Happy National Ice Cream Day

Perfect time of year for this holiday.  At least for this part of the world where we have summer.  So:

  1. What’s your favorite ice cream flavor?  (Gold Medal Ribbon from Baskin Robbins)
  2. What’s your least favorite?  (Mint chocolate chip)
  3. What’s the weirdest flavor you have tried?  (Buttered popcorn flavor . . . Ew.)

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Goal Post: Hot, Busy, and Aching

This was definitely a big work week because the humidity caused me to have little energy for more.  I spent time with my son, which included a zoo trip last Sunday.  They reopened the ‘World of Darkness’ at the Bronx Zoo, which doesn’t allow flash photography.  I remembered later that you could do videos, so we went back before leaving to get these:

I really hope those work when the post goes live.  I’ll put a slideshow of pictures below too.

Anyway, being out in the sun all day didn’t help me with my work week.  It meant that I started off tired and things rolled out of control until I simply passed out on my bed at 9 PM on Wednesday.  This was beneficial since Thursday was our trip to an amusement park, so I needed the rest.  I don’t go on rides and it was the hottest day of the week, so I got drained even with water to drink.  Probably why I barely made it through writing this post last night.  Hey, I made it though.

I did manage to type in the edits for a big chapter of Darwin & the Beast Collector before the weekend.  Mustered up enjoy energy and focus to do it over the course of two nights and an hour in the afternoon.  Helped that I needed to get out of the sun for a bit before going back outside.  This leaves me with about 5 chapters and I hope to get another one done this weekend.  I won’t say I’ll do it for sure, but I’m going to try to make some progress.

One of the reasons why I might not get much done is the weather isn’t as bad as it was during the week.  This means, I can get some fresh air and Pokemon time in to make up for not doing much before.  I have this challenge where I have to walk 25 kilometers a week for 8 weeks straight, so I need to make sure I reach the goal.  They also have a special 4 day event where music from the long time game composer will play during the hours of 5-8 PM.  There are special Pokemon showing up during that time, but I want to get out for 1-2 hours of that each night just to listen to the music.  I should still be able to get an hour of editing in after that as well as time in the morning and early afternoon.  It really depends on my energy levels.

There are other stressors hitting me too, but I can’t go into those.  Combined with the weather and exhaustion, I haven’t had the best mental defenses against my anxiety.  It’s hitting after I go to sleep too.  So, I’ll jolt awake and not know why because I’ll be highly disoriented.  Not enough to forget I have my CPAP mask on, but enough to not really know why I’m awake.  This results in me feeling overheated and gaining a wheeze, so I check my vitals in fear of being sick.  My brain just won’t let me believe that it’s anxiety and I can’t stop myself from a little medical doom scrolling on my phone.  Eventually, I try to fall asleep again, which doesn’t work out well when I have to wake up in 2-3 hours.  I toss and turn, look at the clock, let my mind wander, and suffer until I might vaguely pass out.  This is why I tend to collapse Wednesday or Thursday night instead of softly going to bed.  I think walking helps me get some of the tension out, but I always run into various stressors before bed.

Going back to the writing world, I have been mentally tinkering with an idea that gives me some trouble.  It was originally about two groups of thieves who are members of the same guild.  They are rivals because of various slights and are racing each other to find the Cataclysm Hoard.  I was basing characters (both heroes and villains) off newer people in my life, but I keep losing contact with some and making new connections.  So, I keep adding and removing concepts.  It’s reached a point where I don’t know if I want it to be rival thieves or just a whole guild with everyone working towards the same goal.  That or make two guilds instead of one.  Some character concepts:

  • My cannibalistic gnome who is completely adorable.
  • Intelligent ogre who acts as the gnome’s keeper and translator.
  • Divorced couple who are forced to work together with the guy being an assassin type and the woman being a caster thief.  Many barbs are thrown at each other, which paints their ridiculous past.
  • Princess turned thief.
  • Halfling assassin turned thief and her female orc bestie.
  • Leads of both groups were going to be thieves with summoning powers.  I wonder if I could have them use the same spirits, so they can’t use the same ones at the same time or something.

This is definitely developing a comical vibe to it, but I’m creating a pretty large cast for both sides.  I really should sit down and think more about this one as well as make a character list.  Right now, I have 9 thieves on each side with a bunch of others within the guild.  That sounds like a lot per side, especially since this was going to be a trilogy.  I could do it like I plan with the superhero stuff and make each of the books a collection of short stories that run along the same main plot.  Really hard to figure this whole thing out, especially with me being so tired.

Anyway, goals of the week?

  1. Type in 2 chapters worth of edits for Darwin & the Beast Collector.
  2. Get extra sleep.
  3. Plan son’s birthday party for next weekend.
  4. Enjoy being outside before the heat returns.
  5. Hydrate.
  6. Work on puzzle when need quiet.
  7. Tinker with thoughts.
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Revisit: Windemere: The Silent Character

Published on January 13, 2013, this feels like another post where things that now feel obvious just dawn on me.  I would eventually go on to talk a few times about the setting being as much of a character as the heroes and villains.  For anyone curious about Windemere’s early days, check out Beginning of a Hero for free.

Art by Alison Hunt

I keep thinking about the character posts that I will be tossing out as characters appear in the chapter sections.  Well, I realized that there is a very important ‘character’ that I give less credit and attention to than Stiletto.  This is the world that I meticulously created and now call Windemere.

As I stated, I began these stories when I was playing D&D, so the initial form of Windemere was the Forgotten Realms.  Really it was only Waterdeep because within two months of starting, I had begun adding more to Windemere.  The world that began as a simple coastline grew into multiple continents, four moons, and so many regions that I had trouble keeping track of it by the end of college.  You see, I got bored on weekends and nights when people were too busy to hang out.  So, I would sit at my computer and add regions onto Windemere or outline stories that included new cities.   The world evolved just like my characters, but at a stranger, less consistent pace.

I don’t remember what the initial name of Windemere was, but I knew it was lame.  Now, I went to college in upstate New York and the college was right on Lake Ontario.  So, I would go out to the lake to think if the weather was tolerable.  I remember wandering along the coast while the rain began to fall and I was trying to think of a name for my world.  I had gotten caught up on the idea of putting -mere at the end of it for some reason.  There was something about that ending that just clicked with me.  Then, a gust of wind started whipping the rocky coast and churning the lake.  I have always had a fascinating with watching nature and this time was no exception.  Windemere came into my mind and it was there to stay.

Here is where the story gets a little odd.  Windemere was not the first world that I created and nurtured.  There was it’s older sister named Mylrix from my high school days.  Mylrix was a simple world with a continent to the north, south, east, west, and a central island chain.  Not much was different between them and I only had a few stories taking place on the world.  Well, Mylrix wasn’t too thrilled with the new world on the block, but she was quickly losing in the power struggle.  She had so powerful warriors, but Windemere had legendary figures and living gods.  Things became an even bigger mess when I started dabbling in superhero stories and created the simply named Super Earth.  Now, Mylrix was horribly overshadowed and Windemere was trying to be nice.  Super Earth was kind of a bully and would push into my thoughts more often than Windemere liked.  Poor Mylrix was almost forgotten by the time I hit 25 and the power struggle was really between Windemere and Super Earth.  A few smaller worlds showed up for a few one-shot ideas and short series, but they promptly stayed out of the fight.

Then came the Great Cataclysm of Windemere.  Characters began talking about it and I wasn’t 100% certain what it was.  Eventually, I fixed this by combining Mylrix and Windemere with Mylrix being Pre-Cataclysm Windemere.  The name of Mylrix went to the plane of magic, which had crashed into the physical plane, hence creating the high-magic world that you see now.  Mylrix had passed away and given her power and stories to Windemere.  The smaller worlds decided to do the same, becoming islands and kingdoms of their oldest sibling.  This all brought about last summer where I realized that Super Earth and Windemere were butting heads too much.  I was getting my wires crossed with their stories because there were several cross-overs and similarities.  So, the decision was made to merge them and Windemere absorbed Super Earth, making it so vast and in-depth that I don’t think it’s early form would recognize it.

This merging cleared up a few mysteries of Windemere such as the origin of the day-walking vampires and what happened to Varlis City.  The superheroes were now a side-effect of the fall of Mylrix that were sealed away and will return for a series that plagues me.  Maybe I’ll go into that at some point, but I think I’m still forbidden by my wife and a few friends from uttering the name of the series.  This also put a mysterious Ice Crown at the top of the world, which the gods are unable to see or get into.  Horsemen of War, an organization of revolver-using warriors, ghost hunters, witches, and everything that I had fit perfectly into Windemere as if this was how it was supposed to be in the end.  Sure, this makes my fantasy world very powerful and closer to a Final Fantasy type world than Middle Earth, but there is something about operating in a single world for my entire career that makes me smile.

That is the origin of Windemere and some notes about its former siblings.  It is a character that will be slowly explored over the course of all of my books.  As the characters move along their path, the reader will get to explore with them.  Even today, I have no idea what is going to be ahead for this ever-changing world.

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Poetry Day: Greed Rondelet

Homunculi from Fullmetal Alchemist

(I stumbled onto this set of 7 rondelets about the Seven Sins.  It’ll cover the whole summer.  Now, a rondelet is a 7-line poem where the first line is repeated on line 3 and 7.  The refrain lines are usually 4 syllables and the other 4 lines are 8.  These were tough, so I hope I got them right.  I’ll be putting this explanation and the same picture at the start of each poem.  Enjoy.)

Is Greed your sin?

Do you always want to own more?

Is Greed your sin?

A strong thirst for materials.

Wanting more than an even share.

Refusing to give any scraps.

Is Greed your sin?

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Inspiration vs. Craft: Finding Ideas and Developing Them

Greetings to one and all. Beem Weeks here with you again. This month, I’m looking at the difference between inspiration and craft. Though they are …

Inspiration vs. Craft: Finding Ideas and Developing Them
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Revisit: Runaway Characters

First posted on January 9, 2013, I like how it was creating goblin society and dryad breeding practices that stirred this topic.  Not Kira Grasdon constantly forcing me to reevaluate her path or Queen Trinity shifting further away from true villain with every revision.  It was goblin civilization and tree fairy copulation . . . Man, I was in for a brutal awakening later on if those two things threw me for a loop.

I have a habit of letting my characters wander through a scene without much direction and it has led to a lot of interesting developments over the years. Just recently the wandering writing style has designed how goblin society works and how dryads breed. I never had the intentions of developing or even mentioning these things, but they simply appeared as I was writing. While it seemed out of place at first, I realized that it did make sense and brought more depth to the world.

So, I wonder if this is a common method for writers. I have to admit that until recently, I never heard another writer/author/storyteller tell me that they let their characters run wild. There was always talk of being in control and having a rigid path that the characters follow. These people knew where they wanted the story and characters to go and that was going to happen no matter what. I was always confused by this because my characters always had to voice their opinion, act out in defiance, or simply ignore what I thought was best. It might sound strange to people, but it is a relationship that has served me well. There is something more organic and flowing to my stories when I loosen the leash on my characters. They know where they are supposed to go and the major points that I want to touch on. Still, they get into personal conversations with each other and trouble that has little to do with the main plot.

Maybe this stems from my focus on character development and interactions instead of the main plot. I know the main plot of a story is the essential core to it, but I always enjoy reading about how the characters grow and get along. I take more enjoyment from writing a scene where two characters are having a lover’s spat than the heroes conquering the villains. The final battle is the endgame with only clean-up to handle afterwards and then the dreaded thought of ‘what am I going to write next?’ The scenes where my characters go off-task and live their lives are the ones that make me choke up, get angry, worry, and groan in exasperation.

The best example of this run wild method is a character in my book who I can’t mention by name because he/she has not appeared yet. I don’t like giving spoilers, so bear with me. I based this minor character off a rather infamous, unlikeable celebrity of the day that fit the role I was going to use the character for. So, I proceeded to write he/she like the celebrity and things were going smoothly for a scene. Then, the character started showing up in group scenes and gaining my attention for some reason. He/she managed to enter the main plot during one of the rewrites and it stuck. Eventually, this character took offense at his/her origin and convinced me to change his/her entire form. A unique weapon came next and a deeper personality before I realized this minor character I needed for two scenes had just broken into my top five characters to write. I even have a solo book planned for this character because his/her story goes on longer than the main plot. All of this happened by me refusing to restrain the character and following the curious path that I was led on. Now, I cannot think of Legends of Windemere without this character walking around.

I wonder if this method and my interest in character development are because I see my characters like children. They need to grow and evolve as they follow their paths, but I can only push them so far. Every character has strengths, weaknesses, aspirations, likes, hates, and so many other things that real people have. I learn about these facets of their personalities as I write them just as I learn about the quirks of my flesh and blood son as he grows older. I admit to having more control over my characters than my son, but I do see some similarities. Eventually, I will have to let him take the reins of his life and I stand back to act as a safety net if he needs one. I do the same for my characters that I put into life-changing situations and see how they react with very little conscious influence on my part. If they are hurt then I work to heal them throughout the rest of the book or series. If they come through their trials stronger then I learn more about their limits and have a deeper character to work with. I’d like to think my characters would thank me for helping them grow, but I also have a feeling they’d be like real children and get angry at me for interfering. I can already hear Luke begging me to stop writing and embarrassing him while a few other characters are laughing at him from the shadows.

I hope this post is clear because this is a topic that I have a lot of trouble explaining to the depth that I feel it. I also hope that somewhere out there are other writers who let their characters call some shots and run free.

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Today I am with Teagan R. Geneviene for Her Life Changes or Reinventions Feature

Yes, I am on the road visiting Teagan and participating in her Life Changes or Reinventions Feature. Teagan has invited several bloggers to write …

Today I am with Teagan R. Geneviene for Her Life Changes or Reinventions Feature
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Teaser Tuesday: Enemies to the End

Cover Art by Jason Pedersen

This is a scene from The Compass Key.  It’s one of my favorites because it stems from a crazy point of the original game.  I had a lot of trouble figuring out how to capture the emotions of Luke Callindor and the Lich facing off for what might be their final battle and how it went down. I think I really took the Lich for granted when I wrote him in that I didn’t realize how much fun it was to have him interact with others.  For me, this scene really shows him off.

Continue reading

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Indie Author Culture. Part 1: Do We Exist?

I am delighted to join the Story Empire team, and I hope readers will find my first post enjoyable and interesting. Do you call yourself an indie …

Indie Author Culture. Part 1: Do We Exist?
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Revisit: Crushers of Souls and Puppies

This went live on January 2, 2013 and it comes off as fairly naive.  I seem so simplistic in my view on villains and what makes one good.  Not sure why I lacked any nuance, especially since I had to have been working on making Queen Trinity a 3-dimensional bad guy.  Guess this shows how much I changed because I don’t think I can agree with big chunks of this post.  Then again, I seem to mention a lot of Saturday Morning cartoon villains in this post.  It’s also funny how you can see that I’m on the verge of changing my opinion by the end thanks to Baron Kernaghan.

Google Image Search

I read a post about the characteristics of heroes and it got me thinking about the other side of the equation.  How do you write a good villain?  I always had more interest in villains than heroes because I realized that a hero has nothing to do without a villain.  I guess you can say that a hero is only as good as his villain or rogues gallery.  Many villains even go on to be more famous than their heroic counterparts.  For example, most people think Darth Vader when you mention Star Wars before they think of Luke Skywalker.  Lex Luthor and Doctor Doom seem to have more respect than Superman and Mr. Fantastic.  I think this proves that while an audience is not supposed to like the villain, there is something about a good bad guy that can drive a person’s interest more than a good hero.

So, what actually makes a good villain?  I can list off attributes, but most villains possess most of them.  Even a villain that is as inept as Mum-ra is evil, mean, dastardly, and cruel.  Thinking about it, most cartoon villains seem to have a level of ineptness that they lose if they go into another medium.  Cobra Commander was effective in the comics, but he was a buffoon in the cartoon.  At least, I thought he was and I always wondered why Destro never shot him in his sleep.  Though given how nobody could hit anything in that show, I wouldn’t be surprised if he tried it every night.  Anyway, this really makes me wonder how a villain can be considered a good or bad character in terms of quality.  Is a villainous laugh necessary or can they get away with a banshee scream of rage whenever they’re upset?  Do the better villains have to be able to fight when cornered or can a great villain be a manipulator with not combat skills?  Maybe it even comes down to personal choice.

I’m going to say that my opinion of a villain is dependent on his or her actions.  A villain has to do bad things and show very little, if any, remorse about his or her actions.  Darth Vader killed his own men throughout Empire Strikes Back, which always cemented his evilness to me.  Frieza killing Krillin (not sure why the high-pitched bastard waiting so long to do a one-shot kill) was a defining moment of Dragonball Z.  These are actions that you can look at and say ‘that is one cold-hearted, evil bastard.  I guess a great villain needs at least one scene where you can say without a doubt that they are the villain and have to be taken down.  You need that event to make the audience cheer for the villain’s defeat instead of being apathetic to their fate or even rooting for them.  It’s something that needs to be done with subtlety because I have seen a lot of villains who came off as heavy-handed.  The movie or show basically shouts, ‘This is the villain! Do not cheer for this character!’  Yet, the villains didn’t really do anything for me to be turn against them.  Best example of a poor villain for me is from the movie Brave that I just watched.  I loved Merida, but I couldn’t figure out who the villain was supposed to be.  The ‘villain’ shows up in the final hour for a big fight and I was left wondering if I was supposed to care that this ‘villain’ just got defeated.  It hadn’t really been a factor for the entire movie, so there was no scene that cemented it as the bad guy and no build up to the defeat.  It just showed up near the end and needed to be defeated.

All of my examples have been movie or cartoons because it is easier to show a villain as evil than telling a person that a character is evil.  You can do the same scenes to prove that they don’t care about their pawns, but I think there is something more that you need for a literary villain.  It isn’t enough to have them act evil, but they have to feel evil.  Sneers, hisses, threatening words, and evil forms of laughter are good methods as long as you don’t overdo them.  For the fantasy genre, it always helps to have your villains in a dungeon or necromantic lab.  I guess being surrounded by dead bodies is a time-tested method of declaring, ‘This character is evil!’  I like to write villains because they tend to have the more colorful dialog, but I still don’t think I have a good grasp on what makes them evil.  The Lich in my story is obviously evil because he’s a rotting necromancer who summons demons, but his allies that show up in later stories don’t have the same look of horror.  The big villain is actually attractive, so I’m having a challenge trying to demonstrate that he’s evil.  He’s actually starting to become one of those villains that is polite and charming, which is a total change from the Lich’s stereotypical villainy.

So, what do you think makes a great villain?

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