
Matrix
It’s not a milestone year, but ‘The Matrix’ was released on March 31, 1999. I think this movie really changed how certain genres operate. At least for a time. We saw ‘bullet time’ everywhere and stories about living in simulations exploded. Not to mention characters who could absorb skills like Neo and chosen one tales. It really was a fun movie and I still enjoy it today because it feels culturally impactful to me.
The aspect that I was thinking about today was the concept of humans being trapped in a false world. ‘The Matrix’ poses this as a place where humans are kept to be unwittingly used as batteries for machines. If one is going to escape, they are approached by someone who gives them a choice. Red pill means they wake up to the horrible reality of a desolate Earth and blue pill means they stay in the fake world. Of course, the heroes always take the red pill in order to make the story continue. Wouldn’t be exciting if they bow out of their own adventure, right?
I’m sure there are stories out there with the climax being that the hero decides to stay in the fake world. Can’t think of any off the top of my head, but I swear I’ve seen some endings like that. Staying in a false world can make sense if reality is so horrific that you would rather not face. People do that in the real world too. An author would still call this a negative ending since the hero didn’t escape what we are supposed to see as a prison. I guess the message could be to enjoy what you have and don’t always toss it away for what might not be better. Need to have a lot of prep work for that though. Most will think escaping reality is a sign of failure and weakness. Just see how people will speak to someone who plays D&D or wants to be a fantasy author. It’s not pretty.
Role-playing games, fantasy, and science fiction can all be seen as creating fake worlds for us to play in. While we don’t physically go to them, we mentally travel there and leave our reality behind. Yes, we can do this with other genres, but I’m talking about the ones that are more likely to leave Earth. Personally, I always felt there was a different level of escapism when you go into an entire new world. It isn’t one designed like ‘The Matrix’ to make people think they’re in reality, but to leave here entirely. Guess I’m leaning towards how all authors, especially in these genres, are architects of their own ‘Matrix’ to temporarily trap readers.
On the other side of the coin, I have seen a big push to make our fiction more realistic. I see people tearing fantasy apart because it doesn’t match science. Historical fiction is shredded because people don’t pay attention to the second word in that genre. I don’t know what caused the rise in destroying fiction and a large push towards getting readers to stick to non-fiction and the news. The amount of political books and biographies that seem to come out is dizzying. In fact, I really only hear about those on the few ads I bump into or maybe a James Patterson book. Are people so worried about leaving reality and missing something that they are avoiding escapism in all forms? That would explain why so many are stressed, negative, and miserable.
The fake world is a fun story trope to work with, especially since it’s a very flexible. You can make it everything. Characters can be aware or unaware of their situation. Maybe they’re trapped in a game, which is a common anime/manga tale. It could be them being experimented on by aliens who want to learn about our society and only kidnapped the hero. The fake world concept can be used to carry almost any story that involves ‘reality vs fiction’. Sure, reality tends to win, which might feed those who think fiction is a waste of time, but that tends to be the good ending. It’s still a fun adventure.
What do other people think of stories involving ‘fake worlds’?


















