Tag Archives: flying machines

Powers of the Windemere Sky: Fantastic Fliers

This is a fairly new force on Windemere and one that hasn’t really set itself up as a military factor.  In The Merchant of Nevra Coil, the champions go to the gnomish capital that has recently been turned into a flying … Continue reading

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The Lifting Lab: Airships to Order

Welcome to . . . what do you mean this is unprecedented?  Look, I’m really busy here since airships are a new technology.  Half of what we make even lasts a month before crashing, bursting into flames, or not working. … Continue reading

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Merchant of Nevra Coil News!

No, it’s not about to come out.  We’ve had a few production oopsies and the debut is still in limbo, but progress has been made.  To prove it, I’m going to post part of the sketch from before and part … Continue reading

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