
Cirrut Imwe from Rogue One
Figured that was the only blind warrior people would recognize these days. You’ll find out what that has to do with this older story idea later on. Anyway, this one is called ‘Ruins of the Zodiac Gods’, which is going to be connected to ‘The Ether Thief’. I’ve been tinkering with this one since college and repeatedly tossed it into the back burner because I had time. I even tried to run a game based off it, which resulted in a rather massive disaster and I paused the whole thing for a while. Now, I’m nearing the time to plan and outline it for far into the future. There are questions that I have been avoiding until now.
The story takes place on Canst’s Fields, which is the western continent of Windemere. It doesn’t have as many big cities and is a lot of open space. The biomes have been jammed together and twisted a lot more thanks to the Great Cataclysm, which is why you don’t have large clusters of people. One thing this place has that Ralian doesn’t is ruins from the older world. This includes 11 special ones that hold the spirits of the long lost Zodiac Gods of Windemere. They fell into a slumber after losing their bodies in battle against a demon that had been trapped in a well. You can guess where this is going. The demon escapes and turns the nearest town into glass. This is one of the few big cities of the region, so it’s a problem. The demon wants to have a great battle with the gods again and has sent . . . one person . . . many people . . . to become hosts for the spirits.
Here is where I run into a problem. Originally, I had only two heroes and then I created multiple. This has always been a short story concept too, which is why I struggle between the ideas. Let me break these down:
- The two hero concept involves Freya Arvanti and Analise Silverjade. Freya is the daughter of a guard while Analise is the spoiled daughter of the mayor. They do not get along and their fighting during a contest in the forest is why they aren’t in the city when the curse goes down. Freya makes a deal with the demon, Criss, to get the spirits and Analise demands to go along. There’s a lot of growth for them during there quests, especially given their personal challenges. Analise turns out to be a song caster and has kept it hidden for years because people are scared of them. Freya is a skilled spear fighter using her father’s enchanted weapon, but she’s blind. I mean, completely blind with only her other senses to work with. Being a half-elf, she does have slightly better hearing, but that’s not much. I really want to write a blind character who has trained to work with her disability. Now, this is the idea I’m leaning back towards.
- The multiple hero idea still has Freya and Analise, but they are part of a group of kids that were in the forest. Each god is gained by a different child and they go off in groups with only a handful surviving each quest. Already not liking this. All of them come together at the final battle with many of them dying. As I write this, I’m not sure I like it. We don’t get the Freya/Analise relationship growth that I keep finding appealing in the first scenario. Might have made my decision now.
So, every god spirit will have a challenge as the heroes traverse the continent. I haven’t decided if I want the host(s) to gain special powers from each of the 11 spirits or just become stronger. I might do both with the powers being fairly mild in the same way I gradually upgraded Kira Grasdon in Quest of the Brokenhearted. If I do go with the first scenario then Freya will be the only one growing and I don’t want her to go rocketing to a point that Analise isn’t important. I did stumble onto plans to make a secondary villain who joins with Criss and gives Analise someone to battle. I might keep that in there and fine tune it.
The gods are a wild variety too:
- Cinsyrian- God of Traveling/Horses
- Deathmare- God of Darkness (Only time period he rules is the Day of Darkness)
- Fiend- God of Demons
- Gerdoria- Goddess of Dragon Magic
- Hylantros- God of Trolls
- Ilteran- Goddess of Birth
- Kirin- God of Magical Beasts
- Nemis- Goddess of Women
- Phergon- God of Slaves
- Thornfist- God of Adventurers
- Trickster- God of Cunning and Pranks
Most of these are minor deities in the Windemere pantheon because they’re fairly niche in what they focus on. Deathmare, Kirin, and Nemis might be the most powerful of them. I still haven’t worked out all the details of them. Phergon sounds like it would be a bad one, so I’m trying to make it better. Maybe I should have a few evil gods and goddesses in this pantheon. Doesn’t make sense for them stepping up to be heroes though. I haven’t considered when they fought Criss either. If they were still active after the Law of Influence came about then their jobs could have changed. Phergon could have been an avenger until he was no longer able to get involved. So, it’s possible that they were given the zodiac god status since they were severely affected by the new law.
Looks like I have a lot more questions than I realized here.











