A Writer’s Guide to Firearms: Shotguns

Great guide (and series) for those who want their action scenes to have more realism.

Nicholas C. Rossis's avatarNicholas C. Rossis

This is a guest post by my author friend, William R. Bartlett. It continues his discussion of all things firearms. Assault rifles have featured prominently in the horrific events in Florida, Las Vegas and elsewhere, so I wish to repeat that this series is only meant to help writers improve their writing and not to glorify weapons in any way. You can check out the rest of the series on firearms here. Today, Bill explains how rifles work and describes some common writing blunders. Enjoy and bookmark! 

A Writer’s Guide to Firearms by William R. Bartlett

Part 5: Shotguns

Definition

A shotgun is a long gun with a smooth bore, designed to hit either a moving target or a stationary target while using a less precise aim.

Shotgun Shells

Shotgun shots | From the blog of Nicholas C. Rossis, author of science fiction, the Pearseus epic fantasy series and children's book Image: The Guns and Gear Store

To understand a shotgun, one must first understand the shotgun shell.  Shotgun shells…

View original post 3,093 more words

Posted in Uncategorized | 2 Comments

Designing the Vampire Cafe: Nearly to the Point of Nausea

Dracula

One thing that seems to come up a lot in vampire stories is what one could consider a Vampire Bar or Cafe.  It’s a watering hole for these monsters where they can mingle and have a meal without hunting.  Some have humans entranced and handed out like cans of beer while others have the blood in mugs.  Most times, these places take on the form of a S&M club or a noble party with a high level of eeriness.  I always found this a little strange because vampires don’t always go to these lengths for entertainment.  I know they’re seen as the embodiment of decadence and primal instinct, but this does go over the top at times.  So, what are some things to consider if you make a vampire club?

  1. Make sure it’s easy to find for vampires, but not by mortals.  Even the use of vampiric runes and symbols is a bad idea because hunters always figure these out.  You can have new turns be taught to memorize these feeding locations, so it’s an oral tradition instead of anything written down.  Considering how old vampires tend to be, this would make a lot of sense.
  2. Connected to #1: NO NEON SIGNS!  They might not scream vampire, but you’re going to get curious mortals in there.  You can’t eat them all without making people wonder why so many disappear around your establishment.
  3. We get it.  Some vampire types love sex and have a thing for pain.  Not every club has to be filled with more latex than a condom factory.  There can always be a separate place for this because who wants to eat while the couple in the next booth are doing something unsightly with the lit candles.
  4. If you must have mortals mingling with vampires, explain how this doesn’t reveal the whole thing.  After all, these places are a great way to gather information about an always changing world.  For example, the Scrumptious Siren has a spell that prevents mortals from realizing they’re with vampires.  Feeding isn’t allowed on the premises and surrounding area too, which means you don’t have that disappearance issue.
  5. Doesn’t hurt to come up with a few creative menu items.  Sure, vampires are only interested in blood, but they can have fun with it.  After all, they can mix blood types instead of having to stick with one person.  Alcohol being added is another option since that’s something that can get into the bloodstream.  It really depends on how you work the vampire type.
  6. Playing pool can be fun, but those cues are just asking to be used as giant stakes.  Keep that in mind if you add this game because I’m betting the vampires have already considered this without you.
  7. An outdoor eating area might not be a good idea.  Sure, it creates a great amount of ambiance, but there are two flaws.  One is that passing people can see the vampires eating.  The other is that it undoes all attempts at hiding the place’s presence.  You might think sunlight is a problem too, but they can easily scamper inside once a timer goes off.
Posted in War of Nytefall | Tagged , , , , , , , , , , , | 12 Comments

New Release: The Yak Guy Project by C.S. Boyack #Fantasy #Dystopian #Adventure

Mae Clair's avatarFrom the Pen of Mae Clair

Treat time! I’m uber jazzed to have the fabulous Lisa, spokesmodel for C. S. Boyack drop by today to talk about Craig’s newest release, The Yak Guy Project. Craig is one of my auto-buy authors, but Yak Guy holds a special place for me. I was a beta reader on this book and it’s just so . . . odd. Hey, odd is a good thing! I adore odd!

The story is filled with sly twists and turns, quirky characters and creatures, vivid descriptions, and clever dialogue. Trust me, you’re going to want to one-click this novel. You can do that right here and check out my 5-star review while you’re at it.

Want to hear more? Lisa has the low down about some of the research that went into this one . . .


Thanks for having me over today, Mae. It’s nice to get out of the…

View original post 687 more words

Posted in Uncategorized | 2 Comments

What Hinders Your Creativity?

Great post on hindrances to creativity.

Joan Hall's avatarStory Empire

Hello SE Readers! Or should I say hello creatives? That’s right; whether you’re an artist, a musician, or a writer, you are creative. You create pictures, music, words. And really, a writer paints pictures with his or her words.

But there are a number of things that can hinder our creativity. Time. Distractions. Technology problems. Some are valid reasons, while others are excuses to procrastinate. Believe me, when I say I’m the queen of procrastination. I’ve listed a few of my past and present hindrances. Some I have overcome, others I’m still working on.

  • The need for perfection. Many of us feel we should get our work right the first time. We want that first draft to be perfect. Guess what? They’re not. The key to good writing is rewriting.
  • Fear. “What if no one likes my writing? What if no one reads it? What if…” We can add a…

View original post 444 more words

Posted in Uncategorized | Leave a comment

This Week in Indie Publishing

Unknown's avatarDon Massenzio

Could This Be The Future Of Books?

Shutterstock

I can’t count how many times I’ve heard someone lament to me that they’re too busy to read a book.

At first, I avoided these people. Who’s too busy to read a book? But, the sad fact is that everyone thinks they’re too busy to do most things these days. And why shouldn’t they be? Our attention is constantly divvied among dozens of devices all bearing different distractions across mediums that dominate nearly all of our senses.

The most common excuse people give me for why they haven’t read a book is that they just don’t have time to sit down and do one thing at a time.

I want people to read more books, to continue to consume good stories, to let themselves get lost in someone else’s imagination.

Read the rest of this story HERE.


SelfPubbed Romance Author Ignites Rage With Cocky…

View original post 667 more words

Posted in Uncategorized | 5 Comments

Mourning Dove – Guest Post by Claire Fullerton…

Chris The Story Reading Ape's avatarChris The Story Reading Ape's Blog

Like a sailboat tacking obliquely through opaque mists with little to guide the course beyond hope and blind faith, my third novel,Mourning Dove, will be released at the end of June. It has been unequivocally the most roundabout way to publication I’ve ever heard of, and therefore I want to share my story. Let this serve as a case in point for keeping the faith on the road to publication.

To begin my story, I must digress.

Because I made no leeway as I shopped my first completed manuscript, with no joy from agents after nine months of querying, I decided to cease all effort and write another book I thought might be an easier sell. My thinking was if I could get one novel published, it would recommend the other.

The one I had completed was a first-person account of a single, American female who leaves the…

View original post 968 more words

Posted in Uncategorized | 1 Comment

Book Spotlight – Marie’s World – Contemporary Romance

eranamage's avatarLibrary of Erana

Basic Book Spotlight

Title: Marie’s World

Author: Kristal McKerrington

Genre: Contemporary Romance

Synopsis:

Exposed secrets with nowhere to turn.

Marie must face the world in the aftermath of what her sister has done.

The lies, the betrayals, dance, and everything from her past are about to collide.

Will Marie find a way to survive?

Snippet 1 of Marie’s World 2.

Coming into the kitchen, her stomach tightened and she stopped dead when she saw his small five-foot, nine-inch shadowed body silhouetted in the moonlight. Her hand rested on the doorframe and she inspected him with a nervous look.

She stood staring at him topless with a pair of short boxer shorts on. His long hair rested around his shoulders and a wide toothy grin filled his smile, while his eyes bored into hers. There were very few men that could make her feel both embarrassed and ashamed at the same…

View original post 277 more words

Posted in Uncategorized | Leave a comment

Legends of Windemere: The Game and the Series

Legends of Windemere
CLICK FOR AMAZON PAGE

So, Victoria Zigler asked two questions:

  • Is that bit in your bio about the fear of alligators true?

I’m twitchy around alligators, sharks, and crocodiles.  Something about aquatic predators in general make me nervous, which might stem from stumbling onto movies like Jaws, Orca, and Alligator when I was a kid.  Seriously, a human without technology is helpless in the water.  Anyway, on to the next one.

  • You often mention that many of your characters came from characters from your gaming days. Did you start writing the stories because you stopped gaming? Or was it something you thought of doing even when you were still gaming?

This is a topic that I’ve touched on HERE in terms of the transition from game to books.  I began playing D&D when I was 13 and the writing desire hit at 15.  One of my earliest series ideas stemmed from the original characters my friends and I used.  They were lacking in personality beyond our teenage craziness, so I changed what I could to make them stronger characters.  It was when I hit college that I really began using games to test out characters and story lines.  The two pretty much went hand-in-hand for a while and I would only use characters that I had permission.  For example, there was a half-demon thief in the game version of Legends of Windemere, but the player wanted to use it for herself.  So, I didn’t use the subplots that involved her and filled in the main plot holes with other characters.

Now, the timing of gaming and writing for me is fairly simple, but one thing this brings to mind is how not everything can transfer from game to book.  You run into issues with the book for various reasons:

  1. Games involve dice rolling instead of planned events.  There’s luck involved in a game as well as math.  You can’t just say Luke Callindor ran through the bad guys to take a lot of damage, made the leap onto the balcony, survived the point blank blast, and defeated the Lich in one blow.  You need to roll for that and it involves a lot of luck because the failure of any one of those parts means Luke is done.
  2. Games have more than one person involved, which prevents certain scenes from happening.  You can’t have a lot of one-on-one scenes or the other players will get angry.  So, much of what happens in a game is done as a group.  Nearly all of the solo scenes in Legends of Windemere were made by me instead of happening in the game.
  3. Back when I was doing a lot of gaming, women weren’t very common in the groups.  In high school, it was all guys and the first female D&D’er I met was the newbie who played Nyx.  This means, a book based off a game can become very male-centric since that’s the gender of most, if not all, of the characters.  You have to design the female characters from scratch when you do the book, but I was lucky to usually be gaming with women in college.  This isn’t to say you don’t have female characters because they do show up as NPC’s, but that means they were made and used by the game-runner.  For example, while Nyx, Sari, and Dariana were used by players, Selenia Hamilton, Theresa Marley, and Luciana Silverstar were by the GM.  On the other hand, Queen Trinity and Kira Grasdon were made completely by me for the book.
  4. Connecting to the previous point, games don’t typically have romances beyond picking up tavern girls with seduction rolls or flirting.  Things get a little easier with female players, but we’ll go over the ones that lack this important demographic.  You need to make up your own significant others for your book unless you try to talk the GM into doing something in the game.  This can backfire horribly since you have two guys trying to flirt without laughing and while being teased by the others.  A good example of this would be Sari.  The player left the game a semester after joining, but she was there long enough to start the Luke/Sari romance.  We kept her around as a prisoner of Stephen, in a coma, and then an NPC.  The few times the GM and I tried to do the ‘romance’ side, it just got awkward.  So, an author that does an adaptation really needs to figure that certain plots will need to appear from scratch.
  5. Since game characters exist off stats and leveling, you need to figure out how progression can be shown in a book.  There’s no leveling up in a book, so you need to have them improve through action and even have them start with more skills than a 1st level character would have.  You need this to work for the story and timeline.  So, a series that takes place over a year can’t put a lot of time aside for training, which means the characters might need to start off stronger.  It’s easier to see how the character survives if they’re more skilled too.  For example, Game-Nyx began with a single attack spell and the rest was more back-up.  This meant she was not a lot of use in big battles because she ran out of magic quickly and would repeatedly get knocked out in hand-to-hand fights.  Honestly, she should have been killed so often that it was ridiculous and it’s a reason Book-Nyx came out the way she did.  The determination, temper, and aggression was key to her personality, but it would have led to her dying before the end of her debut book.  That’s why I made her incredibly powerful and change her storyline from ‘gaining strength’ to ‘handling strength without hurting those around her’.  You can’t really do the second one in a game until your character gets to very high levels and that can take years upon years.
  6. Sometimes you only get to keep the characters or the story while the rest has to be left behind.  Remember that games happen in their own world, so things that are specific to that can’t be carried over with ease.  This is why you can’t really take an entire game over into a book.  It can happen to different extremes too. You might leave a little in the garbage can because it doesn’t translate or you can do an extreme shift.  War of Nytefall is an example of the latter.  Clyde and his gang began in a game called ‘Vampire: The Masquerade’, which is earth-based.  He never had his own real quest or story beyond surviving too, so there wasn’t a story to carry over.  When I moved the Dawn Fangs to Windemere, the guns, chainsaws, grenades, motorcyles, and other pieces of tech were lost.  I had to change many of the characters to fit into a world of magic, especially since I no longer had to stick to humans.  So, you do need to have a lot of flexibility.

So, this became more tips than about me specifically.  Hope everyone enjoyed.  Maybe I’ll make a Sunday post the touches on how each main character of my two series changed during their transitions.

Posted in Thoughts | Tagged , , , , , , , , , , | 19 Comments

GDPR And Authors: What You Need To Know

Nicholas C. Rossis's avatarNicholas C. Rossis

I’ve received quite a few inquiries regarding the new European Union privacy legislation known as GDPR (General Data Protection Regulation). GDPR comes into effect on May 25, 2018. This regulation initially impacts European Union member countries and aims to protect people from companies selling personal data. To do this, it regulates the use of people’s personal data online and aims at ensuring that every business storing an individual’s personal information has their prior consent. Furthermore, people have the right to know which data is stored and to ask for their removal.

Does That Affect My Newsletter?

GDPR and authors | From the blog of Nicholas C. Rossis, author of science fiction, the Pearseus epic fantasy series and children's book Image: Pixabay

The first question in most authors’ minds is: how does this affect my newsletter? There are four points to remember here:

First of all, if you’re in the US contacting solely Americans, you’re covered by the CAN-SPAM regulation; not GDPR. However, if you’re also addressing Europeans, you must enforce GDPR. In other words, the…

View original post 873 more words

Posted in Uncategorized | 2 Comments

The Yak Guy Project – Guest Post by Lisa Burton…

Chris The Story Reading Ape's avatarChris The Story Reading Ape's Blog

Hi again, Chris. It’s so nice to get away from the writing cabin this time of year. I really appreciate you inviting me over today.

Obviously, this is a promotional tour, and my job is to talk about Craig’s newest book, The Yak Guy Project. This book is based around the Major Arcana of the Tarot. The Yak Guy himself is the fool who is about to go on a journey.

Universal link

The first person the Fool meets is the Magician. Yak Guy meets the yak. He serves much the same position as the Magician, in that he’s a mentor. This was also part of the research that went into this story. The Magician is a bridge between the spirit world and our world. The yak is a bridge between our world, and the new world this story takes place in.

On top of it all, I found…

View original post 258 more words

Posted in Uncategorized | Leave a comment