Legends of Windemere Fantasy Bundle #1

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Sally’s Cafe and Bookstore – Book Reading and Interview with Dan Alatorre
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Heroes Need Villains: 13 Steps to Evil by Sacha Black is Now Available! #writing #bookboost
Your hero is not the most important character in your book. Your villain is.
Are you fed up of drowning in two-dimensional villains? Frustrated with creating clichés? And failing to get your reader to root for your villain?
In 13 Steps to Evil, you’ll discover:
- How to develop a villain’s mindset
- A step-by-step guide to creating your villain from the ground up
- Why getting to the core of a villain’s personality is essential to make them credible
- What pitfalls and clichés to avoid as well as the tropes your story needs
Finally, there is a comprehensive writing guide to help you create superbad villains. Whether you’re just starting out or are a seasoned writer, this book will help power up your bad guy and give them that extra edge.
These lessons will help you master and control your villainous minions, navigate and gain the perfect balance of good and evil, as well as strengthening your villain to give your story the tension and punch it needs.
If you like dark humour, learning through examples and want to create the best villains you can, then you’ll love Sacha Black’s guide to crafting superbad villains. Read 13 Steps to Evil today and start creating kick-ass villains.
Click Here and Up Your Villain Game!
***
HERE’S A SHORT EXCERPT
Why Writers Fudge Up Their Villains
Villains are like newborn infants. So much glorious potential. Until we writers get our grubby mitts on them and balls it up. With the careless flick of a pen, we can turn a finely sculpted baby villain into a cringe-worthy cliché because we didn’t make him bad enough, or we create something so heinously evil it’s unrealistic.
A villain might be a plot device, but he still needs a purpose and a goal, or he’s unworthy as an opponent for your hero (See STEP 3 for motives and goals).
While researching this book, writers told me all kinds of problems they encountered while creating their villains. From getting the dialogue right and avoiding clichés, to knowing how evil to make a villain, to how to reveal her motives without using blatant exposition.
Behind all these issues lie two basic barriers that are the Achilles in every writer’s villainous heel:
- Depending on the point of view (POV) the book’s written in, the villain is usually seen through the eyes of your hero.
A solitary POV gives you a page-limited amount of time to show your villain’s best, most authentic and devilishly evil side. Page-limited to the point it makes it eye-wateringly difficult to convey her backstory effectively without information dumping. You have to be better, clearer, more tactical and more concise with your words to create superbad villains.
- Writers are hero worshippers.
We love our heroes and protagonists more than our spouses. And as a result, we spend shameful amounts of time honing our protagonist’s muscular heroics into shape. But that relegates our villain (the plot-driving conflict-creator) to the corner of our book, complete with a nobody-loves-you-anyway hat. In other words, writers don’t pay enough attention to their villain.
Intrigued? Want to read more? For one week only, you can pick up 13 Steps for the special price of just £1.99. For more info and links, head over to Sacha’s blog. Happy villainous writing! Muahahaha….
Sacha Black Author Bio
Sacha Black has five obsessions; words, expensive shoes, conspiracy theories, self-improvement, and breaking the rules. She also has the mind of a perpetual sixteen-year-old, only with slightly less drama and slightly more bills.
Sacha writes books about people with magical powers and other books about the art of writing. She lives in Hertfordshire, England, with her wife and genius, giant of a son.
When she’s not writing, she can be found laughing inappropriately loud, blogging, sniffing musty old books, fangirling film and TV soundtracks, or thinking up new ways to break the rules.
Contact Information
Non-fiction Website: www.sachablack.co.uk
Fiction Website: www.sachablackbooks.com
Twitter: @sacha_Black
Facebook: Sacha Black author page
Pinterest: Pinterest profile
Instagram: Sacha Black profile
Goodreads non-fiction: Sacha Black profile
Goodreads fiction: Sacha de Black profile
Tumblr: Sacha Black profile
Google+: Sacha black profile
Linkedin: Linkedin Profile
Amazon Author Page
Posted in Guest Blogging, Spotlight
Tagged antagonists, author, bad guys, books, evil, new release, Sacha Black, sale, villains, writing
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Smorgasbord Book Promotion – Air your Reviews – Allison D. Reid and Nicholas C. Rossis
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Meet Guest Author Pamela S. Canepa…
Chris The Story Reading Ape's Blog
I’m Different and I Like it…But then again, aren’t we all?
I started writing when I was a kid. We moved to Florida from Virginia, and I wrote about some of the new, odd things I saw, like a lizard and palm trees. I seemed to have an imagination, too. At age eight, I wrote a story about finding a dinosaur in my uncle’s barn. He and everyone else in my family got quite a kick out of that. There was also a story about a talking horse that warned its owner about a man she was going to marry. I set up chapters, but never finished it.
Poetry was my outlet for venting through adolescence. I never showed most of those poems to anyone, until my friend asked to read one of my poems to her class as an assignment. She said it made one girl cry, and that’s…
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Powers of the Windemere Sky: Radical Riders
I figured I should discuss the Windemere ‘air forces’ since I touched on land and sea already. Pretty sure I have a bunch of people wanting me to get this whole thing over with, but I push for equality. That and these might not be very long. After all, there isn’t much up in the skies when it comes to combat and protection. The first category alone might not take much.
Now, the ‘Riders’ are warriors that use a flying mount. Griffin riders are the most common and are considered the special forces of Gaia. This puts them with the army since the soldiers have guard duties and patrols. Just so happens that they do a lot of that from among the clouds. Special gear is included with this career, which is better than the handful of other rider-types. There are some wild tribes that use rocs, wyverns, giant bats, and perytons for combat and traveling. Most of these animals are difficult because they lack the friendly nature of the griffins.
You might be wondering about Pegasus and Dragons too. Well, the first is a very rare animal that will only let certain people ride them. It seems each one has a different preference too. One Pegasus might only allow virgin girls on its back while another goes for veteran male warriors. This is determined by their nature since they are attracted by hearts and spirits that are similar to their own. Now, they might approach someone that is different, but they won’t give a ride. As for Dragons . . . anyone riding one of those has typically been chosen and is involved in a special circumstance. A dragon has to REALLY like you or consider you an equal or superior. This is in regards to constant riding because they will help with a ride if asked politely. (Note: I only mean Nature Dragons. Weapon Dragons will eat you no matter how nicely you ask for a ride.)
There will be griffin riders getting involved in events, but only if Gaia is part of the story. A downside to these types of characters is that they’re on territorial beasts. Very few riding animals wander outside of their comfort zone, which can be a city or a specific mountain range. You need to give them a reason and they don’t care about adventure like their two-legged counterparts. Perhaps the easiest way to have a flying mount that will travel with you is to raise one from birth and not let it interact with others of its species. This will make it think you’re it’s family and negate some of the learned instincts. It’s also a horrible thing to do to an animal. If the baby was orphaned and you can’t find others then okay, but never do this for your own purposes.
A final tidbit on the flying forces. Many tend to be at a disadvantage when it comes to navies. They can handle armies, but once a battle goes out to sea, most winged animals tend to get nervous. As mentioned in The Compass Key, griffins have learned that they can get tangled in the rigging of a ship. The ropes can then break and they’ll fall into the water where they drown. Wet wings also make it difficult to get back in the air, which leaves them vulnerable to sharks, the tide, and enemy fire. This is why they try to stay away from even a docked ship, which means the rider has to be able to fight from afar if the battle goes away from the shore.
Posted in Legends of Windemere
Tagged air, dragons, epic fantasy, fantasy, griffins, high fantasy, Legends of Windemere, pegasus, riders, riding monsters, sword & sorcery, Windemere
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Swift Six Character Interview – Spencer
#Swiftsix #graphicnovel
Name: Spencer Abbot
Tell us about yourself: (Name, race/species, etc.) Hello, there. My name is Dr. Spencer Abbot, and I (unlike most of the family I’ve married into) am mostly human. The only part of me that is not 100% natural is my lower left leg.
I’m an adventurer – why should I recruit you to accompany me? Never know when you’ll need a medic on some sort of adventure. Also, I’ve been learning magic lately, and it’s been going well. So, a mage might also be useful.
Tell us about your companions? How do they see you? Starting with Travis, he seems to see me as a tall twig that walks and needs protection. I love the guy, but he has an even worse track record than I do in terms of staying out of trouble. Next is my wife. I’m sure she loves me, but I…
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A Perfect 10 with Ed Duncan
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Don Massenzio This week’s edition of A Perfect 10 features author Ed Duncan. He does a great job of handling the usual 10 questions. If you want to check out past interviews, you can find them in the following links: … Continue reading
Return of Super Earth

Well, it took a while to unravel all of the stories, but I think I got it. Had to drop the one story that highlighted a supporting character since I realized he didn’t have the personality to cover his own tale. Duets and supporting cast work for Borgard, but he just doesn’t flow right as the focus. He shows up in enough tales to make an impact and earn a spot in the finale anyway.
That part aside, I’ve moved 12 of my 43 story ideas (42 if you don’t count Dawn Addison) to Super Earth. 5 are in their own worlds like Bedlam and Dawn, so that leaves 26 Windemere tales. 14 of those are one-shots/short story collections and the rest are series of various lengths. Legends of Windemere still takes the top spot with 15 volumes and the only ones that might come close are Sin and Clyde with their 9-10 volumes. Sin has it a bit easier since I’ll have to pause his series whenever I hit a point where another one has to go to explain the world changes. His books each have contained tales with a faint meta-plot and it spans a few years, so Elysium and Ruins of the Zodiac Gods have to go either in the middle of his tales or alongside. Just look at the quote and you’ll get an idea of the chaos in my head.
Anyway, this isn’t about Windemere . . . Well, it wasn’t supposed to. Guess the last 200+ words say otherwise. This is to show the split for Super Earth, which didn’t take as many stories away as I expected. Clyde and the Dawn Fangs couldn’t go back since Mab is in The Mercenary Prince. I’m leaving the super spy in Windemere because that type of character might benefit more from being in a non-standard spy setting. So, here we go with the division:
- ‘Phoenix‘- This is the core series of 6 books/story collections that shows the heroes being awoken and getting used to being back in action. They were put to sleep when the half-demon went berserk and nearly wiped out humanity, so him being back as a hero is a fun plot point. He went mad when a villain killed his son. The books are divided as their Awakening, the villains returning, new heroes appearing, monsters appearing out of nowhere, a big enemy from space that they have been preparing for, and then a final book in the aftermath of that one to close up all of the Super Earth stories. Thinking of having ‘Phoenix’ in each title too.
- Savior– This is my street level hero who stumbles onto a suit and tries to clean up a city of villains. He has 5 books/collections and he goes through a big evolution. I’d like to explain more, but that might be spoiler territory. All I can say is that Savior eventually becomes a symbol more than a hero, which changes his dynamic.
- Jack– Not sure how to explain him. He’s an unstoppable fighter with a love of ice cream or soda or something sweet. Haven’t decided. Nobody knows about his past, but he stumbles into a bodyguard career. This rolls out of control for a trilogy where he tries his best to not to kill anybody. Jack is based around the Kenshin and Vash hero type that is very powerful, but refuses to take a life.
- Child of the Hunt– That space bounty hunter who I could never fit into Windemere. She currently has 5 stories, but I might give her a 6th that involves Earth. For the most part, she stays in deep space and wouldn’t be joining the other heroes until that final ‘Phoenix’ book.
- Protectors– They were the X-Men type, but now I’m not sure what they are. This is a single book that shows a bunch of superhumans who have been gathered to protect a psychic child. It involves a villain who wants her as a vessel and you learn that there is more to these people and their connections than you realize. I might make this one a trilogy or longer series since it used to have a lot more stories. Gave it 1 right now because I expected there to be more series in this one.
- Starlets– Another one-shot that involves a girl who has 6 alien warrior princesses in her head. She transforms into them to fight monsters while they try to find a way to regain their bodies. This was always a fun, silly one that I need to check my notes on.
- Sutyra– An awakened half-demon, but you don’t want to know what the other half is. She is out to have fun and enjoy life with her pet human in tow. Too bad her waking up is an omen for the demonic and angelic forces of Earth. Another one-shot, but I do really want to write this character. She’s definitely one of my more confident characters.
- Gearhead Princess– I’m on the fence about this one. Originally, this story was an origin for her, but now she’s in ‘Phoenix’. Still, I always felt that she needed her own book to handle some personal issues. Her whole thing is being a mechanical genius who was raised on another planet by sentient computers. So, she uses a special gun, a battle suit, a high tech motorcycle, and a giant robot. A lot of toys can come into play with this one, which I look forward to using.
- Zombie Girl– This one forced me to rewrite a Sin ally, but having necromancers and zombies in a hidden society on Earth was too much fun to pass up. Zombie Girl herself will still be in the same mess with her being a prodigy necromancer turned into a zombie by a cursed object. I’ll streamline this to a single book since many of her stories were drawn out unnecessarily.
- Lords of Hyperscape– Not really a superhero story since it involves a video game system that puts the players’ minds in the game. Originally, I was going to have them trapped, but .hack//sign and Sword Art Online did that. So, I ‘m thinking of doing the ‘rag tag’ team of misfits who are out to claim the championship. It’ll be hard to do in one book since the game works with a central hub and then you have characters for each of the genre worlds. Might not be necessary to go into details with their avatars though.
- Coven of the Gray– Witches! Maybe . . . This was something I came up with after watching Hellboy. It’s a group that focuses on the mystical side of Earth and the new guy in charge has no idea what’s going on. He has help from three witches, a seer, a ghost, and a zombie-like creature. I’m not sure what the plot for this collection will be unless I stick to ‘him getting used to his new role’. That might be all I need for this.
- N.N. W.– This stands for ‘Ninja Never Wins’ and it’s a series that mocked fighting games, but was always fun to think about. I’d pick fighters out of a hat to set up the brackets and roll dice to see who wins. This way, I’d never know who was the winner until I reached the end. There might still be 6 books to this comedy series with each tournament having different rules like normal, pendants to capture, lethal, women only, duos, and world championship. For anyone wondering about how it could keep going after lethal, it’s called cloning. There was going to be a lot of ridiculousness in this one. Only problem is that I have no idea where the fighter list I had has gone to, so I’ll have to do some digging.
That’s really it for Super Earth. Sorry about the long post. I’m still thinking about moving Tome of the Fae here. They work in Windemere, but maybe they’ll work better as a one shot that focuses on the fairies of Central Park, New York. Guess it’s a good thing I’ll be thinking this week.
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