their weaknesses, and their maintenance.  For example, The Lion, The Witch, & The Wardrobe had it right.  You have to clean off your sword.  I can’t tell you how many times I’ve read a book or seen a movie where somebody sheathes a bloody blade.  It’s horrible maintenance, at least that’s how I see it.  The blood would dry in the sheathe and the blade can rust.  As for magic blades, show some respect for them.

The key to solving this issue is research.  I’m not talking about reading fiction books and watching movies to see what has been done.  You’ll get an idea of what you can get away with like the jumping through air while firing two guns cliche.  Another favorite is the precision hurling of full-sized swords, which weren’t designed to be thrown.  A hilt is not aerodynamic.  I’m rambling, but my point here is that you should know what you’re doing with weapons and combat to make it clear and somewhat believable.  A reader/viewer might be willing to give you some leeway on a few issues, but don’t push it.

Here is what I do for my weapon research.  Remember that I work in fantasy, so this is mostly for melee weapons and bows:

  1. Research the specific blade or bow that I want to use.  By research, I mean read about their use and analyze pictures of the weapon.  Get it in your mind.  For example, I looked for sabers to get a better idea of Luke’s fighting style.
  2. See if you can find videos that show the weapon being used.  It’s not easy for melee weapons when you get to the obscure, but it really helps you get an idea of the limitations of a weapon.  For guns, it can help you see how it is held and the power of the kickback.  Is that the term?
  3. When writing an action scene and putting in the moves, feel free to stop.  Then stand up and slowly try to imitate the actions.  Go for a few moves to see where they will lead because many times you will write into a trap.  For example, your hero swings and misses, leaving his side open with no hope of recovery.  Oops.
  4. Learn it yourself.  If you have the opportunity to get some hands-on practice then you should take it.  Try archery for your bowmen and fencing for your swordsmen.  Visit a firing range if you wish.  One thing that I’ve done at times is friendly sparring with fake weapons.  There are groups for this kind of stuff and I’m sure they would let you in if you asked them to help.

Those are the big rules of mine when it comes to combat research.  As with most things, research is key.  Hopefully this series of informative posts helps people with their action scene writing.

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Poetry Day: Lust Rondelet

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(A rondelet is a 7-line poem where the first line is repeated on line 3 and 7.  The refrain lines are usually 4 syllables and the other 4 lines are 8.  These were tough, so I hope I got them right.)

Is Lust your sin?

Do you crave the touch of bare flesh?

Is Lust your sin?

You stare at others with hot thoughts.

Judging everyone by body

And how you dream they are in bed.

Is Lust your sin?

 

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