Goal Post: A Week of Rest Before the Storm

Winter can go away now.  It has made it’s point that it is the worst and most miserable of the months.  I’d rather deal with allergies and the heat than these messed up arctic winds, which drop the temp by double digits.  Shoving my car a bit as I drive wasn’t appreciated either.  Needless to say, I wasn’t doing much outdoor stuff.

That isn’t to say I stayed in the house.  I mean, I was able to finish watching the new episodes ‘Cobra Kai’ and ‘Resident Alien’.  Got through a season of ‘Warehouse 13’ as well before my son was dropped off Wednesday night.  Prior to that, I managed to get a good mix of editing, Pokemon catching, and errands/chores done.  Not a thrilling week, but a productive one since I really needed an eye exam and to get my car an oil change.  So much fun being an adult with such responsibilities.

Surprisingly, I did manage to edit 5 chapters of Darwin & the Beast Collector.  I wasn’t able to squeeze in any more time when my son was home, but getting a chapter done per day is a good victory.  I probably won’t be able to touch it again for another 2 weeks, but I’ll try to tinker.  My doubts and worries with the story are still driving me nuts.  It’s good, but it’s filled with more mysteries and no clear villain beyond a blatant jackass.  The original villain actually came out respectful and nice, so I had to make this revolve around the situation being overcome.  The story involves this guy creating an island filled with monsters that the elite can visit.  He has Darwin to keep the beasts in check and Rayne (from ‘Quest of the Brokenhearted) to attract them to the island.  We all know where this is going since it’s definitely influenced by ‘Jurassic Park’.  The reason for the failure is something else and there’s no question that it’s going to fall apart.

I guess my main issue is trying to hint at the mysteries and throw in enough clues as well as false paths to keep it interesting.  I can’t tell how it’s going since I know where the story is going.  Darwin is also really contained here, so he can’t cause the same level of story-pushing chaos that he usually does.  It’s a slow build to the final act from what I can tell with the heroes investigating some strangeness for the most part.  It could be that I’m so used to be an action-oriented author that only having 4 major action scenes in the span of 7 chapters feels wrong.  Guess it’s more than 4 if I break down the big action chapter into its pieces.  We’ll see how it all goes.

Next week is going to be crazy busy from Monday through Sunday.  It begins a 7 week stretch without a day off, which is brutal in education.  The kids start losing interest and getting twitchy, which can cause some difficulties.  I’m always amazed how this stretch wears me down in education when I did bigger stints when I worked in retail, food, and office stuff.  I think part of it is because there’s a greater emotional toil since you’re working with kids.  You don’t just teach them, but you have to be there for them as they get worn down.  So, it eats at you as well.

Add in the fact that I go through the parent side of things with my son too.  Gives me a double-helping of the stress and workload as we push for the end of the school year.  Yes, I know it’s over in June, but most people accept that students are already thinking of summer after they get back from spring break.  So, these 7 weeks are when you have to do the biggest push for information.  May still gets a bunch of stuff crammed into it, but we get days off there.

Not going to lie and say that’s it for next week.  It’s the last week of the current Pokemon Go season, which is always full of events.  This time, they have an event every weeknight from 6-7 where you can try to catch what are called ‘Legendary Pokemon’.  These are the strong, rare ones that you need to team up with other players to get.  So, that takes my evenings, which I don’t mind since it’s just one week.  I can do a little editing if I get home and have time on the nights I don’t have my son.  Next weekend is definitely out because each day has the big event running from 10-6.  Bunch of legendary Pokemon that you need to beat 9-12 times along with various challenges, increased chance of finding rare Pokemon walking around, rotating biomes every hour, and just general socializing with people.  I took a look at an app that shows announcements for meetups and it looks like everyone is descending on the park, so it should be fun.

That’s really it for me.  The rest of this weekend is to relax with my son and have fun without freezing our butts off.  Weather is supposed to be warmer during the week, but getting cold against by Saturday.  Joy.  Definitely done with this winter, which is definitely more bitter and brutal than those of the past.

Goal list:

  1. Rest up this weekend.
  2. Ease into week.
  3. Help son with homework.
  4. Finish April blog posts.
  5. Stay warm when playing Pokemon.
  6. Wriggle in some editing if possible.
  7. Do not hit head and get another concussion.
  8. Puzzle work when needing quiet time.
  9. Accept that I won’t have much excitement to share next Saturday since my week is primarily work, Pokemon Go, and parenting.
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When To End a Story

With this talk of character development rolling backwards for tension, another question comes to mind.  That is: When should one end a story?

I know people will say when the characters achieve their goals or the author feels like they’ve done all they can.  We know those answers, but those things aren’t always identifiable in the moment.  All authors can push a story too far because they are enamored with the adventure and characters.  There are ways to prolong a finale as well, which many have utilized when they don’t want to stop.

The first example that I can think of is the anime ‘Inuyasha’.  This is about a girl who goes back to feudal Japan where demons exist and has to team up with a half-demon named Inuyasha.  Their goal is to get all of the shards of this magic jewel she accidentally broke a few episodes in.  The main enemy is another demon named Naraku and this is where things start to get a little iffy.  Several of the storylines involve Inuyasha developing a new attack that is sure to destroy Naraku.  He does it and they fight, but Naraku either escapes barely alive or is already immune to the attack.  Wash, rinse, and repeat.  This can and usually does get tedious.

This also stunts character development.  If the protagonists have already matured as far as they can go without settling down, they need to be pushed back to continue.  A fight over a misunderstanding can do this for a storyline.  Maybe magic causes them to turn into children or lose their memory.  The author, who wishes to keep going, may come up with some of the most ridiculous ways to rollback a character and then redevelop them.  It might work once, but readers will pick up on the stalling tactic fairly easily.

In this regards, I feel that the time to end a story would be when the characters have matured as far as they can go.  You can have them continue adventuring to complete the story, but they will become stagnant in the eyes of the reader if they take too long to reach their endings.  Loading up more abilities, tools, and skills won’t help because they could become overpowered.  This means the villain needs to be made stronger as well, which can result in a final battle between two beings that come off as being unbeatable.  This isn’t necessarily a bad thing, but it can become fairly burdensome to write when you have to remember a long list of moves, spells, abilities, weapons, etc.

Now, should character development always dictate the end of a story?  No, but it is a good sign that of your progress.  This should be one of the things an author pays attention to and distances themselves from.  Becoming blind to the progress of your protagonists to stop the fun from happening can sour the whole project.  This is where beta readers can come in handy because they won’t be as emotionally attached.  Do people still use beta readers?

Anyway, what do you think is a clear sign that a story should come to an end?

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Check This Out: Seven, A Most Remarkable Pigeon

On the blog with me today is the wonderful Sandra Nickel. She’s here to talk about Seven, A Most Remarkable Pigeon, her latest picture book. It will …

Check This Out: Seven, A Most Remarkable Pigeon
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Colors and How They Can Enhance our settings and characters #2 – Yellow

Greetings, SE’ers. This is the second post in my new series about how different colors can enhance our work. Today, I’m exploring Yellow. The first …

Colors and How They Can Enhance our settings and characters #2 – Yellow
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Poetry Day: Ode to the Music Man

(Years ago, I had a friend who was a great guy and big into music.  He was really good at it and had a great energy to run parties.  We stayed in touch after I moved to Florida and hung out during one of my few times back to New York.  Then . . . He took his own life due to a situation I won’t get into.  I was only communicating with him through Facebook and AOL Instant Messenger, so I saw no signs.  Only stumbled onto the information too because he was still logged on his AIM account.  Was that way for a while.  Took a few years of processing for me to write this poem.)

I sit here staring
Seeing you logged on
Knowing
You will remain forever silent
It is only a machine
Never switched to off

I wish we had more time
Even a single night
Like our olden times
Of greasy pizza
And foamy beer
Before midnight tolled me home

I never thought
That you would go
We always had the time
For you to meet my son
Who will only know of you
From the stories that I tell

I wish I knew
The how and why
That took you from us all
Creating a void
Where music once played
With your perfect techno beat

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Using Character Occupations to Their Full Advantage: Part 1 of 2

Images: BookBrush Greetings! Liz Gauffreau with you today. I don’t know about other readers, but at times a novel will strain my credulity when I …

Using Character Occupations to Their Full Advantage: Part 1 of 2
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7 Tips to Character’s Making Uncharacteristic Decisions

The above question does come up when you see a character acting in a way that they really shouldn’t.  For some authors, this could be growth in that a risk is being taken.  Yet, that doesn’t always come off correctly.  What are some ways that you can have this make sense and show growth?

  1. If this is an action they would have taken when younger, you will be having them move backwards.  Keep this in mind because it will be noticeable.  This tip is more about the core of the potential issue.  Remember that you are pushing development in reverse to hopefully move the plot.
  2. The problem with an ‘uncharacteristic’ decision is that it snaps readers out of the story and may turn them against the character.  Establish conditions that can explain why they are not acting as smart or mature as they should be.  There could be a time constraint that makes them panic or they are working under incomplete information, which leads to the decision.
  3. While it isn’t the best idea, you can explain why they took such actions after the fact.  It could be a conversation with other characters who have the same concerns as the readers.  This draws people back into the story since their questions are going to be answered.  It also means their confusion and shock were created on purpose instead of an accident.
  4. Avoid having these characters make the same faulty decision multiple times.  This comes off as sloppy and that the character has no consistency.  People will see them acting mature unless the plot needs them to forget they have a functional brain.  So, a mistake should be done, analyzed, and learned from to avoid it happening again.
  5. The villains need to be careful about making uncharacteristic mistakes as well.  One that is cunning and careful won’t make obviously stupid decisions.  They will not take any risks either.  This is why many villains are given bloating egos and a sense of superiority, which blinds them to the possibility of a mistake.  For example . . . Every friggin’ James Bond villain.
  6. A way to set up an uncharacteristic decision is to have someone slowly convince the character to do it.  This explains why they are going to do something that they normally wouldn’t do.  It also shifts part of the blame for the incident to the one who pushed for the decision.  Yeah, the character still take action, but they come off as being manipulated or at least strongly coerced.
  7. Having them go ‘My Bad!’ doesn’t solve anything.
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Teaser Tuesday: Always Your Mentor

Cover Art by Alison Hunt

I haven’t really shared that many Clyde/Gregorio scenes.  It’s tough to find Gregorio scenes in general too.  Here’s a fun one from War of Nytefall: Lost.

Continue reading

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Detour on the Eternal Road Tour – Stop Fourteen with Thomas Wikman.

Thomas Wikman is a person with many interests. He and I got to conversing after I found out one of his interests is beer. He knows a lot about beer …

Detour on the Eternal Road Tour – Stop Fourteen with Thomas Wikman.
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Character Growth Rollback

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I was watching the newest season of a television show months ago and something was gnawing at me.  It was irking me through most of the episodes I was binging.  Didn’t realize what the problem was until I got halfway through.  The characters kept throwing away all of their growth.  What do I mean by that?

Say you have two characters who are rivals at the beginning of a story.  They battle in various arenas, drag others into their issues, and even come close to killing one another at least once.  Eventually, they grow out of this mentality and learn to respect each other in time to face a shared enemy.  Makes for a great story and now you have a new source of tension.  There may be some verbal sniping at times, but certain events have made them become friends . . . Only they will randomly start fighting due to a contrived misunderstanding and then go back to being friends after they realize the mistake.  Not only once, but it happens repeatedly.

Now, I admit that heated rivalries bring a great sense of drama, especially if both characters can be seen as ‘right’.  The readers will take sides and neither will be wrong because there isn’t a clear hero or villain.  This tension goes away when the characters become friends, but it can still be sparked a bit at times.  It really shouldn’t go back to the old ways without a really good reason though.  A lot of stories use ridiculous misunderstandings that could be solved by communication.  Not only with the two characters, but with those watching who would realize what’s going on.  It becomes frustrating to see this happen after previous adventures and sure signs of growth.

To be clear, this is different than the ‘dumb decisions’ made in stories by characters who lack knowledge, haven’t matured, or the readers just meet.  This is about established characters who we have seen grow and leave their immature natures behind, but will randomly jump backwards for drama.  It’s not only teenagers too.  The show that triggered the post had most of the adults doing this as well.  Multiple seasons of learning to communicate and grow seemed to get junked whenever the writers wanted to throw some drama into the mix.

Years ago, I would think this type of rollback would be a big criticism, but I don’t see many people complaining about it.  My best guess is that the rise in people have shorter memories allows many authors to get away with this mistake.  With shows and movies, a lot of time passes between seasons, so people won’t remember the growth unless they binge from the start every time new episodes come out.  That’s not helpful either because binging doesn’t guarantee a person will absorb everything that happens.  So, a momentary rollback of a silly misunderstanding can go unnoticed even if such a thing occurs every other episode.  Guess the days of such inconsistency is gone and people are taking advantage of it.

Personally, this drives me nuts if it happens too often.  I can accept an occasional rollback to immaturity if the situation is set up correctly.  A character might not be fully mature or they might have a sudden distrust due to a mistake.  It’s fairly easy to set up such an event, but you can’t have it happen routinely.  What’s the point of these characters growing in the first place if the maturity never completely sticks?  So, I start to lose interest in a character who wants to go backwards without reason.

What do you think about sudden rollbacks of character growth?

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