Revisit- Dungeons & Dragons: A Basic Walkthrough

This was first published on May 10th, 2013.  It was a comedic answer to how ‘Dungeons & Dragons’ work.  Hope people enjoy it.

LOTR and Monty Python

I’ve been asked by many people to explain Dungeons & Dragons.  I bring this game up a lot because my time in the game is the inspiration for my books.  That being said, I’m not even close to an expert.  I never owned all of the manuals or studied the ways to create an unstoppable character.  I was in it for fun and the storytelling, so that’s the viewpoint you’re going to get here.  Also, my whacky humor, so bear with me.

First a brief explanation:  Dungeons & Dragons is a tabletop role-playing game of the high fantasy genre.  You create a character alongside your friends (or random hobos off the street that you’re paying to play) and go on adventures that require the use of paper, dice, imagination, and sometimes little figurines.  Never call them dolls or your more avid (rabid?) players with get angry.

Without further ado, a thorough walkthrough on how to play Dungeons & Dragons:

  1. Buy dice of various sizes, pencils, paper, soda, chips, and at least the basic manual for whatever edition of D&D you’re going to play.
  2. Learn to say the die sizes as D-4, D-6, D-10, and D-20.  There’s also a D-12, but nobody likes the D-12.
  3. Gather your friends and decide who gets to be the characters and who gets to run the game.  If you have a friend that is dying to be the dungeon master, make him give his story pitch first.  Also, have him sign a contract that he won’t start trying to kill your characters within the first 10 minutes.
  4. If you have a female gamer, give the male gamers a 1-minute ogling time then tell them that she has the right to hit them for doing it again.  If need be, arm the female gamer with a blunt object.
  5. Start making your characters by choosing your fantasy race (elf, human, dwarf, halfling, gnome, half-orc, half-elf), your class (fighter, cleric, magic-user, etc.), and flush out the character with the personal details.  Age, hair, eye, gender, and other physical pieces of information are important . . . okay, only gender.
  6. Name your character.  Be creative.
  7. Roll dice to see what your stats are or use a point system where you divide a set number of points between the 6 stats.  These stats are Strength, Dexterity (Agility), Constitution (Stamina), Intelligence, Wisdom, and Charisma.
  8. Use your stats to find out what bonuses and negatives you have to various abilities.  This includes you skills and saving throws.  A saving throw is what you roll when you’re character is about to get fireballed (reflex roll), hurt bad enough to go into shock (fortitude roll), and resist a mental spell (willpower roll).
  9. Choose your skills and special abilities that depend on your race, class, role-playing style, and where you want to go with the character.
  10. Change character name because you thought of something better.
  11. Begin arguing over who has the prettier dice.  Let the woman win and I don’t always mean the female gamer.
  12. After agreeing on how much money each character starts with, buy gear for your character.  Remember that clothes, food, water, and weapons are not immediately given.  If you want to horde your money then prepare to be a naked, starving, dehydrated, defenseless character that will be thrown in a dungeon or eaten by a housecat within seconds.  Yes, stat-wise a housecat can beat a defenseless human in D&D.
  13. For magic-users and priests, choose your spells.
  14. For magic-users, choose a familiar too.  This is an animal companion that can give you a magical boost and deliver certain spells.  Acceptable familiars are crow, owl, mouse, hamster, cat, and other small animals.  Unacceptable familiars are lion, bear, moose, elephant, and anything else big enough to kill the entire group.  NO DRAGONS!
  15. Okay, maybe the first name was better than the second name.
  16. Everyone tired of character building?  Good.  Let’s start the adventure.
  17. Draw straws to get bathroom break order because everyone over-indulged in the soda.
  18. Now we start the adventure.
  19. Dungeon master forgets promise and kills group within 15 minutes.  Beaten with character sheets, empty soda bottles, and dice.  Fun until somebody clocks him with the monster manual, which will probably be the female gamer.  She worked hard on that character and endured a lot of ‘chicks in chainmail’ comments to get to where she is.
  20. Restart game as if nothing happened and have fun.
  21. Get angry at the magic-user for casting a spell that injures everyone.  Review the term ‘area of effect’ and explain that they have to be careful with their doom spells.
  22. Enter a town to let the depleted priest rest and get his healing spells back.  Remind the barbarian that he can’t read, so he should put the tavern menu down.
  23. Sit idly while the thief runs off to do his own thing.  Discuss leaving him in jail when he inevitably gets caught.
  24. Ask if it’s too late to change your character’s name again.  Pout when told your heavily armored warrior from a long line of champions is now named Betsy Cherrypie.
  25. Go through battles, traps, and adventure.
  26. Divide up the game loot.  Money split evenly after barbarian ‘checks’ thief’s pockets. Magical items go to whoever can use them most.  Let female gamer smack the guy who demands everything because he doesn’t understand the concept of sharing.
  27. Dungeon master hands out experience points based on creatures slain, adventure goals reached, role-playing ability, and other rules that are probably made up as people go along.
  28. Hug your character sheet as you see your 1st-level character rise to a temporarily impressive 2nd-level character.  Put new skill points where you want them to go and stare forlornly at the useful skills that your class is forbidden to touch.  Try one more time to beg for Animal Husbandry even though you’re playing a warrior.
  29. Agree to meet again and promise not to lose your character sheet.
  30. Lose your character sheet on your trip home.  Cry into your pillow.

The key thing with D&D is that you have to use your imagination.  The rules, dice, paper, and figurines are simple tools while your imagination is the main ingredient.

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Amazing Resources for Neurodivergent Writers – by Jenny Hansen…

on Writers Helping Writers: My last post highlighted Writing Tips for the Neurodivergent Brain, but what about writing resources and tools? What …

Amazing Resources for Neurodivergent Writers – by Jenny Hansen…
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Poetry Day: Sloth Rondelet

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(A rondelet is a 7-line poem where the first line is repeated on line 3 and 7.  The refrain lines are usually 4 syllables and the other 4 lines are 8.  These were tough, so I hope I got them right.)

Is Sloth your sin?

Do you shy away from all work?

Is Sloth your sin?

You sit on your ass and waste air.

Only watching others work hard.

No spark or urge within your frame.

Is Sloth your sin?

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Low Fantasy

Hi, gang. ✋ Craig here again. We’re continuing my series dive into the speculative genres. Today we’re tackling Low Fantasy. First of all, let me go …

Low Fantasy
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Revisit: When One Book Just Won’t Do

Originally posted on May 1, 2013 . . . This one tries to hit everything, which shows where my mind was.  I was more interested in promos, poems, and random stuff as if this was a Livejournal.  Yet, flickers of the type of blog posts I would create show up from time to time.

Cover Art by Alison Hunt

So, you’re writing your book and burning through your story like an author possessed by a word-obsessed demon.  You’re nearing the end of your manuscript with a twinkle in your eye that is just slightly brighter than the bit of anxious drool in the corner of your mouth.  Then you stop like somebody slapped you.  The story will end and the characters will no longer be at your fingertips.  You contemplate slowing down or not finishing the story.  Possibly a lifetime of edits can stave off the horror of completion.  Once this insanity passes, you come to the only logical conclusion:

You’re going to write a series.

Welcome to the major challenge of developing characters and extending a story beyond a single book.  It works differently in this world.  You can’t end with finality.  You need to end on a balance of closure and cliffhanger.  The adventure for this book is done, but the heroes have more trials ahead.  You need to make that clear and that isn’t always easy.  If your heroes have achieved everything then they have no reason to move into another book.  If they have accomplished nothing then you just wasted your readers’ time.  Even a step back for the heroes can be appealing because it means they have a mess to fix in the next book.  The point is to make the reader want more.

There are various ways you can embed your story in your reader in terms of an ending.  Some methods are ending on a villain scene with them hinting at future plans.  You can have the heroes end with a feeling that something is coming.  Is it possible to continue a series while having complete closure in a book?  Yes, but that typically requires you make a time jump, so the hero has time to settle before the next threat arrives.  Another trick is to put a message at the end saying, ‘The Adventure Continues in . . .’  Truthfully, making it clear that another book is coming is one of the hardest tricks for an author with a series.

Coming in a close second is actually planning the series.  If you didn’t plan on it beforehand then you will find that you need to change some things.  Add some foreshadowing and a few events that give you an opening for a series.  You could very well be on the fence about writing a series, so just leave these openings in case you get the urge.  Don’t make them too big or blatant because that makes them plot holes.  Maybe a mention of a bigger threat from the past or the hero loses an important item that he/she manages to win without.  It’s all about subtlety when you aren’t sure.

When you are sure about writing a series, you can get away with a few blunt events.  Characters that appear and practically have a sign screaming, ‘We will be main characters in the future!’ or ‘I’m really a villain!’  Remember that you’re working a long game with a series, so you have to play Time Master.  You need to consider the past, focus on the present, and keep an eye on the future to make sure continuity is held.  This is why you want to keep notes and return to older books whenever you feel a twinge of doubt.  Forget a character’s eye color?  Go to their debut and NEVER guess.  I did this with Luke once where he started with green eyes and by book 3, he had blue.  Readers notice these things.  Having notes about future events helps too because these are what you would use for foreshadowing.  Is a character going to be faced with his fear of spiders in the future?  Then make sure there are a few incidents with spiders before you reach that plot point.

Patience is definitely important for writing a series.  You need to make sure your chapter scenes are deep enough to develop your characters because the readers are going to be with them for a long time.  Give your cast hopes, dreams, fears, quirks, and various subplots that will gradually play out alongside the main quest.  By the end of the series, you want the readers to look at the characters as old friends that they have to say good-bye to.  To this end, you also have to be careful not to overstay your welcome.  If it looks like the heroes are never going to reach their goals then the reader will either quit or start rooting for the villains.  A good example of this is Inuyasha.  An anime series (and manga, but I never read it) where every season, the heroes are rushing to gain a new power to permanently kill the villain.  Every time, they get the new power and the villain is already too strong for them.  Doing this repeatedly can turn your series into a joke instead of a serious form of entertainment.

Now, you might be wondering how you can develop a character through a series.  If you aren’t wondering then you need more coffee.  Again, patience is key.  In a series, a character can develop slowly.  The first book should not see them reach their full potential, but they can step on the right path to get there.  You can even have them evolve in the wrong direction at first to make the crash and rebuild later in the series.  For example, a hero that gets very cocky and arrogant with every victory only to be defeated in book 5 and then needs to rebuild his courage for the rest of the series.  As long as your character doesn’t peak too early or stay in the same position for the entire series, you’ll be fine.  Truthfully, there are so many ways to do this and some ways that haven’t even been invented yet.

The series isn’t for everyone and some series aren’t even directly connected to each other.  You can write a series that takes place in the same world, but with a different set of characters for each book.  I would recommend having a few characters make cameos either physically or by character conversation in the other books.  You need to give a sense of connection between the series.

So to all of you series writers, good luck and remember to enjoy the journey.  In other words, proceed forward in a calm, rational manner and no rushing ahead because you have an amazing idea.  If it really is amazing then it will be there when you need it.

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Guest Post – Andrew Joyce and His New Book – Wicked – The men of Wicked Tuna.

I am very pleased to welcome Andrew Joyce to Fiction Favorites. He has a new book and it look like it is going to be a good one. Here’s the blurb. …

Guest Post – Andrew Joyce and His New Book – Wicked – The men of Wicked Tuna.
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Teaser Tuesday: Bad Luck?

Cover Art by Circecorp

Here we have a piece from The Life & Times of Ichabod Brooks.  Short stories are definitely harder to get excerpts from unless you want to spoil the whole thing.  Enjoy!

Continue reading

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Noir Fiction: How is it unique?

Posted by Joy York Over the years, I have read many books and seen many films referred to a “noir.” They have always been a bit of a mystery to me. I…

Noir Fiction: How is it unique?
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Revisit- Conflict: Fancy Way of ‘Good vs Evil’

Looks like I first talked about conflict on April 17, 2013.  I’m surprised I had a thought list since it looks like I was all over the place back then.  Some posts only had one line and I assume a picture that has long since disappeared.  Anyway, this was a nice first attempt by me to broach this subject.  I would go on to make many more posts about various types of conflict and other aspects of the story ingredient.

Good Vs Evil (Homer Simpson)

This topic has been sitting on my ‘thought post’ list for a long time.  I believe I had a genius post for it in January and figured it was so great that it would stay with me as I built up to it.  Then, I wandered off to other topics and forgot what I was going to say.  Still, I think this is an important topic for writers.

We say ‘good vs. evil’ to make the idea of conflict simplistic, but it is rarely that easy.  Yes, the hero is going to save the damsel while the villain is going to lock her in the tower.  Hero equals good, villain equals bad.  It is the basis of almost every story ever written even if the ‘villain’ is nothing more than self-doubt or other crippling emotions.  The ‘evil’ side of the equation is really the obstacle, which is not always as obvious as a roaring dragon or an alien squadron in their death ships.  It gets stranger with the good side because this is typically more cut-and-dry as the protagonist.  Rarely is there an incident where good is an emotion such as a sudden act of heroism.  Villains that do a sudden change of heart fall into this category because the ‘good’ is the positive emotion that transforms them.  Best example here is The Grinch and I apologize for anyone that just had Jim Carrey flashbacks.

As an author, you have to design your characters carefully with the conflict in mind.  The idea of good vs. evil worked back in the day when stories were used almost exclusively to teach people about morals.  Now, there’s more to it than Bad-guy McBad will be defeated by Good-guy Goodstein. (How in the world did Goodstein not set off my spellchecker?)  You have various levels of good and evil now.  Villains that believe they are doing good and heroes that are one parking ticket away from villainy.  You have to figure out how far you are going on both sides with your character and stories.  Too far to either side and you could find yourself back to the designing board with a character.  For example, say you have a perfect, infallible hero going up against a villain that has a soft spot for children.  That perfect hero could be less appealing to the reader because the villain shows depth and draws the reader in.  You have to make sure that you keep the moral and emotional investment on the hero if you want to retain the classic ‘good conquers evil, no questions asked’ ending.

On the other side of the equation, it’s easier to get away with a villain that goes around kicking puppies and beating the elderly with live chickens.  Total evil seems to always have a place in literature because people are supposed to hate the villain.  Yet, you do run into a problem by going all the way to the dark side.  A horrible, unredeemable villain can get tiring rather quickly and lose the reader’s interest.  This becomes the ‘will you two just fight already?’ scenario.  You can’t spend every 3rd chapter section reminding the audience why this guy is evil without it losing its novelty.  I offered to read a classmates ‘book’ in college, which was 10 chapters long and the hero was traveling to the villain’s lair.  At the beginning of every chapter, the villain did something horrible to an innocent prisoner.  It started with a simple stabbing and went up to the point where the villain gut and ate his own daughter.  By that point, my dislike of the villain was more of a ‘not this schmuck again’.  My time with the hero was less enjoyable because I felt like the guy’s snail pace was costing people their lives.  It was a fantasy setting and your enemy just ate his daughter for no given reason.  He could wrangle a Pegasus, find a wizard with flight magic, steal a flying carpet, or buy a damn horse.  My point here is that if you’re going to drive home the evil side of conflict then spread it out and make it count.

I’ve been very straightforward with good and evil, but they can be non-physical entities.  A romance book may have the ‘evil’ side of the conflict be the main character’s lack of self-esteem, which is defeated by the realization that he or she deserves whatever it is that makes them happy.  I’ve only dabbled in romance, so I could be wrong here.  Any of my romance writing friends can feel free to correct me.  I think the trick with this conflict is to focus on the journey through the conflict than the actual emotions.  Not so much to ignore them, but they will come through to the reader by using dialogue and specific actions.  I have a feeling that’s an entirely different post.  I also think I no longer know what I’m talking about and should stop before I make a fool of myself.

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Happy World Lion Day

Now, I did a post on the Lion on April 23, 2023.  So, I thought it would be silly to do that all over again.  You can click the date to read it though.  Instead, I’m going to post some pictures of animals that appear to be named after the lion.  Please let me know if I missed any and keep it to real ones.  I know mythology and fantasy authors love to have lion parts added to our monsters.

Antlion

Lion Lizard (Curly-Tailed Lizard)

Lion Tamarin

Lionfish

Sealion

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