
Jura from Fairy Tail
The last of this element series is one that doesn’t get as much attention as the others because it has a lot of limitations. Earth isn’t an element that can be rationalized very easily if it comes from the human body. Water and wind can be considered components of the wielder and fire is associated with emotions or body heat. Earth requires using what is around a person, so it’s almost entirely manipulation of pre-existing materials. That means an earth user will have areas that prevents them from operating such as the open ocean, the sky, and things composed entirely of ice. So, I’m going to start by showing a way that these weaknesses can be countered.
Bags of Dirt
Seriously, this is something that such a person would consider. If the bag is enchanted to hold an incredible amount then that’s even better. You can also have multiple bags with different minerals like dirt, iron shavings, and gemstones. Only a few works let metal and jewels fall under this category. Even then, they’re typically extensions or powerful variations that are only known by a few. Yet, these don’t fall under any of the other element categories. There isn’t even a crossing over like magma/lava being both fire and earth. Anyway, someone who specializes in this could very well bring their medium along to avoid getting caught defenseless. One could also refuse to bathe and use the dirt from their body, but that’s fairly gross.
Offense and Defense
This element lends itself to brute force pretty easily, which is why you see the standard boulder hurling and creating pillars from the ground. On a grander scale, a character can create earthquakes, landslides, and sinkholes. You also have those who will create weapons and armor from the earth around them. These can get more interesting if you allow the manipulation of metal and gems. For example, an earth wielder can create a sword from the nearby rocks, but add a diamond edge to it. Weight is something that can be played with too here. If they are able to control the material then it’s possible for them to be swinging a giant sword by their power more than their physical strength.
Defenses are your typical shields and walls, but one that is rarely used is weapon and armor destruction. These tend to be magical or physical strength abilities, but earth wielders can feasibly do these as well. Metal armor or at least the metal clips can be sundered with a blow. Swords and spearheads can be shattered as well as the tips of incoming arrows. This can range from breaking to turning the item into dust, which makes this character even more dangerous. They become a threat to one’s gear as well as one’s life. Not easy to get a new suit of armor or weapon in the middle of a fight.
Transportation
Like wind wielders with flight and water wielders with waves, those who manipulate earth can move people around. It could be as simple as having a chunk of the ground lift and float along, but they can also be more subtle. Maybe create beasts of earth that carry the group or, in a modern setting, control a car by manipulating the metal parts. This does make it sound like magnetism falls under this element, which is entirely possible and up to the author.
Daily Life
The list of jobs that this power could help with is pretty long. Construction is probably the easiest choice since you can make buildings without help. Of course, this requires training and research to make a stable structure. Betting we’d love a crew of earth wielders to fix bridges and eliminate pot holes too. Aside from that, I can see some uses in any job that requires metal tools. This can range from staplers to kitchen knives. Other uses can be with jewelry and pottery.
Outside of a career, this power can be used to help with yard work, gardening, and home repairs. Imagine being able to create or alter a stone patio whenever you desire. You can keep it looking like new by using your power to protect it from the weather as well. There’s also a sensory aspect that we’ll get into.
Vibrations and Weak Points
By being in tune the element, an earth wielder gets a similar ability to the wind and water ones. As long as something is touching the ground, one can pinpoint their direction, speed, and possibly even the weight. They could get a better picture if you say that the steps create a bridge of vibrations that allow one to pick up a heartbeat and movement of the bones. This would require a lot of concentration and practice. In the same vein, one would be able to find the weak points in structures. This can be done to destroy a building or make repairs.
So, a lot of the earth advice revolves around including more than dirt, mud, and generic stones. If you include metal and jewels then the versatility of this element grows ten fold.






on Publishing … and Other Forms of Insanity:







