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In games, monsters are used to gain Experience Points and increase the level of the characters. Some are story central, but most are things you randomly run into when moving from Point A to Point B. It creates a vast ecosystem of creatures that people tend to get guilty pleasures from. Sadly, this isn’t something that you can really do in a book because random encounters break the flow
So, how do you include a variety of monsters or use them without making them come out of the left field? A few tips:
- Have monsters or creatures mentioned before they appear. If the reader knows that such things are known then it isn’t a shock if they show up. Almost like running into a squirrel or a wolf if mentioned enough.
- Summoning magic can allow for random creatures to be brought into a fight for either side. It’s a cheat and these things aren’t in the story for too long, but it’s acceptable if not done very often. For example, a summoned demon.
- Pets and mind control. Similar to summoning magic, this differs in that the monster is tamed and willingly obedient to its master. You can keep these monsters in a story for a lot longer than a summoned beast. For example, a pet dragon.
- If the heroes run into a wild monster while traveling, you have to give the confrontation purpose. An injury, poisoning, characters split up, or two feuding characters forced to work together to survive. These situations can be used to develop a character, but they need a purpose.
- Ancient ruins are great for strange, unique creatures that are never spoken of. Again, you need a reason to be there and you can’t be there for too long. If you can fit lost regions into the plot then you have a better chance. It’s all in planning and moderation with this one.
Now, you might be wondering what the purpose of monsters in fantasy is at this point. I’ll give you my personal take on it:
In a world of magic and knights, it isn’t fun to read about a regular bear getting slain. Such beasts are killed in our world, so there’s not ‘wow’ factor. Make it a chimera that can really fight back and put the fear of death into a character? Now you’re on to something. That’s it though. The idea of someone getting killed by a real animal isn’t far-fetched and is rather mundane. It isn’t fantasy where the unreal exists. You don’t fear for the well-trained warrior when he faces a wolf. You get nervous when that warrior is looking down the snout of a wyvern.
Personally, I think monsters should be created as part of the ecosystem. They exist in nature and not as the whim of an author. They have habits, territories, eating habits, physiology, and a history. The pointy ears of elves have vibrating crystals in them to increase their hearing. Griffins are used as transportation in Gaia. Trolls are highly territorial and you can only have 3 in one spot, but they have to be the same gender or they’ll fight. Welcome to Windemere, folks. Where every monster has a story and a purpose to the natural order. 😉