Legends of Windemere Fantasy Bundle #1

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Sally’s Cafe and Bookstore – Book Reading and Interview – C.S. Boyack
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A Week of Rings, Dings, and Bings
Seriously, why was the phone ringing so much this week? Good thing I didn’t try to pick a day to crawl back into bed after the kid got on the bus. Wait, I did and it failed miserably, which might be why I’m a little crotchety this weekend. It’s a 3-day weekend too, so we’ll see what happens. Today is uneventful, birthday tomorrow, and maybe a family outing on Monday. Depends on the weather holding. Honestly, it just feels so draining to even think of doing stuff.
That’s why I’m considering bumming around next week and diving into the final edits of Books 14 and 15 during the first week in June. Next weekend is the 12 year anyway, so I’ve got to focus on getting tickets to Wonder Woman. Be nice to have energy for that, but I’ve been running on empty for a while. Every time I gather enough focus and energy, something happens to knock me back down. The phone rings to tear me from my thoughts, someone interrupts me for the same effect, or a mess turns up that I have to clean. Why can’t people just think and observe before taking action? That would make my life a little easier.
The big accomplishment was finishing the final edits on The Life & Times of Ichabod Brooks and getting some thumbs up on the blurbs. This cleared the week for me to unravel and reorganize the superhero stuff. It still feels weird taking them out of Windemere, but I guess they didn’t belong there anyway. Maybe I’ll use tomorrow to show what I’ve come up with and see if anybody has any thoughts on the whole thing. This is the last week where Sunday, Tuesday, and Thursday is free. The first 3 sections of Protecting Bedlam have been scheduled and I’m still nervous. Will people like it? Will people read it? Will it give the published books any traction? I got those ready this week too. Oh, and all the July posts that revolve around Ichabod, including a future call for questions for him.
Guess I should mention one problem that’s come up with all of my fiddling. There was a character who I teamed up with a Windemere secondary character, which created an interesting idea. The problem is that she really needs to go with the other superheroes, which means she takes all of her story pieces with her. This leaves the secondary who shows up in a few series with half a story. It was going to be an interesting upgrade to make this villain/ally/rival/sidekick the star of his own story. So, I have to sit down and figure out what to do because removing the whole thing means he gets blocked from the final battle of Windemere. Even worse, the story was put in the middle of a notebook, which has it’s last grouping of pages reserved for that final battle. I can’t fill it out until I know all the players. Keep making more headaches for myself, so maybe next week will help me clear this one a bit. I still have a bunch of characters who I can re-purpose for a new story to make everything work . . . maybe.
Have to admit that it does feel weird making this kind of progress. Been a while since I worked on this type of project with any focus. *phone rings* Guess I can’t even say the friggin’ word. There are still a few characters that aren’t jumping back. Clyde and the Dawn Fangs work too well and Mab’s presence in Legends of Windemere: The Mercenary Prince locks them in. The super spy is going to stick around because it might be interesting to have that type in a fantasy setting. Going to miss them though, but I’m going with my gut here. This does bring a few other series into question: Tome of the Fae, Zombie Girl (currently in Sin’s series), and Phi Beta (Might go off on its own thing) are a few. Really launched a missile into a few things. Yeah, I need next week for this one goal:
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Repair the damage!
Add-on: Dear god, it’s worse than I thought.
Posted in Goal Posts
Tagged Bedlam Series, distractions, goals, Ichabod Brooks, life, writing
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Powers of the Windemere Lands: Adorable Adventurers
Don’t let the title fool you. While some adventurers are adorable, very few of them should be trifled with. At the very least, remember to give them a treat before petting them on the head. Now, these characters can fall into all of the themes, but you tend to see them function predominantly on land. A sea adventure or flying castle might turn up, but these people do a lot of walking in Windemere. You can’t really pigeonhole them either considering they aren’t an organized group. So, how can they be considered the third power of land?
In Allure of the Gypsies, Duke Solomon and Luke Callindor have a slight ‘encounter’ that threatens to become heated. It doesn’t and leads to a conversation where the Duke says something that many leaders in Windemere believe. Adventurers have the ability to change history in ways that kings and queens could only dream of. There’s a lot of red tape and political thinking behind a ruler’s actions unless they decide to simply go charging at an enemy. This isn’t the case with adventurers who are the ones that see a problem and set about fixing it. Kingdoms have been altered due to the actions of adventurers, which isn’t always a good thing. Bards have a lot of stories that involve a hero who means well and fails.
Contrary to the name, Windemere adventurers don’t always travel. It is more of a term used for people that get involved in events and have no loyalty to a kingdom or career path. This is where they differ from a soldier who fights for country and a mercenary who fights for money. An adventurer may be motivated by those things, but most of them want one of two things. First, is the desire to do good by righting a wrong. This is your simplistic hero adventurer. Second, is a craving for adventure that tends to come with some desire for fame. They can be spurred into action by just about anything too. Every adventurer has their own story to tell and path to follow.
One has to remember that Windemere has a big destiny/free will system that is directed by Gabriel. Too much of one can create an imbalance and the world will do whatever it takes to fix things. Adventurers are the most common agents of destiny, free will, and system repair. Here are examples for each one:
- Destiny- The champions who have been chosen by the gods.
- Free Will- Ichabod Brooks who chooses his jobs without influence.
- System Repair- A future character that has risen to undo destiny getting more pull than free will.
All three of these types will have some level of impact on Windemere. This ranges from saving the entire world to rescuing a single person, which are all seen as important victories in the eyes of the adventurer. Of course, each one has a different idea of scale in terms of adventure. This isn’t an organized group like the armies and mercenaries. The closest thing to this are the monster hunters who are considered an offshoot of the mercenary lifestyle. So, the adventurers are hard to predict and both good and evil forces tend to keep an eye out for them. It isn’t uncommon for warlords, thieves, and necrocasters to maintain lists of anyone who might wander into their territory and start trouble. Needless to say, Ichabod Brooks tends to be in the top 3 even long after his retirement.
Posted in Legends of Windemere
Tagged adventure, adventuring, author, casters, epic fantasy, fantasy, high fantasy, Legends of Windemere, magic, sword & sorcery, warriors, Windemere, writing
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Sally’s Cafe and Bookstore – New on the Shelves – Rarity from the Hollow by Robert Eggleton
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Swift Six Character Interview – Travis
This gallery contains 3 photos.
Originally posted on Library of Erana:
#Graphicnovel #Horror Character Name: Travis Malone Which book/world do you live in?: Hell Bent Tell us about yourself: Well, I’m pretty damn hard to kill, for one thing. Also, I’m part-monkey. Both of those…
Silly Willie, on #LisaBurtonRadio
Welcome to this week’s edition of Lisa Burton Radio. The only show that interviews the characters from books you love. I’m your host, Lisa the robot girl, and today, my special guest is Cautious Craig, who recently took a vacation to Cape Town, South Africa. “Welcome to the show, Craig. You look so smart in your suit and tie but what is that funny noise and what are you sitting on?”
“Hi Lisa, thank you for having me over for a visit. I chose this tie myself. Dad said I shouldn’t get the one with aeroplanes all over it but I really like aeroplanes, especially after our holiday to Cape Town. Mom made me bring Willy with me for the interview. Willy is only three years old and he is very naughty and spoils everything. I am sitting on him and have my hand over his mouth so that he…
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Powers of the Windemere Lands: Menacing Mercenaries
First of all, I did go into details about the Mercenary Life back in December of 2015 HERE.
Yet, I can’t leave them out of this weekly topic because they are a big factor when it comes to big military encounters. Kingdoms, villages, armies, and individuals hire these people for jobs. The reason is because they can do more than a regular army. As much as they hate to admit it, mercenaries can skirt treaties and certain laws to put a quick end to hostilities. Many try not to get involved in deals that require unsavory actions, but the career has always had a soiled reputation. It takes a lot of work for a mercenary to become know as an honorable agent instead of a less subtle assassin or expendable goon.
There are two big mercenaries in the Legends of Windemere series. One is Delvin Cunningham who had an easier time establishing his reputation. This is because he was trained by a respected teacher and he took a risk in his mercenary career. While it was known that he could be tough and intimidating, Delvin never took jobs that harmed innocent people. He demonstrated that he had a conscience and would say no to orders even if it put him at odds with his team. After a while, his friends learned to trust his judgment because they would see their own reputations improve. Better jobs with a safer and higher exposure level came to them.
Now, Delvin would not be able to do this without the other mercenary who came before him. Selenia Hamilton began at a time where women were soldiers, but those that went mercenary tended to be thieves and casters. She grabbed the entire mercenary world by the face and dragged it into her vision. This is why they have a central town for communication, more respect as a profession, and an overall leadership in Ralian known playfully as the Mercenary Royal Family. These four mercenaries aren’t related, but they have earned the King, Queen, Prince, and Princess titles, which helps them with jobs. Selenia did this by starting with a small group and making an impact then amassing the biggest mercenary army history had seen to that point. Tzefira, the current Mercenary Queen, probably has her beat in numbers. These large armies are expensive to hire, but are seen as important factors in war because you don’t want your enemy to be the one to get them. On the plus side, there aren’t many mercenary armies out there. Five or six at most.
This unaffiliated faction certainly makes an impact, but they do lack one thing that the armies have. They need conflict to survive. Most mercenaries have no second job or government paycheck. If a mercenary takes on a guard position then they are made stationary, which makes it harder to find freelance work. They may do this in large cities, but it puts the other job at risk. So many become seasonal or find easy sources of money like thievery or underground fights. There’s also no easy retirement with most mercenaries either dying, retiring due to injury, or crossing a line that gets them put in jail. Selenia is an exception since she quit to start a school, but her reason for quitting was a major loss that haunts her to this day. So, there is a higher risk of mental trauma when you’re a mercenary.
In regards to the three ‘Powers of the Land’, I would put the mercenaries in the middle of the other two. They get involved with the armies of Windemere and possess a similar role when it comes to battles. Yet, they’re freelance and move about like the third force that will be mentioned on Friday. This is why a mercenary can easily move into one of the other two categories.




