Spotlight; Charles Yallowitz

My author spotlight on the blog of Ky Grabowski. A big thank you to Ky for giving me this opportunity. Check out her blog and all the great authors she’s been spotlighting.

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Legends of Windemere Prints

Hero Cover FinalBook 2 Cover Progress3 (2)

These paintings are done by Jason Pedersen.  He is highly talented as you can see.  He also sells prints of his paintings.  If you want either of the Legends of Windemere cover art paintings as a print, he can make it happen.  The prints won’t have the title and author name on it, which is best for this kind of thing.

Each signed print is $15 domestic with shipping included.

You can order them through his website:  http://www.jasonpedersen.com/contact.html or his facebook page: https://www.facebook.com/jasonpedersen.artist

Start your collection now since there will be 15 covers by the end of the series.

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My friend and fellow author’s brand new blog

Check out the blog of an aspiring author who is about to debut his first adult novel. Follow him and give him support because we all know how scary it is to take this first time.

Ionia Froment's avatarreadful things blog

Can you all do me a favour? I know, I know I am always asking you to go look at something. Please? Pretty please?

I have a friend (no, really, someone actually likes me enough to call me that) who has a brand new wordpress blog. He is about to publish his first new adult novel and this guy is going to blow up the scene. (Plus ladies…he’s not hard on the eyes either…nudge, nudge…)

So what are you waiting for? Go check him (or his site) out. Find him here:

 http://devonhartford.com/

If you tell him I sent you he might just give you one of those patented Devon eye rolls.:)

 

 

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So Jamie’s Got a Gun (Part 2 of Weapons in Writing Series)

I know I said I would be posting these on Wednesday, but I couldn’t let this one wait.  I know practically nothing about firearms.  I stick to medieval weaponry in my books, so I’ve never had to research.  TJ Therien was explaining them to me, so I figured it’s better for him to take this part of the series.  Maybe I’ll step up to do something from a non-gun user’s perspective on Wednesday, but this is the BIG post that you have to pay attention to if you want to use firearms in your stories.  When done reading visit TJ’s site for his amazing poetry.

First I would like to thank Charles for suggesting that I write this guest post for his series. Second I am far from an expert on firearms, I do have a couple of years of military training and served in the 48th Highlanders Infantry Regiment of the Royal Canadian Reserves. I did in this time qualify Cross Rifle and Cross Rifle with Crown. (For those that don’t know that makes me a damn good shot.) I am a little over 20 years removed from my days as a weekend warrior and most of the firearms I used have been antiquated. Weapons I have fired include but are not limited to the Lee Enfield, the FNC1-A1 and its fully automatic counterpart the FNC2 (7.62mm rounds,) 22’s, 303’s, 306 caliber rifles, the Browning 9mm handgun and the Sterling SMG (Sub Machine Gun.) I have absolutely no experience with shotguns as these are hunting grade fire arms and not military grade, although the military does employ them in some circumstances.

Okay now we have qualified me to the important stuff.

Know your weapon and know your ammo. Don’t expect your character to be finding ammo, unlike a video game armies use different caliber weapons to prevent this so if your character is carries an M-16 don’t expect to put AK-47 (Kalashnikov) ammo in your M-16. It just doesn’t work. Also know the size of magazine that is common and reload times.

All weapons have a recoil, or kick, this is dependent on the caliber of the weapon the higher caliber the bigger the kick. Weapons (all weapons unless specifically crafted for an individual will be right handed.) Firing a weapon left handed will be awkward, and reloading will be challenging. Recoil or kickback is something all firearms do and as I said this is dependent on caliber. The release of gases from firing pushes the gun back while pulling the barrel up and to the right. Adjustment must be made after every shot.

James Bond

Common fallacy about handguns and machine guns is that you aim. Aim to your heart’s content, these are close range weapons and are designed to point and shoot. These weapons do not have rifling which is the thread inside the barrel which keep the round on target and also gives it added velocity. Think of the way a football spirals. Rifles throw spirals hand guns and machine guns don’t… so again aiming is useless, simply point and pull the trigger.

While on the subject of machine guns, unloading your magazine in one burst is going to do two things, one is you will dirty up your weapon which will cause jams and misfires and your barrel will overheat. Machine guns are meant to be fired in short bursts that last roughly long enough for you to say “sonnofabitch” once a machine gun begins to jam you need to clean it… if you are firing long bursts you will need to clean your weapon after one or two magazines. Spraying a target with a long burst makes for great screen effects but truth is it is a waste of ammo (Remember recoil, your barrel is drifting up and to the right, in an instant you are firing wildly in the air.) Large caliber machine guns require a tripod or bipod and are not shot from the hip like you see Arnie do… even the mighty Schwarzenegger wouldn’t be able to keep the barrel level and would probably find himself knocked flat on his muscle ripped ass so forget the macho crap it’s just not realistic.

You should research the firearms your characters will be using and if possible get yourself to a range and squeeze off a few rounds. For safety’s sake I will not divulge how to convert a semi-automatic to fully automatic with a piece of match pack. Firearms can be modified, but modifications are often dangerous.

A weapon is fired from the following positions; standing kneeling and prone (laying on the ground.) weapons are fired from the shoulder; firing from the hip is very ineffective, inaccurate and should be discouraged. When sniping, or taking a shot the trigger is pulled at the top of your breath so the sequence is inhale hold breath aim pull trigger and then exhale. When a person breathes the barrel rises and falls, the reason you fire at the top of your breath is it is easier to hold breath in than hold it out.

Ok I think that is a beginning on the mechanics now I would like to discuss the psychology of firearms, specifically when it comes to killing people.

A gun will give your character a feeling of power and maybe even invincibility but this is an illusion. Please know that when it comes to killing people very few of us have what it takes to do it. Proof and point, during live fire exchanges in actual battle it is estimated that only 10 percent actually aim at opposing forces the rest fire into the air, the dirt or into a safe direction. What this means is that 90% of people who have been trained to kill do not have it in them to do it. Soldiers are highly trained in the art of killing but only ten percent have the skill to carry it out. If you were to carry this over to the general population that percentage would go down to possible a point of a percent and those that fall into this category in the general population you will normally find in the ranks of criminals as they are Psychopaths.  Also most snipers are retired after 1 kill. Most people are not capable of dealing with the guilt of killing. If you have heard of the term Post Traumatic Stress and your character has been involved in a fire fight or has killed a person, then unless they are totally mentally unstable from the beginning will be suffering from Post-Traumatic Stress.

Ok quick recap:

Ammo- it is not interchangeable. Know your caliber. Know your magazine size. And don’t forget to reload.

Rifle- distance weapon, accurate weapon.

Machine gun- close range, short burst firing, not very accurate.

Pistol, Handgun- close range weapon, not very accurate.

Mechanics- firearms jam misfire and overheat, require regular cleaning oiling and maintenance

Heavy Caliber Firearms- almost always fired with a tripod, bipod from the prone or kneeling position.

Psychology- Illusion of power and guilt accompanied with PTS after a kill has been made.

On a final note don’t forget about ricocheting bullets. Smaller caliber and weapons without rifling are prone to ricochet, (the Sterling SMG will ricochet off of leaves if they hit at the right angle.) Lastly don’t let your character neglect proper firearm safety and storage unless they are totally Psycho.

Again thank you Charles for letting me do this. I hope your readers enjoy this as much as I did writing it. It was a blast…damn forgot all about artillery…not just bigger guns…

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July Hates Indie Authors?

Beginning of a Hero finally fell into the 100,000 ranking area, which I’m shrugging off.  Can’t figure out how one 1 book sale can launch me into the 20,000 area while a 3 book sale day only puts me in the 40,000 area.  Still, the sales have been 0 for the last few days, which is a first since I debuted.  Lasted longer than expected, so now my job is to get the sequel out and recover.

That’s the sticky part.  July seems to despise Indie Authors, so I’m not sure how safe it is to debut a book in this month.  The final cover for Prodigy of Rainbow Tower should be in my hands over the weekend.  This brings up various questions:

Do I debut it on Monday in the middle of a month that has been stagnant for many Indie Authors?

What about pricing?

Do I wait a week or push for an end of month release while building hype?

The pricing issue I have solved.  I’m doing .99 cent debut for a month to help me get on the Top 100 Hot New Release List.  Once I’m no longer eligible for that, I’m bouncing up to $2.99.  Partially the list and partially I want to have a special opening to help bring in attention to the book.  I’ve been told by my beta readers that Prodigy of Rainbow Tower is better than Beginning of a Hero.  I need this book to fly and hook people.

The other two questions are less clear.  I’ve been told the dangers of debuting in the middle of a month.  I still plan on hitting my usual advertising sites like I did before, which won’t be as expensive.  Probably be able to do it for $50 this time and that’s with a special Tweet package from AskDavid.com.

This also brings up the question of building hype.  What do I do and how long do I push the hype?  I used a few pieces of hype a month ago when I thought I was on the cusp of debuting.  The Nyx interview, a few Sneak Peek scenes, and other special Prodigy of Rainbow Tower treats.  I’m holding onto the Trinity interview and might do a ‘Tour of Windemere’ series of posts to show the cities the heroes will go to.  So, I’m open to any suggestions and ideas for hype.  Maybe a Goodreads giveaway that will start now and go to the end of August to celebrate the sequel’s debut?  Part of me wonders if that will hurt sales since people might hold off on buying the sequel until they know they won the first book.  Paranoia is my frenemy.

I’ll admit that I’m excited and scared about this step.  It feels like a bigger test than before.  With the first book, I expected to have very little success and it exploded.  Now, I have to prove that I wasn’t a fluke.  Not so much to other people, but to myself.  If I can pull off a repeat performance with Prodigy of Rainbow Tower then that locks me in as a successful series author.  That shows staying power.

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Ancient Notes on Traps

I wrote the original notes for Legends of Windemere back in college.  That was 11-15 years ago and I was an idiot back then.  Apparently, I thought I would have all the books written before I graduated because none of the traps and puzzles have solutions.  This is the current one:

The titular Compass Key is needed to get into some temples.  The second temple has a puzzle to open the front door that involves 6 colored pillars.  They . . . do . . . something.  I have no idea how this went when I first thought it up.  I don’t even remember is thing was from my own mind or the game.  I assume it involves the 6 gems on the compass key, but that’s a stupid puzzle that even Luke will figure out in a few paragraphs.

Let this be a lesson to anyone working on fantasy books.  Make detailed notes about traps and puzzles.  The alternative is to stare at your notes and realize the younger version of you might have been smarter.

To sum up:

Homer Simpson moment

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Goodreads Quiz is Up!

FizzleFlats1

The Beginning of a Hero quiz is up on Goodreads.  20 questions to see how well you know the book.  Enjoy, spread the word, and prepare for the sequel.

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Some books to check out

A small list of indie authors and their books. Recommended by JS Riddle.

JS Riddle's avatarJ.S. Riddle

I’ve gotten to know some of these authors and their books and thought I would share so if it was something you were interested in you wouldn’t miss out.  

Since I’m not tech savvy enough today without a little extra help I don’t have, CLICK HERE to head to learn more about the authors and their books I’ve set below. 

 

Neveah (A Broken Forever (Book 1 Neveah trilogy)) 
Angie Merriam

Separate Truth 
Michael McManus

The Ruby Brooch 
Katherine Logan

Hybrid (The Evolution Trilogy) 
Vanessa Wester

Blue Coyote Motel 
Dianne Harman

Quoth The Booby (please, nevermore) 
Gordon Vivace

Dual Karma (Gems of the Goddess) 
Jessica Rister

Broken Things 
G.S. Wright

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“One for the Angels” (Or, Win a Gift Card, Any Gift Card!)

Twilight Zone and a new book promotion for a gift card!

The Eye-Dancers's avatarEye-Dancers

In an early Season One episode of The Twilight Zone titled “One for the Angels,” sidewalk salesman Lou Bookman is confronted by Mr. Death.  Death tells the personable, well-liked pitchman that his time has come–he will die at midnight.  Bookman pleads with Death, asking him to postpone his demise until he makes his one last great pitch–“one for the angels,” he calls it.  While he’s made sales all his life, Bookman tells Death he’s never made that big splash, that monumental transaction.   He yearns for the opportunity.

lou2

 

Death grants him his request, but then Bookman tries to outsmart him.  He retires from the sales trade; therefore, the deal with Death is null and void.  If he’s no longer a pitchman, he can’t make that exciting sale he just waxed poetic about.  He will live on indefinitely.  Death has been defeated!

Not so fast.  It turns out that Death needs…

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I’m Ahead and I Have a Name Question

I’ve already accomplished 5 of my 7 weekly goals.  One of the two remaining is nearly impossible to do and I shouldn’t have listed it anyway.  The other remaining one is waiting for the weekend.  This is strange for me because it’s been so long since I finished a chapter early.  Guess I hit my stride and was in the zone.  Either that or I’ve only written crap this week.  The night time writing is helping though.

Today I’m going to try to finish outlining Curse of the Dark Wind and then see how time I have left.  Maybe I’ll write another chapter section or maybe I’ll attack Slumber Wars.  Feels nice to be ahead for once.  I shouldn’t get used to it and simply enjoy the feeling while it lasts.

Brings me to my question: There is a name that I keep wanting to use.  I’ve already used it in Legends of Windemere, but I keep wanting to use it again.  Sometimes for side characters and other times for main characters.  The characters are not connected to each other (yet?), but I keep coming back to this name.  In a way, I guess it turns this name into Windemere’s version of John.  So-

Is it a bad idea to use the same first name for multiple characters across multiple series?

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