Governments of Windemere: Everthorne

Lake Town (Duh)

Lake Town (Duh)

This city may have been mentioned, but it doesn’t make an appearance until Book 8.  This means I should explain the Northern Sister City a bit.  Everthorne sits on the craggy northern coast of Ralian.  It is nestled in a swath of cleared ground between the Swamp of the Sun and the Ice Fields.  The swamp is home to various were-creatures and is perpetually warm and bright.  It even glows at night.  The Ice Fields are home to the mammoths and Ice Goblins who herd them.  To the south is a long region of hallucinogenic briars that take a day to traverse down a solitary path.  These surroundings make it difficult to visit Everthorne and trade is equally challenging.  So this is probably the poorest and weakest of the Sister Cities.

The reason Everthorne is included in Serab is because it is the only northern port.  They are maintained by the Duke and kept afloat, but there is only so much that can be done without them giving up all government control.  Even though the populace wishes for this to happen, the ruling party refuses.  They fear that another cataclysm will occur and leave them on their own, so removing their personal system would leave them susceptible to chaos.

The rulers of Everthorne are called the Pillars and they’re similar to the Grand Counselors of Gaia.  Each member is in charge of a certain area and may be a specialist.  There’s no way to be sure because the only known Pillar is the King who is more like a Lord, but refuses to change the title.  When these people meet, they wear billowing robes and masks to hide their identities.  Even their voices are disguised.  New Pillars are recruited by a mask appearing at the new person’s house with instructions.  Only the King knows that an immortal oracle lives under the castle and watches the future of the city.  That is why Everthorne will never truly fall.

The problem with this system is that the Pillars tend to fight for their own interests and rarely come to an agreement.  Laws that pass are usually done by setting up a meeting at the last minute to get some of the opposition to miss.  Not knowing who is a Pillar and who isn’t, this is a very risky maneuver and is not always successful.  In fact, it’s lead to some terrible laws that were immediately removed upon the next meeting.  To this end, the Pillars tend to be desperate and will jump at any chance to make progress for their city while retaining their anonymity.

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Plight of the Rhino – Springbok Publications

Small interview and a book sale? Great way to start the weekend.

jorobinson176's avatarFeed My Reads South Africa

One of my stories, Nkoninkoni, has the honour of appearing in an anthology created for the purpose of donating proceeds to Save the Rhino International.   Writers from around the world were invited to submit stories based on different animals.  My animal was the Wildebeest, and writing about that awesome creature was an absolutely wild trip for me.  Each story is beautifully illustrated by South African artist, Helmi, and the cover art created by talented UK artist Elaine McKenna.  With the anniversary of The Plight of the Rhino anthology upon us, I decided to interview the man who made it all happen.  Meet Conrad Brand.

Firstly, please share a little about yourself, and what you do in our writing world.

Hi Jo, thanks for your kind words and the opportunity to chat to you. I was born on the West Coast of South Africa and after meeting, my now wife…

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Governments of Windemere: Darkmill

City in Narnia

City in Narnia

This location has yet to be visited in the books, but it has been mentioned.  Ruled by Queen Ionia, Darkmill is a City of Magic and the Eastern Sister City.  By City of Magic, I mean it is created from the aura of its ruler.  A powerful caster uses his or her aura to create the city and it remains in existence as long as that person is alive.  Once they die, all of the buildings and other structures vanish until a new ruler claims the crown and builds a new city.  This typically has a new name too, so cartographers are not fans of this city system.

Darkmill isn’t really about the laws since those remain the same throughout the incarnations unless the new ruler changes a few things.  In fact, Darkmill tends to be the most independent of the Serabian cities.  Many people forget that it is even part of the kingdom since it has a Queen and tends to stay out of the main politics of the region.  The laws of Darkmill are kept in a magical tome that always survives the loss of a leader and has the name of the city inscribed on the cover.  The knowledge within is immediately revealed to the new ruler through the enchanted crown, so there is very little issue with the transition.

Now, you might be wondering why such a city is under the Serabian Kingdom instead of working on its own.  Well, that’s because of the nature of the city.  A new ruler is not always an automatic thing for Darkmill and there have been times where a year or two will pass before the appearance of a caster worthy of the crown.  Not every caster can do this since it takes a lot of power, so a system is in place to protect the citizens.  There are only 50,000 people in this big city because of the risk of losing your home.  To help these people, Darkmill has an agreement with Gods’ Voice and they have created a fund to house the homeless citizens around the kingdom.  This money is collected as part of the taxes from Darkmill and builds up over time.

For anyone wondering, there are ways to rebuild and alter the buildings created from the caster’s aura.  Natural products are used to make the changes and they are ‘absorbed’ into the aura section.  One could say that they bond and take some of the pressure off the ruling caster.  These parts vanish along with the original, which tends to leave only personal belongings.

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Just Beyond the Midweek Update!

Monster Hat!

Monster Hat!

I’m exhausted, but that’s what I get for pushing to get as much work done this week as I can.  I’ve been going at a grueling pace too.  I’m just going to list this:

  1. Easily within reach of finishing the first 5 chapters of Book 9 by the end of the week.  After that I’ll be writing one chapter section a day unless someone gives me an afternoon off.  This book has 21 chapters since it’s a game changer, big events are set up, a romance takes a turn, someone has a finale, and I delve into the past of someone that really needed it.

Okay that was really it since that’s the big goal.  Maybe I’ll grab the outline for Book 10 and rewrite it since I finally figured some arcs out.  Though I’m still wonder about the title of that one.  Deciding between ‘Tribe of the Snow Tiger’ and ‘Trials of the Exile’.  The one after that has issues too.  Anyway, I’ll be grabbing at minor projects for two weeks starting on Monday due to son being home and several outings.

Here’s a CURSE OF THE DARK WIND update:

 

  • Amazon Best Sellers Rank: #4,046 Paid in Kindle Store (See Top 100 Paid in Kindle Store)
    • #44 in Kindle Store > Kindle eBooks > Literature & Fiction > Action & Adventure > Fantasy
    • #82 in Kindle Store > Kindle eBooks > Science Fiction & Fantasy > Fantasy > Sword & Sorcery
    • #92 in Books > Literature & Fiction > Action & Adventure > Fantasy

Don’t ask about the others.  Just tells your friends about them.  😉

 

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Governments of Windemere: Gods’ Voice

Waterdeep from Forgotten Realms

Waterdeep from Forgotten Realms

The Central Sister City is where Duke Solomon, ruler of Serab, lives and makes the kingdom laws.  Again, this is a rather basic system with a ruler and his advisers.  I’ll get more into that later, but first an explanation of the Law Archives.

Gods’ Voice is one of the few cities that survived the Great Cataclysm and the only one to retain its rulership during the chaos of the following years.  That’s why it became the center of the Serabian Kingdom and has such an oddly shaped territory.  The chaotic regions that weren’t part of the jungles, plains, mountains, barbarian territory, and desert were absorbed.  They were placed under the former laws of Gods’ Voice and the residing Duke created his first council.  This resulted in a year long meeting to create new laws and revise the old ones.  Every region and species got a say, which is why you see such a mix in the cities.  You also have strange laws that stuck around for some reason such as ‘The Throne is responsible for any damage done to an administrative office by the forces of an enraged barbarian’.

As for the Duke and his advisers, they rule until their leader decides to retire.  When the Duke steps down and hands the throne to his successor, his closest advisers retire as well to make room for the next group.  There is a period of training their replacements to make sure they know where everything is and they are always on hand to help.  The idea is to always make room for the future and for a ruler to have those he/she has trusted for longer than they have ruled.  This may also stem from a few incidents in the past where retained advisers attempted to push former agendas that were no longer viable.

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Merry Christmas, Happy Holidays and Happy New Year!!! #Christmas #vacation #NewYear

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THE HEROES OF THE HIMALAYAS Book Blast & Giveaway

cherrymischievous's avatarCherry Mischievous


About the Books

Move over Percy Jackson. Find out what everybody is talking about!

Have you ever gotten hopelessly lost in a strange land?
Talked to an elephant?
Ridden a magic carpet?
Been jailed by an angry parrot?
And discovered that you have the power to change the world?

Zoe & Zak hadn’t either. But that was before their lives were turned upside down by a mysterious creature called the Ghost Leopard. Now, they find themselves attending a strange school high in the Himalayan foothills, where nothing is what it seems and anything is possible.

The Zoe & Zak Adventures contains the first three full books of the middle grade fantasy adventure series, where two semi-normal kids begin to live absolutely extraordinary lives.

In Book One, The Ghost Leopard, Zoe & Zak take their first trip to India where they learn that they’ve been chosen to protect a mythical creature…

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Curse of the Dark Wind Update! #fantasy #Amazon #Kindle #Top100

Cover art by Jason Pedersen

Cover art by Jason Pedersen

Was happy to see this:

 

  • Amazon Best Sellers Rank: #4,942 Paid in Kindle Store (See Top 100 Paid in Kindle Store)
    • #56 in Kindle Store > Kindle eBooks > Literature & Fiction > Action & Adventure > Fantasy
    • #95 in Kindle Store > Kindle eBooks > Science Fiction & Fantasy > Fantasy > Sword & Sorcery
    • #27 on Sword & Sorcery Hot New Release
    • #22 on Epic Fantasy Hot New Release
    • #8 on Fantasy Action New Release

Of course this can change at any moment, but it’s really nice to end 2014 on these notes.  Thank you to everyone who has purchased a copy and supported me in my continuing journey of authordom.

EDIT:  I really should stop making these posts.  The book drops at least 1,000 ranks every time I do this.

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Governments of Windemere: Hero’s Gate

Castle Araluen from Ranger's Apprentice

Castle Araluen from Ranger’s Apprentice

For being one of the major areas of events in Legends of Windemere, Hero’s Gate isn’t a Sister City.  It’s decently sized with a profitable port and farmlands, but it’s actually a fisherman/farmer village that grew over the years.  So it still has a simple Mayor and guards system.  One man makes the rules with the help of a council and is elected every two years.

This isn’t to say there isn’t anything special in Hero’s Gate.  The Paladin Council has influence over the city because it is a few days journey from Rodillen.  This gives them an outpost to keep an eye on the other town and there has been a high level of undead activity around the city ever since the Great Cataclysm.  Any laws and influence that the Paladin Council has is restricted to those pertaining to defenses, undead, religious issues, and magic.  All other areas are off-limits to them because they are not a tax-funded organization.

That’s really it for Hero’s Gate and you’ll see that it really doesn’t come up.  A reason for this is because Legends of Windemere doesn’t really delve into the politics of the world.  I have a few future series that will examine the inner workings of certain groups like the Chaos Elves and the Dawn Fangs.  Yet, I’m rather content to leave the politics of the world in the background.  These systems may come into play if/when I need them, which is why I have them written down somewhere.  Maybe it’s because I’m tired of there always being a political story within other genres and I’m sick of the topic in general.  My stories are designed to be escapism and fun, so that’s probably why the nitty gritty of the world doesn’t get pulled in.

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Author Trophy Case Fun!

C.S. Boyack has set up an interesting challenge/game for writers of all kinds.  You create a ‘trophy case’ from your books with items found within the pages.  I already see a difficulty for me because there’s a lot I would take.  I’m going to try to stick with a simple list of one thing from each book:

  1. Beginning of a Hero–  This would have to be the scroll that the messenger gave Luke Callindor to get him into Hamilton Military Academy.  That little item may have started it all and it’s just sitting in one of Kevin Masterson’s cabinets.
  2. Prodigy of Rainbow Tower–  A lot happened here, so it’s hard to pick just one item.  I will have to go with a bottle that contains a fireball from Nyx and an acid energy blast from Trinity.  This is where their rivalry/relationship started and I’ve hit a very interesting point with it since then.
  3. Allure of the Gypsies–  The crystal star that Nyx gets, but I won’t say what it does due to spoilers.  I’ll take a second item from here and put Sari’s magic boots in the display.  I’m sure she’ll steal them back within a day or two.
  4. Family of the Tri-Rune–  Well I don’t think taxidermy would work on a Krypter, so I’m going to opt for a bottle of Ifrit Mead.
  5. The Compass Key–  I noticed that I’m not taking trophies that would alter the story, which is odd.  Anyway, I would take the Lich’s cloak from this story.  It really was the one where he got to shine again.
  6. Curse of the Dark Wind–  There are smell enhancing crystals that get used at one point, so I’d want a few of those.  Also a baby wooly tapir for my son.
  7. Sleeper of the Wildwood Fugue–  This is going to be rather dark, so there are very few clean things I can claim as a trophy.  You know, this is where I’d claim Luke’s sabers for the trophy case.
  8. Merchant of Nevra Coil–  A full set of champion action figures.
  9. The Mercenary Prince–  Wouldn’t you like to know?  😛

That was harder than I expected because there really is a ton of stuff I would take.  Each character has a signature weapon or item as well as all the monsters, locations, and magic items that appear.  I think I’d need a museum for all the stuff I’d claim.

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