Help a robot girl out

Authors needed! Free promo!

coldhandboyack's avatarEntertaining Stories

Lisa Burton Radio exists to help authors promote their books to a new audience. This spot has worked well for over a year now, but we need guests to keep it going. Here is a little data about how it works, and some past posts to browse to see what you’re getting into.

Tell your friends, maybe one of them needs a place to post.

Drop me a line at coldhand (dot) boyack (at) gmail (dot) com. Let Lisa promote your books for you.

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New Book Release: “The Magician’s Curse,” by Linda G. Hill

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7 Tips to Making a Fictional Sport: Mouth Guard Not Included

Last year, I made a post about various sports and activities that can be done around Windemere.  From what I can tell, I never went into any advice or tips or comedy about how to design fictional sports.  One reason is because I don’t really know what I’m doing here.  Another is that nobody asked.  The third is that I didn’t consider it until now when I was looking for a post idea.  So, here we go!

(Side Note:  My first time uploading a video clip that isn’t from YouTube.  Got it off Vimeo and there was a download option.  Watch this backfire.)

  1. It helps to base it off something real.  This can be a professional sport like baseball or a game like tag.  Others take an even easier path by taking a real activity and adding tons of extras too it.  For example, take racing and put in weapons, obstacles, and death to create Deathrace.  This method happens a lot more than people realize.
  2. Make a clear set of rules that is explained when the characters first watch or play the game.  This has to include scoring, techniques, defense, penalties, equipment, and maybe a little history.  Once all of that is done, you demonstrate how the heroes can get around the rules without actually cheating.  If not that then a bunch of ‘bad guys’ openly cheat without getting caught and the heroes manage to win by sticking to the rules, which makes very little sense when you say it out loud.
  3. Never forget that tension is important even in sports.  A way to accomplish this is creating a system that has back and forth.  Sudden Death rounds being the only way to play can make a scene quick, but you don’t get a lot of oomph from it.  A great example of how to do this is Quidditch, which I probably spelled wrong.  Yes, there’s that way to win with one act, but most of the game has a back and forth that can be used to create tension.
  4. Uniforms make the team.  Seriously, it gets confusing for the players if everyone is dressed differently.  Gets even weirder if you have the heroes in regular clothes and the other team in uniforms.  It really isn’t that hard to do either.  Shirt, pants, and shoes are the basics.  Headgear and pads if need be.  Add a cape if you want there to be a lot of choking to death.  Seriously, who wears a cape in a sporting event?
  5. If this sport is going to be popular then you need to create fans and have people talk about it in passing.  Even those who don’t watch football, baseball, and basketball know they exist.  A hero can be a fan of a certain team or another could have played it in school or tried to go pro, but failed.  You can create some famous players that appear in a few scenes as background or minor encounters.  There are various ways to subtly add this part of the world building.  Also unsubtle by having giant arenas in some of the big cities, which can double as action scene locales.
  6. Come up with a catchy name.  Then again, many sports seem to have ‘ball’ in the most, so you can keep it simple.
  7. After putting in so much work, you need to do something with it.  Video games use mini-games and side quests.  Movies and TV shows have events as background scenes or meeting places.  So, what can books do?  There’s both options that you can go with, but also a third.  Short stories that involve the sport.  This flushes out the creation and adds to the world-building.  You create a synergy (ugly word) where the sport and the world build off each other to give a new facet that can be used for other stories.  After all, everyone likes entertainment and sports are one of the most common.
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The Broken Life

coldhandboyack's avatarEntertaining Stories

It’s my pleasure today to welcome Jaye Marie to Entertaining Stories. She and her sister have a blog tour going on, and it’s their first one. Please make them feel welcome, and share this post across your social media.

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Interview with David Snow/Broken Life

I have interviewed David Snow before, but usually in my office. This time I am visiting him in the hospital, where he is recovering from the horrendous injuries he sustained in The Broken Life, the third book in my mystery thriller series.

I’m not sure what condition I will find him in, but I believe he is almost ready to be discharged. As my job as editor I have to find out what his plans are for the future. Rumour has it that he will be retiring, but I might have other ideas about that. It would be a shame to lose him now, as…

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Preorder #Giveaway #MMromance – All In

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Studying the Masters of Detective Fiction – Sue Grafton

Unknown's avatarDon Massenzio

graftonSue Taylor Grafton is a prolific author of detective novels. She is best known as the author of the ‘alphabet series’ featuring private investigator Kinsey Millhone in the fictional city of Santa Teresa, California. The daughter of detective novelist C. W. Grafton, she has said the strongest influence on her crime novels is author Ross Macdonald. Prior to success with this series, she wrote screenplays for television movies.

Grafton began writing when she was 18 and finished her first novel four years later. She continued writing and completed six more manuscripts. Two of these seven novels were published. Unable to find success with her novels, Grafton turned to screenplays. Grafton worked for the next 15 years writing screenplays for television movies, including Sex and the Single Parent, Mark, I Love You, and Nurse. Her screenplay for Walking Through the Fire earned a Christopher Award in 1979. In collaboration with…

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Luke & Nyx: Who Got It Worse?

Luke Callindor– This is a really odd topic.  Even stranger is that we’re the only ones in the room.  Are we supposed to answer questions?

Nyx– Maybe after we talk for a bit.  Sounds like we have to voice an opinion on something the author has dealt with.

Luke– Oh, you mean how people react to the losses, torture, injuries, beatings, and victories that we have.  Well, it isn’t as bad as it used to be.  Mostly because people aren’t paying as much attention to him now as before.  Although, I assume people have gotten used to how he operates.

Nyx–  I think you missed the part where you explain the topic.  As usual, big sis, to the rescue.  That isn’t even a joke.  I think I’ve saved you and the others more times than anyone else.  Yet, there are people who still got sensitive when I was the one needing to be rescued.  I’m not perfect, so I do need help at times.

Luke–  Not to mention you leap into battle as quickly as I do.  You aren’t very strong without your magic, so anyone who gets around that will dominate.  Even so, you give as good as you get. It is funny how I get beaten within an inch of my life and nobody bats an eye.  You gaining a victory while getting injured used to get a lot of uproar. Remember one person a few years back that was angry about you getting punched in the face?

Nyx–  I was captured at the time too.  Wonder if that person read a little farther when I escaped, with your help, and went back on the offensive. Wow, the two of us really have taken a lot of physical, mental, and emotional beatings.  Sari might beat us on two and three and Dariana is up there too.  Still, I can’t remember a book where you and I don’t need a healer.

Luke– Technically the first book since you hadn’t debuted you.  Is this really a question that has to be answered?  Then again, there is the torture I went through in Ritual of the Lost Lamb.  That might put me ahead.

Nyx–  Definitely, but I don’t think as much people cared about that as they did when I get a little torture in Family of the Tri-Rune.  That was unexpected, especially since I was defiant the whole time and it ended with me coming out on top.  Well, sort of.  Passing out is fine as long as you don’t tell the bad guys what they want.  Do you think people expect you to get hurt more than me?

Luke–  I don’t know.  Being a warrior, they might expect me to get into more close range battles.  Casters tend to be in the back, so you’re unique in that respect.  Maybe people aren’t used to casters getting punched like warriors.  Then again, you have the more positive fan following.  Too many see me as immature and obnoxious, so they might just enjoy my suffering.

Nyx–  To be fair, I’ve been called a bitch at times.  Is this where the conversation was supposed to go?

Luke–  Maybe we open the floor to people asking us about our experiences.  I think we’ve established that we’ve both had it pretty badly.

Nyx–  Hey, how are you still talking considering what happened to you in the last book?

Luke–  I don’t think those things carry over onto these types of posts.

Nyx–  Okay.  So . . . any questions?

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Through the Fog and Storm and Crackling Speakers!

I’m actually writing this on Wednesday because I’m tired and might not be on the laptop, so much as my phone.  Today, I finished the final editing run on Legends of Windemere: Warlord of the Forgotten Age.  Although, I’m considering switching the title to Legends of Windemere: The Forgotten One.  Anyway, this means final edits on all the Windemere books are done and I handed them over to the alpha writer for clarity.  Things get a little shaky in the last book since revelations are made to shed some light on the evolution of the prophecy.  Fingers crossed that everything falls into place and people enjoy it.  Not everyone gets a positive or clean ending.

It was easier to get through this run since it was editing.  Think I teared up a bit more on Path of the Traitors.  It’ll be much stranger when I hit publish on these books because of all the characters I’m saying good-bye too.  Some will return in cameos, but the others will officially be retired.  Part of the weirdness is that many people don’t realize that the end of this series isn’t the end of Windemere. Creating a world with multiple series doesn’t seem to be a common thing in the indie world.  At least, I haven’t come across many people who either do it or expect it. Guess we’ll have to wait and see since I’ll have to find a new cover artist too.

Speaking of covers, the Ichabod Brooks contest is coming along nicely.  Come to think of it, the voting should be starting up by this point.  (The voting is going on!)  99designs is an interesting site that can get you a cover in a week or so.  I will keep it on the list for the future in case I need it for Quest of the Broken-Hearted and War of Nyt.  It does look like 2018 won’t have much in the way of side projects.  Not 100% certain of another Bedlam story due to time and focus.  Maybe I will since the outline and characters are prepped.  Hard to tell since I love writing the series, but it doesn’t really sell.

Outside of writing, things have been a tad chaotic.  We went to the small zoo on Sunday and the heat got to me, which made Monday difficult.  My car has to in for inspection and the wife’s needs a part.  My laptop decided that it didn’t get along with the audio drivers, which caused a mess.  Finally go that fixed after depending on my phone and the desktop computer.  At least I think it’s fixed because you never know with machines.  There was also Flag Day at my son’s school and he got to perform with his class.  As usual, he was a bouncing ball of excitement in front of the crowd, which made some people laugh.  He’s also been told that the bigger zoo has baby bison, so that might be a weekend trip once he’s done with school.

Next week is going to be slow and partially dull.  It’s the last week of school for my son, but it’s kind of comical.  He has two full days, two half days, and then an hour on Friday.  I’ll be relaxing and tinkering with one of the Sin stories in the hopes of getting that done before he’s home for a week and a half.  There’s a new idea in my head that I’m trying to decide on, but I won’t mention it here until have more.  The concept is missing a lot like characters, setting, and goals.  Not sure if it will go into Windemere or Super Earth, but it could be its own.  Maybe I’ll make a midday Tuesday post to get feedback for the general idea.

So, what’s the plan?

  1. Rest
  2. Relax
  3. Outline Sin story
  4. Finish getting the Ichabod Brooks cover.
  5. Go over Quest of the Broken-Hearted since it’s the summer project.
  6. Get back to biking.  This week was a disaster because I had heat fatigue on Monday and Flag Day stuff on Wednesday.  The heat just came out of nowhere.
  7. Discuss the big zoo trip for next Saturday to see the baby bison.  Depends on the weather.
  8. Pizza for no reason other than I feel like it.

 

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Sally’s Cafe and Bookstore – Book Reading and Interview – William Savage

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100 Haiku for the Gamer’s Thumbs 73-100 + Bonus Level

Don’t think this is true, but Samus is badass

Zee Finale!

The Code

Our secret weapon

Giving us a needed edge

Against unfair foes

*

The Olden Days of Blocky Limbs

Razor edged pixels

A step above stick figures

Acknowledge your past

*

Striving for Beyond Realism

I see fluid curves

As if they are real beings

Nearing graphics pure

*

Are You Mouse, Man, or Master?

Choose how hard to play

Testing your skills to their peak

Be easy or hard

*

The Inevitability of Death and Rebirth

All lives are fleeting

Which is why you have many

Earn more on the way

*

Gauged in Hearts and Bars

Shrinking with each blow

The life blood of the hero

Work to raise the bar

*

Another Chance After the Final Light

Your final life spent

After hours of hard work

Try again or fail

*

The Horrifying Click of an Empty Chamber

You unloaded all

Wasting ammo at a pawn

Now the boss is here

*

Nobody Wins as a Level One

Hours spent to grow

Bounding up the XP tree

Strength with every kill

*

Earning the Tools of a Champion

Start with weakest gear

That you replace on your quest

To win the hard fights

*

Homes of Monsters, Traps, and Festering Evil

We dive into them

Whether space or fantasy

To clear out the hive

*

Testing Your Thumbs and Mind

Forcing us to think

After bashing our way through

Puzzles block our path

*

We Shall Battle Because You’re There

Monsters out of air

Not seen until the fight starts

Pray you have high health

*

Why Do Monsters Have Cash and Relics?

The rarest of gear

Held by monsters in the wild

Who have no pockets

*

Wishing for a Time Out

Battle rages on

While I cycle through items

Searching for an edge

*

Jab, Cross, Mule Kick, Backhand, Mega-Uppercut

Masters chain their moves

Not allowing their foes to swing

Move goes into move

*

Ancient Nectar of the Gamer Gods

The precious potion

Returner of stolen life

Stocked within our bags

*

Oldest of the Storage Units

We all know you, box

Holding gifts or traps or air

We always open

*

Extra Toys for the Buying

You have beat the game

In time for newer content

Time to play again

*

Let No Table Go Unbashed

Take your sword or gun

And destroy all that you see

Break the scenery

*

Go About Your Lives as if I’m Not Here

Stranger in the house

Searching for items and cash

He is the hero

*

Movies within the Games

The plot has moved on

Using scenes that you just watch

Some push your patience

*

A More Pleasant Distraction, I Have Not Heard

I hear the music

That gently takes me away

Wishing I could pause

*

Where Did All Our Toys Go?

The hero returns

Yet stripped of all his up-grades

Now he starts again

*

The Hidden Treats We Hunt For

Not needed for plot

They bring to us great glory

Because we found them

*

An Ending Not Worth Earning

Thank you for playing

The most worthless of endings

After days of work

*

An Ending is a New Beginning

You have beat the game

And sat through all the credits

Now play level one

*

The Goal of the All True Gamers

One hundred percent

It is the number of dreams

Proof that we did all

*

(This was going to be hidden in the artwork.  The title and haiku add up to 100 letters.  Would have been a lot of fun if I got this off the ground.)

The Secret Level at the End of this Haiku Collection

All gamers seek you

But only the best will find

Without a walkthrough

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