Rayne: Raised Among the Monsters

Deedlit from Lodoss War

I really haven’t gone into any of the supporting cast of Quest of the Brokenhearted, so now feels like the time.  There really wasn’t much outside of the champions, Kira Grasdon, and the Shadow Earl.  A few characters turned up to show more personality than I expected, but there isn’t much to say about them.  It’s really only 4 characters who fill out the detailed cast, which is a little strange for this book.  Since I wanted to focus mostly on Kira, I didn’t need a big group and each one was designed to have an effect on the hero’s journey.  Well . . . There was one who was going to be a standout.

Rayne

This is the young elf who is assigned to Kira as an attendant and ‘smells good’ to the monsters of Lacarsis.  Now, an elf isn’t a monster, so she has an interesting backstory that explains her personality.  Her parents stumbled into the city when she was an infant and quickly gave her up in exchange for their lives, which were promptly taken because of their cowardice.  The Shadow Earl had his people raise Rayne, so she’s an elf who grew up among monsters.  She knows nothing of the outside world and is quick to offer herself up for punishments.  It’s her relationship with Kira that causes the most amount of growth for both characters.  Both are damaged in different ways, but they receive some healing from their partnership.

Here’s the funny thing: Rayne has actually been around longer than Kira Grasdon.  Back in college, I ran a Dungeons & Dragons game where a player was Rayne.  This was an older version that was on an adventure, so Quest of the Brokenhearted is going to be giving her an origin.  Part of this is because there’s always been a secret connection between Rayne and the champions even though she wasn’t active until long after their adventures finished.  Not going to say what, but she is going to become a major player in Windemere’s Age of Heroes.  Probably easy to figure that out since I’ve made it known that my old D&D game is going to be another series in the future.

That isn’t to say working with Rayne was early.  In the game, she was an Elven thief with amnesia and a fear of ice that she couldn’t understand.  It was the player’s first character, so we worked on creating an origin as we went.  Sadly, it was one that I couldn’t use in the books because of how I designed Windemere.  That’s what made me start figuring out a way to give her a background and I kept her at hand in case something came up.  It didn’t work out for a few years since I was always thinking she would have to take the lead, but that routinely failed.  Part of her big adventure was gaining the strength to stand on her own legs and be able to fight alongside the greater heroes of Windemere.  I couldn’t have her start that way, so an origin came to mind.  That’s when I looked at what she was going to become and spent a week brainstorming.  To be fair, I was working the return desk at a Home Depot at the time and a mental break from the brutality was appreciated.

My decision came around the third attempt to outline Quest of the Brokenhearted where I added Rayne in as a friend of Kira.  She just turned up in one version and then was adopted as a ward when the story was Kira being a vigilante.  That didn’t work out and I even made them lovers at one point to see if that got the characters anywhere.  Obviously, it didn’t and I nearly cut Rayne entirely until I streamlined the concept.  She became the awkward servant with no knowledge of the outside world and that struck me as an incredible way to start this character off.  I plan on her making an appearance in another series as well to help move her into position for her big series, which makes Rayne fairly unique in Windemere.  She’ll be the only character to play a big role in four stories/series instead of having one big one and then various cameos.

As it stand right now, I’m not 100% certain where her growth will go.  Normally, I would tell a funny story from the game version of the character, but that might reveal too much about the future.  I do have an explanation for Rayne’s pet though, which is a gelatinous swine called a Gooie Pig.  The player started her own game in her own world, which included a creature named a Guey Pig.  I don’t remember the spelling, but it was pronounced Gweh.  Not knowing this, I called it a Gooie Pig and she made the mistake of reacting rather dramatically to my error.  Of course, I had to do it a few more times just to be a pain.  I don’t even know what the thing looked like or did because I don’t think we ran into it.  All I pictured was a very slimy pig and I had to put that into the story once I put Rayne in Lacarsis.  Honestly, I’m kind of sad I made it a unique creature because I’d love to have it show up more often for comedy.

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Opening the Floor: Future Teasers and October

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As I said yesterday, today is my son’s birthday party, which means I’m not going to be around until the late afternoon.  Well, what’s left of me will be back and we’ll see where things go from there.  I do have a few things that I wanted to figure out by presenting them to the blog.  Yeah, the summer isn’t a great time to do this since there isn’t much activity, but it’ll be a first step.

Teaser Tuesday

This coming Tuesday will be the last day for the Quest of the Brokenhearted 99 cent sale and that makes me wonder if I should do any more teasers for it.  I would have about 5 weeks before the release of War of Nytefall: Lost to do teasers for that book.  That’s a difficult one because that will reveal stuff about War of Nytefall: Loyalty, but that might be inevitable.  I have to promote the new book and that means showing who chose which side in the civil war.  I could do teasers from the first book or even grab one from a Legends of Windemere volume.  So, I was wondering what people think.  Stick to the published works or start hyping the upcoming new release?

October

With Raven’s Wrath written and scheduled, I need to figure out what else to do for that month.  I always do more than the story since it leads up to Halloween and it won’t be long after War of Nytefall: Lost debuts.  I’ve come up with the following ideas:

  1. Monster Maker either the traditional way or have Lost host it.
  2. Run a poll next weekend with War of Nytefall characters to see if people would want an interactive interview.  These are very hit and miss because it depends entirely on audience interactions.  Unless I make another post for people to leave questions.
  3. Open some days for guest authors to promote horror books.  I don’t know many horror authors, so I don’t know how viable this one is.  Definitely need to have a number prior to agreeing to this one.
  4. All three with Interview on Monday, Guest Post on Wednesday, and Monster Maker on Friday.
  5. Something else entirely that people might want to see on this blog.  I’ve done a lot over the years, so maybe there’s an old type of post that would work for Halloween and promoting the new book.

So, that’s what I’m hoping to get some answers for.  I’m seeing flaws and risks with all of this, which is why I can’t wrap my head around it.  Anyway, I’ll get back to comments as soon as I can.  Probably won’t be for a while, but thanks in advance.

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Smooth Sailing . . . What Do You Mean We Lost the Engine?

The week started out so well.  I finished writing Raven’s Wrath and scheduled it for October, which means I’m only doing editing and idea tinkering for the rest of the summer.  That’s if I get around to it though because my son finished camp this week, so he’s home all day.  He got his second blue stripe in martial arts and they said he can go up a level in gymnastics when we sign him up in the Fall.  A lot of progress there and he’s getting better at multiplication and division, which is something that we were having a lot of trouble with a month ago.

I’m trying to delay that ‘bad news’ slide here, so I’m trying to think of all the good stuff that happened.  They’re doing a fun ‘Young Scientist’ series at the children’s museum, so we went to their second program.  The first was creating a compost box with worms, which hasn’t been going well.  We’re trying to keep them alive, but they’re having a really hard time with the humidity and mold growing over the food.  The instructions didn’t give us any ideas with the second issue.  At least the project this week is just a build and hang around the yard thing.  It’s a place for hive-less bees to lay their eggs, which is really a bunch of bamboo strapped together.  Fingers crossed that this one will work.  There are two more sessions, which are a cow eye dissection (I’m guessing computer instead of handing kids a scalpel) and a owl pellet dissection.  The little guy wants to go to both, which is fine by me.

We’ll end on a good note about the future, so let me get to the other stuff.  Time to add humor:

  • The eczema on my shins started growing, but I got to a dermatologist right away.  It’s probably been affected by  stress and humidity.  Joy!
  • To be safe, they did a skin biopsy.  Now, I have two ugly stitches on my shin and a vacation coming up.  Joyous of joys!  Plus side here, I didn’t feel a damn thing after the numbing shot.  Probably could have stabbed me . . . Well, they kind of did, but it was more of a coring.  It is so strange seeing that be done along with stitches, know you should feel something, and not feel anything.  I go back in two weeks to get the stitches out, learn the results, and figure out what to do.
  • I got my permanent crown in and it took maybe 10 minutes at most.  My ride disappeared during this point, but only because he thought I would be in for 15 minutes.  Means the root canal saga is over . . . and replaced by the issue of my sleep apnea mouthpiece no longer fitting.  I get an adjustment in two weeks, which means I can’t use it until then.  Honestly, I saw this coming, but it’s still a little annoying.
  • Why did I need a ride?  On the way to my second anxiety therapy session and on the same day as the biopsy, my check engine light went off.  I dropped the car off the next day, but the mechanic was packed and couldn’t get to it until Friday.  So, I had to get a ride.  Plus side here is that they said it was a lean code, which they cleared.  I drive around and wait to see if the light comes back.  Then I bring it back.  No charge, which is a nice change of pace from things.

Maybe that wasn’t as comical as I’d hoped, but it gets the mess out of the way.  Today is my son’s 9th birthday, so we’re celebrating a little because tomorrow is the party.  Just going to unleash him and his friends on a spray park then get pizza brought in.  Here’s where more insanity turns up:  This party is much bigger than we expected.  It went from 5 pizza estimate to an 8 pizza set up and now it’s a 10 pizza finale.  I’m one step away from imitating Daffy Duck when he loses his mind and we haven’t even reached the event.  If there’s one day this month that I’m going to end with a drink, it’ll be that one.  I expect there to be fun for the kids and hard work for me, but it’ll be worth it as long as the little guy is happy.  He’s already had fun helping me make the favors, helping mommy make his sign, and telling the pizzeria that he can eat 4 slices in one sitting.  They got a good laugh at me immediately saying “You share your birthday pizza because you need room for cake.”

Next weekend is going to be a quiet one because it’s a long overdue vacation for me.  I will still be handling tweets and schedule stuff for the blog, but I will mostly be active in the early morning and at night.  The laptop might be coming with me in case the kid wants to watch some Battlebots before bed.  I’m still deciding on if I want to do a goal post or just hang a sign that I’m out for the day.  Probably do a small one and then try to figure out what to leave up on Sunday.  Tomorrow is about October posts and Teaser Tuesdays, so maybe I’ll make the poll if enough people like the connected idea.  I don’t mind too much since summer has been fairly slow and the most active posts lately have been my Anxiety Journal.  Wow, this post is getting big.  Let’s wrap this up.

Goals of the week:

  1. Son’s birthday party.
  2. Build Lego sets.
  3. If any money or gift cards gained then go to toy stores.
  4. Build more Lego sets.
  5. Pack and prepare for the trip.
  6. Build more Lego sets.
  7. Possibly start editing Derailing Bedlam
  8. Maybe tinker with the superhero stuff.
  9. Put Quest of the Brokenhearted up to $2.99 on Wednesday.  Only a few days left for the sale.
  10. Schedule a few posts for next week to take the edge off after vacation.

Final note on this hefty post, I do feel a little sad about writing the final adventure for Dawn Addison.  This is the ‘monster’ for The Raven Series and she’s now being filed in the same ‘complete’ folder as Legends of Windemere.  Unlike the champions, she probably won’t be making any cameos since she was in her own pocket world.  So, October will be a final good-bye for her.  Kind of sad even though she was only on the blog and didn’t get as much love as my other ideas.

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Designing a Fighting Style for Your Character

Goku

Last year, I wrote a trio of posts that gave tips on three categories of fighting styles.  This was just a general overview of Strength, Agility/Speed, and Counters/Thinkers, which most styles can be fit into.  Of course, this is boiling things down to their essence and ignoring the nuance.  In Quest of the Brokenhearted, Kira is definitely a fighter who depends primarily on Agility and Speed.  Yet, she will repeatedly use tactics that depend on brute force and aggression, which leans towards Strength.  Due to the tricks in the battles, she also needs to Think a lot.  So, it is probably better to say that every character has different levels in these three fields with one being primarily and the others being secondary.

Creating a fighting style for your characters can be difficult because of this issue.  If you make them solely one category then they can become two-dimensional and have no adaptability.  A character built entirely on strength can be defeated by a more well-rounded opponent as well as a full thinker.  You can get away with give them a primal instinct that helps them avoid traps, but this still falls into that third category.  Again, we’re looking at nuance here and that means layers.

Since there are so many ways to go with a character, I’m going to step away from the long-winded explanation and doing something else.  When I make my characters, I ask myself a variety of questions.  Not always intentionally or clearly, but my mind goes to certain aspects when deciding on fighting style.  So, I’m going to share and maybe this will help people out.

  1. Is the character going to be a combat one?
  2. Do they have any experience with fighting?
  3. What is their weapon?
  4. What is their body type and state of physical health?
  5. What is their personality like?  Aggressive or passive?  Arrogant or team player?
  6. Do they wear armor?
  7. Are they willing to kill?
  8. How easily do they deal with pain?
  9. What are the chances of them losing their temper?
  10. Are they observant enough to figure out patterns while on the move or are they a little dense when fighting?
  11. Is there a history of warriors in their family?
  12. Are their goals in combat typically to survive, help others, claim victory, get loot, or fun?

The list can keep going and changes depending on the characters.  For example, I would go further with questions of family history with Luke Callindor and focus a lot on level of restraint with Clyde.  This actually makes #5 a very important question that can lead to others.  In fact, it probably should be #1 in terms of priority.

So, are there any questions you consider with action characters?

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The 2018 Author Interview Series Featuring Dr. Rich Meyrick

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Don Massenzio This week’s author interview features Dr. Rich Meyrick. Rich is from the UK but now lives in Canada where he spends his days writing books and posting on his blog. On a side note, though the initial response … Continue reading →

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Quest of the Brokenhearted, on #LisaBurtonRadio

coldhandboyack's avatarEntertaining Stories

Lisa Burton

Welcome all you disillusioned, disenfranchised, and faithless warriors. If you’ve ever suffered loss, you may be able to relate to my special guest, Kira Grasdon. “Welcome to the show, Kira.”

“Thank you for having me. It’s kind of surreal being here after hearing so much about the experience.”

“My bio says you were a successful business woman. What can you tell us about the Grasdon Merchant House?”

“To be fair, I wasn’t as successful as people think. My father built up the family business and made it an international trading power. We dealt in goods from every continent, which not many merchants could claim. My brothers and I were the successors, but I was the only one left after we were targeted by my fiancée’s enemies. That left me in charge and I didn’t do half bad considering everything else. Being trained as a warrior and more traveled than most…

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7 Tips to Writing Battles: Let The Owies Begin!

Bruce Lee in Fist of Fury

One thing that Quest of the Brokenhearted did is push my limits on writing fight scenes.  Many people thinking writing an action scene is easy because you just have to put in ‘fighting stuff’.  This includes punches, kicks, soliloquies, gloating, guns, swords, and whatever you can consider as basic combat stuff.  If only it was really like this because a flat and lame action scene can really do some damage.  Imagine a great warrior who has battles that last no longer than a paragraph.  Really doesn’t make much sense unless his until purpose is to find a real battle, but that can get boring after awhile.  Even ‘One Punch Man’ (which has that plot) makes sure to put in exciting battles to keep the audience interested.  So, what are some things to consider to up your action game?

  1. Banter should come second to the actual combat.  You see it a lot in non-visual stories where there’s more talking than action.  It creates the sense that the characters are standing there shouting insults instead of fighting.  A way to avoid this is by writing the dialogue in a way that routinely shows it’s being said while fighting.  You can even have them talk about actions they’re taking to get a little of both worlds. For example:  “Is that the best you got?” Clyde asks with a grin. He yawns while repeatedly smacking the paladin’s thrusts to the side and holding his ground. “This is pathetic. I’m really just embarrassed to be wasting my time. You don’t need that other arm, do you?  Thanks.”
  2. The flow of a battle is very important.  If it feels clunky and jerky then you’ll lose the audience’s attention.  This can happen if you do a lot of pauses or every move comes off the same, which could be considered padding.  Only so many times you can say a warrior stabs and gets blocked.  A better way to do this is create some choreography and have the moves flow into each other.  This can be done through reactions.  Every action has a response.  Blocks turn into counters, warriors retreat for better leverage, mistakes force a flurry of movement, an injury weakens a warrior, and the list keeps going.  The point is that you need to have a sensible reaction from the one being attacked.  How can you figure this out?
  3. Like anything else, you can up your action scene game by doing research.  This is fairly easy here because YouTube and streaming services exist.  Hunt down movies and shows that are known for their action scenes.  They can even include superhuman abilities like DBZ because you’re studying the form of the scene instead of the full reality.  Watch for the action/reaction, get a sense of how the human body moves to deliver attacks, and search for ways that tension is created.  Doesn’t hurt to look up basic anatomy stuff too to figure out what a person can live through.
  4. One great way to create tension is the back-and-forth.  While most readers will assume the good guy wins, you can still have a fight where the momentum switches.  The villain can be rallying back after a bad start and then the hero pulls out a crazy stunt to regain the upper hand.  Both combatants should receive blows even if they’re nothing more than scratches and bruises.  This is to avoid a one-sided fight where the finale is never in question.  You can still do these if your goal is to show how powerful a hero or villain is, but it doesn’t do much for tension and the plot.
  5. Use the environment to enhance the battle.  This depends a lot on the setting, but think about if anything will be a factor.  Desert sands are hard to move through and the region may be too hot for armor. Forests have trees that restrict wide movements while allowing for agile characters to get out of reach.  Caves can remove the sense of sight from combatants, rain creates mud, and cities have more innocent bystanders.  The list keeps going and you just have to remember the battle is typically not happening within a blank space.
  6. Rule for casters and other magical beings: AREA OF EFFECT!  Many spells hit an area instead of a single target.  So, factor this in if you have a caster hurling fireballs everywhere.
  7. Know when to stop the fight.  This isn’t as easy as one would think because you need to feel it more than think it.  Sounds strange, but if you abruptly decide to end an extended action scene then it could be a little too jarring.  Now, it could work for shock value if you set things up appropriately.  On the other end of the spectrum, you don’t want the fight to go on for too long.  You can extend it with functional breaks like them separating to catch their breath or one making a tactical retreat in order to think of a plan.  Combining a chase scene with a combat scene is entirely viable if you’re looking to increase the tension.  Still, you need to gauge when it’s time to end things and make it a smooth finale.  Beta readers can certainly help here too.
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This Week in Indie Publishing

Unknown's avatarDon Massenzio

The Authors Who Love Amazon

TSERING TOPGYAL / AP
For most of Prime Day, Amazon’s annual sales bonanza, an unfamiliar face topped the site’s Author Rank page: Mike Omer, a 39-year-old Israeli computer engineer and self-published author whose profile picture is a candid shot of a young, blond man in sunglasses sitting on grass. He was—and at the time of this writing, still is—ranked above J.K. Rowling (No.8), James Patterson (No. 9), and Stephen King (No. 10) in sales of all his books on Amazon.com. His most recent book is ranked tenth on Amazon Charts, which Amazon launched after The New York Times stopped issuing e-book rankings, and which measures sales of individual books on Amazon. (The company does not disclose the metrics behind Author Rank, which is still in beta.)

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Interview with Author Charles Yallowitz

Thanks to Janice for having me on her blog. 🙂

jjspina's avatarJEMSBOOKS

Please welcome author Charles Yallowitz to Jemsbooks.Blog Segment, Author Interviews.

Thank you, Charles, for coming today. Please take it from here.

Charles Yallowitz

1. When did you know that you wanted to be an author?

I’ve always liked telling stories since I was a kid, but the author idea and passion came about in high school.  I was fifteen and had spent most of my life thinking I’d be a zoologist.  My queasiness around blood and total lack of ability with chemistry stopped that, so I was thinking about what I really loved to do.  I began reading ‘The Books of Lost Swords’ by Fred Saberhagen and I became obsessed with the idea of creating a world.  I couldn’t stop myself from designing creatures, characters, and outlining stories.  I still haven’t stopped even all these years later.

jjspina: That’s incredible, Charles. You were meant to be a storyteller. Your books…

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Teaser Tuesday: Hyde the Gruff Gremlin #99cents #fantasy

Cover Art by Sean Harrington

Not much of a set up here.  This is the introduction for Hyde who is a crafting gremlin that helps Kira Grasdon out.  Enjoy!

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