Don’t let the title fool you. While some adventurers are adorable, very few of them should be trifled with. At the very least, remember to give them a treat before petting them on the head. Now, these characters can fall into all of the themes, but you tend to see them function predominantly on land. A sea adventure or flying castle might turn up, but these people do a lot of walking in Windemere. You can’t really pigeonhole them either considering they aren’t an organized group. So, how can they be considered the third power of land?
In Allure of the Gypsies, Duke Solomon and Luke Callindor have a slight ‘encounter’ that threatens to become heated. It doesn’t and leads to a conversation where the Duke says something that many leaders in Windemere believe. Adventurers have the ability to change history in ways that kings and queens could only dream of. There’s a lot of red tape and political thinking behind a ruler’s actions unless they decide to simply go charging at an enemy. This isn’t the case with adventurers who are the ones that see a problem and set about fixing it. Kingdoms have been altered due to the actions of adventurers, which isn’t always a good thing. Bards have a lot of stories that involve a hero who means well and fails.
Contrary to the name, Windemere adventurers don’t always travel. It is more of a term used for people that get involved in events and have no loyalty to a kingdom or career path. This is where they differ from a soldier who fights for country and a mercenary who fights for money. An adventurer may be motivated by those things, but most of them want one of two things. First, is the desire to do good by righting a wrong. This is your simplistic hero adventurer. Second, is a craving for adventure that tends to come with some desire for fame. They can be spurred into action by just about anything too. Every adventurer has their own story to tell and path to follow.
One has to remember that Windemere has a big destiny/free will system that is directed by Gabriel. Too much of one can create an imbalance and the world will do whatever it takes to fix things. Adventurers are the most common agents of destiny, free will, and system repair. Here are examples for each one:
- Destiny- The champions who have been chosen by the gods.
- Free Will- Ichabod Brooks who chooses his jobs without influence.
- System Repair- A future character that has risen to undo destiny getting more pull than free will.
All three of these types will have some level of impact on Windemere. This ranges from saving the entire world to rescuing a single person, which are all seen as important victories in the eyes of the adventurer. Of course, each one has a different idea of scale in terms of adventure. This isn’t an organized group like the armies and mercenaries. The closest thing to this are the monster hunters who are considered an offshoot of the mercenary lifestyle. So, the adventurers are hard to predict and both good and evil forces tend to keep an eye out for them. It isn’t uncommon for warlords, thieves, and necrocasters to maintain lists of anyone who might wander into their territory and start trouble. Needless to say, Ichabod Brooks tends to be in the top 3 even long after his retirement.