Origin: Trinity and the Chaos Elves

In the world of Dungeons & Dragons, there is a race of subterranean, evil elves called the Drow.  These are incredibly favored by gamemasters because you inevitably get a squeal of excitement around the table simply from saying Drow.  Personally, I grew out of them after the third game where they were the main villains.  I also didn’t understand how they could be masters of stealth while having bright, white hair or why they were evil in the first place.  Those are nit-picking though, but they were nit-picks that lead to the creation of Trinity and the chaos elves.

At first, the chaos elves were the Drow with black hair and cobalt skin, but then I decided that I could do better.  I made them less evil and more mischievous at heart.  There is a big story behind the chaos elves being seen as assassins and evil.  It’s that they have spent centuries enslaved to the big bad of Legends of Windemere.  They still hold part of the demonic blood that was added to the original elves, the Hejinn, so they were exiled to a dark continent.  That whole mess is a mythological story for another post.  This is where the main villain found them and he uses them as their personal assassins.   Amazingly, the chaos elves became one of my favorite races to use in my books because of this background.  They developed a sense of sadness and a longing to join the rest of the world.  They went from naturally evil to forced into evil, which changed the dynamic of a lot of scenes throughout my books.

This change was caused mostly by Queen Trinity who people might remember from a

Sneak Peek post a weekend or two ago.  She was initially designed to be Nyx’s rival and equal because I had nobody else who could stand up to her.  It created an interesting rivalry too since neither character had been faced with a challenge before.  So, there is a brewing level of respect between the two as the story moves on.  One could say friendship if they weren’t trying to best each other.  I can’t even say kill each other because there are times where Nyx or Trinity has the other against the ropes, but stops.  This leaves me yelling at them and I always get the same response: “We’re having fun and don’t want it to stop.”

Trinity was never in the game, so I had to build her from the ground up.  She began as a character who was always making deals, but this faded away rather quickly.  She still demands something for her hard work if the person is ‘beneath’ her.  As her edges wore away and she battled Nyx a few times, Trinity developed traits that I never planned on her having.  There was a strong defiance and a willingness to suffer for her people that she drew enormous strength from.  It became clear that this was a character who could not be put down so easily, which ended up making Nyx tougher.  Interestingly, Sari affected Trinity by opening up her softer side and revealing that she isn’t as evil as her allies.  It opens the door for her to turn hero, a sacrificial death, or an end that occurs because she stands up to her master.  I don’t really know where I’m going to go with Trinity, but I know she’ll always be hot on the heels of Nyx, itching for another battle and a chance to prove she’s the greatest magical prodigy.

About Charles Yallowitz

Charles E. Yallowitz was born, raised, and educated in New York. Then he spent a few years in Florida, realized his fear of alligators, and moved back to the Empire State. When he isn't working hard on his epic fantasy stories, Charles can be found cooking or going on whatever adventure his son has planned for the day. 'Legends of Windemere' is his first series, but it certainly won't be his last.
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