Poetry Day: Dust on the Road

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(This is a small poem and I don’t know what made me write it.  Clearly, it’s about a person who used to be rich and is now fading away.  Maybe I was going for the fact that it doesn’t matter how much you have because we all die and become dust in the end.  That or I saw a dusty road at some point.)

He drags his feet

Down the barren road

Wisps of dust

Ebbing off his form

His noble robes

Shredded into rags

Leaving him a husk

Torn by harshest wind

Every step forms cracks

Rising from his heels

Thicker wisps will flow

Until his body fades

Becoming dust within the dirt

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Mentors, animals, and ghosts #Newbook

Welcome to another post about “Once Upon a Time in the Swamp.” These are promotional in nature, but I want to make each of them unique. Today, we’re …

Mentors, animals, and ghosts #Newbook
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7 Tips to Adding a Unique Set Piece to a City

It might appear easy to add a quirk to your city.  Some people think they can just slap one on as they move along.  That can work at times, but there are moments where you have to think about what you’re doing.  After all, this set piece is supposed to catch the eye and become a symbol for the location.  There’s a lot more depending on it working out than one would initially believe.

  1. Consider what the point of this quirk will be.  Is it something used for transportation or an entertainment area?  Maybe it’s a natural part of the region, which was there before the city.  It could be ruins.  In those last two cases, you’re looking at the set piece demonstrating a sense of history and time.  No matter what, you need a reason for a city to have this.  If it’s there simply to make the audience go ‘ooooh’ then it has a high risk of falling flat.
  2. One source of inspiration can be the environment that the city is in.  For example, a place that is in arctic conditions may have something that keeps the place warm.  If you are looking at the environment then it is usually in a way that the locals have either defeated or utilized it.  This can be a big ‘man vs nature’ victory and show off the ingenuity of the people.  If this is a natural creation then it could be an oasis in the middle of a harsh landscape.
  3. Another factor to consider is the level of tech and/or magic.  If this set piece needs to be created, you need it to match the tech and magic of the area.  They can’t be using elevators and teleporters when everything up until now has been medieval.  Not unless you establish that this city is an isolated location of technological advancement, but that brings in other challenges.  One way around this is to have the set piece be from ‘lost arts’ or something, but that means nobody can explain it or truly fix it if it breaks.
  4. Sure . . . Go with some type of citywide tube system.  People don’t seem to have gotten bored of that yet.
  5. A great way to explore this set piece is to have at least one character be unfamiliar with it.  That way, you have someone asking questions and possibly getting into trouble with the set piece.  This helps in two ways.  First, you can explain things to the audience in a more natural way than a blunt info dump.  Second, you force yourself to flush the set piece out and get a better idea of its purpose.  This allows you to have it be more than quirky background and can help you remember to have it be used throughout the course of the adventure.
  6. Not every unique set piece needs to be a huge construct.  Sometimes, it can be a local creature or weather event.  There could be sturdy bubbles that can be jumped on and used a variety of ways like Sabaody in ‘One Piece’.  You can have hairy tapirs like in Curse of the Dark Wind.  This things still need a purpose and to be shown a few times, but they’re certainly not stationary such as towers, tube systems, and griffin aeries.
  7. Nothing wrong with the set piece being small of size and large of scale.  We tend to think of these things as eye-catchingly gigantic.  Towers, arenas, mountains, waterfalls, and the list goes on.  Yet, you don’t need it to be big in order for it to achieve the same sense of awe and uniqueness.  Perhaps it is a single shrine that is incredibly important to the city.  This is harder to pull off because large things come with built in ‘wow’ factors, but that doesn’t mean it’s impossible.
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The Interior of Your Book

Hey, SE Readers. Joan here today. D. L. Finn posted last week about book formatting. If you haven’t read it, you can do so by clicking this link. …

The Interior of Your Book
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Revisiting Origins: Luke Callindor

Cover Art by Jason Pedersen

(So, I think I’m going to repost some character origin posts from way back.  I’m going to add to the end of them too since their series are done.  Best way to start is with Luke Callindor from Legends of Windemere.)

For those who haven’t read my books, Luke Callindor is the first of the main heroes in the Legends of Windemere series.  You meet him before the others, so you spend the most amount of time with him.  This also means that Luke changes and goes through the most.  So, where did he come from?

Luke Callindor was created in my freshman year of college when I joined the Storyteller’s Guild at SUNY Oswego and entered my first college D&D game. Prior to this, the games I played were done more for comedy and destruction, so having to design a character with some depth was a new challenge. So, I made a half-elven ranger who used twin sabers and looked like an idealized version of me . . . with pointy ears. Back then, Luke didn’t even have a last name. That appeared a year and a half after I created him when the guy running the game said “you guys are going to Luke’s hometown, so I need name.” Of course, the highly original ideas of mashing two words together (‘Swordarm’, ‘Fleetfoot’, etc.) was attempted before I just started flinging letters onto Microsoft Word. A couple hours and Root Beers later, I had Luke Callindor written on page 5 of a very long and idiotic list.

Now, the game version of Luke was basically a standard hero mentality with sudden eruptions of reckless ideas when under pressure. The sudden creativity was more me than Luke at the time because I didn’t want him to die. Remember that unlike in a book, a game character’s life is not always in the hands of the person playing him. You face bad rolls (the high agility Luke tripping over a rock because I rolled a ‘1’), the guy the running the game decides you need to be punished (every high-level character took an opportunity to hit Luke in the stomach), or the guy running the game overestimates the players (1st level Luke vs. demonic assassin!?). So, the game version was much more cookie-cutter hero and safe than the version that appears in the book. The key differences are that book Luke is already highly skilled with a sword and he is a lot more reckless because there are no fate-driven die rolls to punish him for thinking like a teenager.

Aside from personality and better skills, Luke underwent a transformation of purpose that changed the entire landscape of Windemere. Originally, he was just an 18-year-old runaway with a pair of swords and desire to save the world. In the first draft of the book this was about as interesting as the backside of the cover. So, with his new flawed personality, I made Luke a descendent of legendary heroes. It was around this time that we saw many children of successful people rise into the media for the sole reason of being the child of a successful person. I thought it would be interesting if Luke was praised and idolized since childhood even though he never did anything. His drive, which he states several times due to an initial level of immaturity, is to prove himself. This drive is what became the core of his reckless behavior and his ability to think on his feet in the middle of a crisis. It also created an early habit of Luke’s to have sudden doubt whenever he was overpowered. If you haven’t figured it out yet, I love flawed characters because it gives them something to overcome and it makes them feel more believable to me. Through this drive to prove himself, Luke forced me to create a world where a god controls the destiny of mortals. It created a theme of free will vs. destiny, which the god himself wonders about at times.

I can safely say that I am happy about how Luke came out and feel that he is superior to the version I played for 2.5 years in college. Sure, the game was fun, but that Luke never felt like an individual being. I think my favorite thing about book Luke over game Luke is that there is more space for evolution than simple leveling up. Yes, Luke will gain new powers, skills, and abilities as he travels his path. More importantly, he will mature like a real human being, which was an important goal of mine. I have read so many books where the hero starts out perfect, rises to perfection with ease, or never evolves from their immature beginnings. It’s boring to me, so I hope when you begin reading Luke’s adventures that you see him not as a finished product, but a character who is going to grow and evolve before your eyes.

2023 Addition– I finished the Legends of Windemere series in 2017.  Luke Callindor went in a direction that I didn’t entirely see.  I put him through a lot more torment than the other characters.  It made it difficult to keep him a 100% positive and determined character because I couldn’t see him as anything other than somewhat broken.  He needed to work his way back up to that, but I don’t even think that’s always possible.  Luke certainly grew up and matured, but he was left with physical and emotional scars that may have been worse than the others.  Do I regret it?  No because I think it makes his character more interesting and relatable.  It isn’t like he gives up.  He just moves forward with more of a limp and some adult caution.

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Spaghetti Westerns #newbook

Time for another post about my newest publication. This one is a solo title, and was inspired by the Spaghetti Westerns of my youth. Inspired by, …

Spaghetti Westerns #newbook
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Giving a Fictional City a Personality Quirk

Water 7

I thought about this while watching a ‘One Piece’ episode.  Sadly, I couldn’t find a good picture of Fishman Island’s water tunnel transports.  Instead, I went with Water 7 and it’s canals.  So, what is the point of this?

A lot of fictional cities have a unique structure or aspect to them.  This is very common in fantasy and science fiction.  Most often, it’s some kind of transportation that replaces buses and subways.  It can be a technological advancement like the tubes in ‘Futurama’, natural like dragons in Pern, or magical like teleportation runes in any number of video games.  These set pieces become the identifying mark of the city.  Readers, players, and viewers will think of them whenever they hear the city’s name.  Sometimes, they might think of this when they hear the series.

Now, I don’t think this is necessary, but it’s a nice touch of flavor.  If you’re not working with Earth, you don’t have to be constrained by what we have.  Magic and technology can change how urban areas evolve.  Even if the buildings are structured similar to medieval times, they can have an awe-inspiring aspect.  For example, most of the locations I made in Windemere are European medieval in appearance.  Yet, I put a unique piece in each location such as the griffin mountain in Gaia or the booby-trapped rooftops in Rodillen. I found that this prevents the locations from being identical and not seeming to be very important in the grand scheme of things.

After all, you want locations to be seen as important to both the story and the world, especially with large cities.  There are many people here, which means it has to be big and highly developed.  Just like what we have in the real world, a big metropolis will have something to make it stand out.  This can be a single building too, which may be a source of tourism.  It can also be a local event or creature that the characters will be interacting with.  The entire point is to give the location a quirk that allows it to stand out from other areas.  Even if the characters only spend a chapter there, it will be seen as important and worthwhile.  At the very least, people will hope that they get to go back to the city and explore it some more.

The truth is that these are only as difficult to create as you make them.  I’ve found that the more complicated the quirk, the bigger the potential headache.  The payoff is pretty good though, so many would say it’s worth it.  Much of it depends on what you need to happen in the city too.  Something that is more for window dressing or quickly moving around don’t have to be very complicated.  They just have to be functional and/or flashy enough to get attention.  If the quirk is plot essential, you’re going to have to put more meat into it, which is where the difficulty can be amped.  Again, this is very much worth it to many authors because it draws readers in and makes the area memorable.  It can also set up the level of technology or magic in the overall world.

As I’ve said, I try to do this with as many of my locations as possible.  I want them to be unique on some level.  It does get more difficult as I make more cities because I don’t want to copy anything.  The easier quirks obviously come to mind first, but I end up feeling like I have to constantly outdo myself.  By the time I’ve hit Darwin’s series, I’m having to take about 30 minutes to consider location quirks.  Sometimes I just write and see what turns up while I’m doing the initial description.  You can get pretty far that way, which is a big reason why pantser and plotter combo is a preferred way to go.

So, what do you think about cities with a unique set piece?  Do you have a favorite?

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Let’s Twist Again Like We Did Last Summer

Photo by Karl Callwood on Unsplash Hello SEers. John is with you today and want to wish you a Happy May Day. I’m not sure folks still prance around a…

Let’s Twist Again Like We Did Last Summer
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Happy National Bugs Bunny Day!

I was going to do another animal post, but the week was looking kind of iffy.  Figured I would see if there was an interesting holiday.  My eyes went right to ‘National Bugs Bunny Day’.  I grew up watching Looney Tunes, so I couldn’t resist doing a post.  Enjoy.

(I always loved the Tasmanian Devil episode.)

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Goal Post: Me vs Rona Sequel

Last Saturday I was feeling tired and had sinus issues, but it was also raining.  I feel that way when the weather is bad nowadays.  I was feeling worse on Sunday and decided to get myself checked out.  No fever or coughing, so I figured it was a bad cold:

I caught Covid again!

This means I spent the entire week in ‘self-isolation’, which I guess is the new term for quarantine.  Since I wasn’t too bad, I was sent home with a few meds to cover the symptoms, but no antivirals.  On Tuesday, I was getting worse and went back to ask for the antivirals.  It was still in the 5 day window for Paxlovid.  That helped me start making a recovery, but I’ve been tired and going stir crazy this whole time.  It’s hard to tell how I’m doing today because it’s raining, which sets off my sinuses and possible asthma.  Don’t have anything for the latter, so I just suffer here.

Probably easiest to say what I missed instead of what I did:

  1. Cosplay Contest– On Sunday, my son had a slot in a cosplay contest.  I made the costume and signed him up on Saturday.  With Covid, I couldn’t take him there, so I had to ask his mother to do so.  He won a Judges Choice award, which were two rice cookies.  I had to settle for pictures and a video.
  2. Junior Tri-M Induction–  On Monday, my son was inducted into Junior Tri-M.  This is a junior honor society for music.  He sings and he got in, which is great.  My parents went in my place, so they should me as many pictures and videos as they could get.  I still feel bad about missing it.
  3. Tenure Recognition Event–  On Tuesday night, my school district had a small party for those who got tenure this year.  It was me and one other person.  Coworkers sent me a picture of the banner that had my face on it.  There was one of those scannable patches that brought you to a site too.  Managed to get it working and saw the video from my coworkers.  Really wish I could have made that.  Not the biggest fan of attention, but it would have been nice.
  4. Work in General–  Yeah, I wasn’t there.  It was also ‘Neurodiversity Week’, which is an event to celebrate and educate on neurodiversity.  Not just autism.  It was the first time expanding it to other mental disabilities.  Missed it all, but saw the activities on social media.

Did I accomplish anything?  Well, I’ll probably finish writing Darwin & the Demon Game this weekend.  As of typing this up, I only have the final chapter since I wrote the final battle last night.  This means I can rest during May and start getting things ready to write Darwin & the Beast Collector over the summer.

With Do I Need to Use a Dragon?, I set up the preorder site.  Not really going to promote it much.  I did it to make the blog posts easier to set up, including the ‘Book is Live’ one.  I’m almost done with the July posts too.  This means I can probably finish up August by the end of May.  I know that’s far in advance, but it opens up the summer to more writing and father/son time.  Since all of it is going to revolve around the new book and giving advice, it shouldn’t be too hard.

The final thing I did was some gardening:

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Given the bout of Covid and being worn down, I’m not going to be pushing myself too hard next week.  I’ll try to get back into biking, but we’ll see how it goes.  Next weekend, I have a Bar Mitzvah to go to, which means I need to conserve my energy.  People keep talking as if the moment I test negative will be when I return to normal.  If this is like last time, I’m going to have the stamina of a soap bubble in a hurricane for a while.  At least the brain fog hasn’t been as bad.  That’s the only reason I was able to get writing done.  We’ll see what happens next.

Goals of the week:

  1. Get back to work.
  2. Finish Darwin & the Demon Game this weekend.
  3. Finish the July posts.
  4. Be in the same room as my son.
  5. Try to do biking.
  6. Recover energy.
  7. Work on a James Bond puzzle.
  8. Stop writing this and make breakfast.
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