How I Outline (And Write) My Novels

Shannon A Thompson's avatarShannon A. Thompson

Foreword: This week has been crazy. Between attending the LitUp Festival today, trying to coordinate the cover for TOOK ME YESTERDAY (the sequel of TAKE ME TOMORROW) on Wattpad, and some other crazy exciting news, I almost (ALMOST) let this blog post get away from me. (Thank the writing gods for iCalendar reminders.) That being said, I didn’t have time to plan a topic, so I reached out to you all via my social media to see what you were curious about, and writer Hannah mentioned outlining. (Shout out to Hannah!) So, I thought I’d show you how I outline my books as best as I can. (Which, surprise, surprise, has turned into a HUGE post about how I chaotically write novels.) Enjoy…

Now it begins.

Typically, I start outlining the moment a character/scene/world comes to me. All books approach me a little differently, but I always start off…

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Can Action Scenes Erode Writer’s Block?

(The above scene from ‘Into the Badlands’ is fairly violent.)

This is another post suggestion by Chelsea Ann Owens, but it is one that I’m not sure I fully understand.  It was stated by someone that you can write a battle scene to clear out some writer’s block.  Now, this might not be for everyone because it depends on the author.  One who doesn’t know how or has any interest in fight scenes might get nothing from this advise.  Still, I’ve been thinking about it and I came up with a few reasons why this might be true.

First, I want to point out that I’m talking about writing a fight scene specifically to get the creative juices in and the cobwebs out.  It can be a throwaway scene that you do for a few minutes, part of your story, or an experiment to come back to later.  The point of this post is to discuss how a fight scene can help and not why you should write stories that include them.

  1. You don’t have to add dialogue if you don’t want to.  This can be all description, which forces you to focus on the picture.  As you progress, you may touch on various senses, which opens a mental door to a flowing narrative.  The writer’s block can give you tunnel vision, so this expands your view.  The use of exposition requires not thinking about a single voice of a character, unless first person POV, but the overall event and landscape that is unfolding.
  2. Especially with melee combat, there is a flow that you need to consider.  Every action requires a reaction and changes the next set of moves.  You can’t have a character make a graceful leap over an enemy if the move beforehand was getting stabbed in both legs.  Perhaps a dive to the side or blocking instead, but you’ve limited their agility.  Outside of injuries, not every move can be moved into every other move.  For example, a character delivering high kick puts their upper body away from the enemy, so you can’t easily get to a headbutt.  They either have to lean forward and expose themselves for a brief moment or put something else in-between.  This may be a little too specific for destroying writer’s block, but it helps you connect the details.
  3. You can add dialogue and make it as corny and lame as you want.  That writer’s block may be stopping you from writing anything deep, but you can circumvent that by staying on the surface.  A fight is a fight and banter can define this just as much as the actual action.  Witty banter and rejoinders can be challenging, but standard insults and threats in the middle of a fight are rather simplistic.  In fact, it might come out so bad that you’re laughing and realizing that your usual level of work is better than you give yourself credit for.
  4. Fight scenes can have excitement and give a little adrenaline rush if you really get into the action.  This can help you get a mental and physical boost into diving into your other writing.  Use it as an appetizer or an engine starter for 5 minutes even if you’re going to work on a more passive scene.  After all, the key here isn’t to make something that is great and you’re going to use.  The point of these fight scenes is to get over a creative hump.
  5. Don’t even write the thing down . . . What?  You heard me.  Take a seat, close your eyes, put on some music, or whatever gets you in the mood.  Then, imagine the fight scene unfolding.  Try to pick up on details while it carries you along.  Don’t resist what you see or feel because you’re depending on your subconscious taking the reins.  Once you feel like you can do the writing that you want, open yours eyes and get to work.

Are these ideas helpful?  Maybe.  Fight scenes aren’t for everyone, so this might only appeal to a niche audience.  Still, it doesn’t hurt to give it a try.  Stepping out of your comfort zone could be another thing that gets rid of your writer’s block.  Worst case scenario, just watch a fight scene on YouTube . . . Like below:

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That Hero’s Journey Monomyth Thingie, Part Two

Great post on the Hero’s Journey.

coldhandboyack's avatarStory Empire

Hi gang, Craig here again with part two of my series on story structure. The Hero’s Journey isn’t the only structure, but it’s the most popular. That’s why I’m tackling it.

If you missed part one, you can read it here: https://storyempire.com/2019/04/10/that-heros-journey-monomyth-thingie/

I layer the monomyth over three act structure. That’s a whole different sequence of posts, but nothing is exclusive here. This is just a lens to assess your story through. At this point, we’re coming to the end of Act One. This is the next step.

The First Threshold: This is the point of no return. Whether you have one character, some buddies, a mentor, etc, this is the step into the special world. Keep in mind it is not the big picture just yet. It’s only a taste.

This is the place for a commitment. A prophesy says that Harry Dresden must not seek the shroud of…

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Spring Deals and Giveaways

Nicholas C. Rossis's avatarNicholas C. Rossis

Accent on Romance | From the blog of Nicholas C. Rossis, author of science fiction, the Pearseus epic fantasy series and children's books

I haven’t done one of these in what feels like ages, so here are some great deals for you!

One Heart by Marina Gioti | From the blog of Nicholas C. Rossis, author of science fiction, the Pearseus epic fantasy series and children's bookOne Heart/One Heart for Two

First of all, and just in time for Mother’s Day, Marina Gioti is giving away her sweet book about the relationship between mothers and daughters, One Heart.

You have/are a son? No problem. Marina is also giving the sequel, One Heart for Two, away for free between May 5 and 9! Focusing on the relationship between mothers and sons, this is the perfect gift to your wife and son, your mom, your expecting bff, your bff who has a son… the list goes on.

Be sure to take advantage of these two awesome offers! Download One Heart here and One Heart for Two here (free between 5-9)!

Accent on Romance Giveaway

Accent on Romance | From the blog of Nicholas C. Rossis, author of science fiction, the Pearseus epic fantasy series and children's booksAccent on Romance and Great Books Great Deals are running a collaborative promo…

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Author Inspiration and This Week’s Writing Links

Staci Troilo's avatarStaci Troilo

Ciao, amici! The days are passing with dizzying speed. Makes me think of warp drives and worm holes (since I’m in sci-fi mode these days) but my series is decidedly grounded on our planet. Doesn’t mean I won’t take to the stars later, but as for now, no space operas. Just alien invasions.

There’s a reason sci-fi and fantasy get lumped together so often. They both require suspension of belief and extensive world-building. My love for this type of writing started back before I could even read. It started with fairytales. Today’s quote is another by Neil Gaiman (the guy seriously says a lot of profound stuff).

Fairy tales are more than true:
not because they tell us that dragons exist,
but because they tell us that dragons can be beaten.

I’m having so much fun slaying my dragons. And I don’t just mean literary monsters. I think writers battle…

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Derailing Bedlam: Courting of the Killers Part 2 #fiction #adventure

As usual, here is your warning that this story has cursing, sex (not graphic), innuendo, and violence.  It’s my Rated-R action adventure called Derailing Bedlam.  This is the fourth outing (third official) for Cassidy and Lloyd, so feel free to click on one of the two covers to see how it started.  Each one is 99 cents!

Cover by Jon Hunsinger

Cover Art by Jon Hunsinger

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The Windemere Zodiac Signs

Long ago, I was in college and had free time on the weekend.  The weather had me inside and I wasn’t being very social.  I don’t remember why.  So, I tinkered with my newly created world called Windemere.  For some reason, this turned into a variety of topics such as a calendar, holidays, the Afterlife Planes, and zodiac signs.  I didn’t use a lot of this stuff for some reason, but I do mention a few months.

That isn’t to say some of it won’t be used, which brings me to the Windemere Zodiac.  Way in the future, I have a story revolving around this system.  Each of the 11 signs are actually a god or goddess that has been missing for a long time.  I can’t say why because that’s part of that future story.  Anyway, I thought I’d share:

Gerdoria (Leryna 15-Aberdon 17)

Deity– Goddess of Dragon Magic
Symbol– Flying Dragon
Element– Fire
Season– Tavon’s Touch (Winter)

Kirin (Aberdon 18-Dandor 14)

Deity– God of Magical Beasts
Symbol– Horned Lion
Element– Water
Season– Tavon’s Touch (Winter)

Ilteran (Dandor 15-Morgrid 16)

Deity– Goddess of Birth
Symbol– Cracked Egg
Element– Air
Season– Tavon’s Touch (Winter) and Canst’s Blood (Spring)

Trickster (Morgrid 17-Kruma 12)

Deity– God of Cunning and Pranks
Symbol– Three balls in a circle
Element– Earth
Season– Canst’s Blood (Spring)

Hylantros (Kruma 13-Hanjur 14)

Deity– God of Trolls
Symbol– Fanged Maw
Element– All
Season– Canst’s Blood (Spring) and Vir’s Curse (Summer)

Thornfist (Hanjur 15-Jeldon 21)

Deity– God of Adventure
Symbol– Unsheathed longsword
Element– Magic
Season– Vir’s Curse (Summer)

Cinsyrian (Jeldon 22-Flaxen 14)

Deity– Goddess of Traveling and Horses
Symbol– Rearing Horse
Element– Fire
Season– Vir’s Curse (Summer) and Ult’s Breath (Autumn)

Fiend (Flaxen 15-Juniper 16)

Deity– God of Demons
Symbol– None
Element– Earth
Season– Ult’s Breath (Autumn)

Nemis (Juniper 17-Xoren 15)

Deity– Goddess of Women
Symbol– Raven Outline
Element– Air
Season– Ult’s Breath (Autumn)

Phergon (Xoren 16-Leryna 14)

Deity– God of Slaves
Symbol– Shackled Fist
Element– Water
Season– Ult’s Breath (Autumn)

Deathmare (Day of Darkness)

Deity– God of Darkness
Symbol– Melting Skull
Element– None
Season– N/A

You can see the months in there too.  It was an odd calendar that I never tried to physically make, which might be why it rarely comes up in my books.  The seasons are another oddity because I use the real world ones while having these odd versions.  I’m thinking of having this be what the seasons used to be called or secondary names.  I did try to use them in ‘Beginning of a Hero’ and they were rather ungainly.  Ult’s Breath instead of Autumn?  It got a little confusing.

As far as any characters and their zodiac symbols, I used to have a list, but I don’t know where it went.  I do remember that Nyx was Deathmare and Luke Callindor was Kirin.  I might have to sit back and think it up again.  Maybe I’ll write about the Planes and the Holidays another day.  Hope you enjoyed.

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NN Light’s Bookaholics Unite May Giveaway

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Teaser Tuesday: Rise for The Vampire Queen #fantasy #vampires

Cover Art by Alison Hunt

Meant to post this excerpt of War of Nytefall: Rivalry earlier, but I wasn’t sure if it counted as a spoiler.  Still, showing the Vampire Queen’s debut is important.  I’m going to using teasers with her in them, so it isn’t like she’s going to be a secret.  Enjoy!

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Dean Pendrac: The Vampire Queen’s Loyal Servant

Forgotten Realms Vampire

I hate to admit that I almost forgot about this character who shows up in War of Nytefall: Rivalry.  I have no real excuse.  Maybe it’s because Dean Pendrac has a rather strange origin when compared to all of the other characters too.  It’s one that always made me forget about him until his name showed up in the outline.  Strangest thing is that he had this problem way back when he had a bigger role.  Not really building him up here, but I can explain.

First, Dean Pendrac was called Dean Pendragon at a time when I was getting into the King Arthur mythos.  I don’t remember the trigger, but I wanted to create a character with a sense of nobility.  There weren’t any Dungeons & Dragons games where I could do it, but somebody was starting up a Vampire: The Masquerade game.  I decided to not revive Clyde or play a battle or art focused character.  Instead, I made one of the ‘nobles’ known as Ventrue and played him up as someone who believed he was descended from King Arthur.  It was going to be a lot of fun playing a pompous character who . . . The game never got off the ground.

I did get another chance to . . . That game died during character creation.  What about this one?  Nope.  Fourth times the charm?  Okay, that failed, so I think I should considered Dean cursed.

That’s really why he tended to be forgetful to me.  I had played Xavier, Clyde, Kai, and Lou or was with people who played the other characters.  Dean is the one who I repeatedly tried and failed to get into a game.  So, he never got a chance to flex his muscles like his fellow vampires.  Maybe it was for the best because I found that I can’t really do the nobleman concept that well.  I can’t play arrogant for too long before I begin to get bored or start apologizing enough that the facade is broken.  Dean ended up staying in my character folder, which disappeared way back in 2005/2006.  That’s a pain that I will never live down because Luke Callindor, Clyde, Sin, and Darwin Slepsnor were in there.  I’m getting off topic.

When I decided to first make a vampire series, Dean Pendragon kept his full name and ended up starting as the main villain.  This lasted for about two iterations before I put Xavier Tempest in the role.  Dean was moved to the position of loyal adviser and conniving diplomat.  He had absolutely no combat ability and was a fairly sniveling lackey whenever I tried to write him up.  That didn’t sit well with me and then his position was given to Kai Stavros.  Dean Pendragon was again left without a home until Jewelz was turned into the Vampire Queen.

I had her all alone in her story, which never really worked out.  She needed to have someone that she could boss around, get advice from, and possibly trust.  This time, I changed him to Dean Pendrac and he ended up going the distance here.  He wasn’t ambitious anymore because he served a woman who had big dreams.  This left him as an open book with only his nobility staying intact.  I came up with the idea of a rogue nobleman as I began writing.  This led to the idea of him being more about knowledge than wealth and conquering like the rest of the Vampire Council.  Connecting him to Xavier gave him more of a history as well, but it also flushed the Lord of Nyte out a bit more.  It was nice to see Dean finally get a purpose and not get tossed back into the trash bin.

That’s really it for him because a lot of Dean’s history and secrets are part of War of Nytefall: Rivalry‘s story.  Give it a look.

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