What Is This Thing Called Writer’s Block? – Guest Post by, Jaq D Hawkins…

Chris The Story Reading Ape's avatarChris The Story Reading Ape's Blog

What makes me a writer is the need to write. It’s an incessant driving force characterised by a series of scenes from stories constantly animating through my mind. Not just one, I always have several stories playing out in my head. So when articles come out talking about what to do when you get writer’s block, I wonder how that can work with a host of characters continually clamouring for attention in a creative mind.

We’ve all faced the blank page. There are times when words flow quickly and other times when they take a little more plumbing, but once an idea has manifested, the words to express it fully exist somewhere in the aether, we just have to access them. Sometimes they can be elusive and the person who panics will hit a block.

Take an article like this for example. What could a person who doesn’t suffer from…

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The Kusari-Gama of Kira Grasdon

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Long ago, Kira Grasdon was a one-scene character who complained about an injured hand and then had a run-in with Kellia.  That was it for her until an editing run placed her in a sparring match with Luke Callindor, Kellia, and Roland Gauntlier.  I kept adding her into scenes until she rose up the ranks to a supporting character.  Of course, this came with a slight problem . . . she needed a weapon.

Back in those days, I’d slap a sword on a character and leave it that.  Yet, I knew I had to do something else as Kira popped up more often in outlines.  I stalled a lot on this because nothing felt right for her.  She was an heiress who wasn’t a good student at the warrior academy, but showed blips of promise.  In truth, she held herself back and showed a discomfort towards being seen as capable until she met Luke.  This really stood out to me and I felt she needed a unique weapon, which is also what led to Kira coming from a different region.  I designed Bor’daruk as a desert city and gave her . . . a scimitar that lasted for an hour.  Yeah, I was hitting a lot of dead ends here until I relaxed and saw this:

Rurouni Kenshin

One of the less obvious highlights in Quest of the Brokenhearted might by the trusty weapon of our heroine.

I was already into anime and suddenly got the idea to start implementing Asian weaponry into Windemere.  Since it wasn’t Earth, I had no reason to avoid putting these things alongside the typical European weaponry.  Thankfully, I didn’t try any other weapons for Kira besides the kusari-gama because that one worked out perfectly.  It allowed her to do a few tricks that I needed from her during the assault on Hamilton Academy and it helped her stand out.  The rationale for her people designing the chain/sickle/club combo was to handle the giant scorpions that were common in the desert.  Ranged weapons are best, but getting jumped meant needing to handle that tail.  The kusari-gama had a decent distance and some level of binding, especially the enchanted models.  It really helped Kira stand out like I wanted her to.

Unlike swords, I was never really sure how a kusari-gama works and looked up a bunch of videos.  It’s not an easy weapon, so I decided to be a little more fictional with its use than other weapons.  The style had a lot of flicking out with the club and precision slashing with the sickle, which required a lot of agility on Kira’s part.  Defensive moves were more complicated since it’s hard to block with a chain and the two ends aren’t at the best at parrying.  I came up with one version where the user wraps the chain around their arm and holds one of the ends to create a semi-armor sleeve.  This requires time though, which again went back to putting Kira into a style that is built around speed, agility, and reflexes.  This wasn’t really her forte at the start, so I mentioned a few times that she really buckled down and trained.  Making her a quick study and fairly cunning definitely helped out in this area.

In regards to Quest of the Brokenhearted, the kusari-gama influenced a lot of Kira’s ‘upgrades’ that she gains, which is obvious.  It also is a big reason why I continued on with this idea and put Kira specifically into it.  Now, it does get a little difficult since the timeline on how I created this story is all over the place.  I knew I wanted to do a story that gave her closure.  I also wanted to do a story that was inspired by Castlevania.  It took a little while for me to get a mental connection, which ended up being that Kira and Simon Belmont use similar weapons.  He has a whip and she has the kusari-gama, which might sound like a silly thing to work off of.  Yet, I really enjoyed having characters enter the fights with more common fantasy weapons and then there’s Kira leaping and swinging around in an entirely different style.

I think it’s important in fantasy to give your main characters something that can identify them.  Weapons are obviously one way to go.  I tend to gravitate towards this because I focus on action.  Luke Callindor had his sabers, Timoran Wrath had his axe, and Kira Grasdon had her kusari-gama.  There’s no way for me to picture her without that weapon either in her hand, on her belt, or hidden in her dress.  This is also the weapon that opened up a lot of possibilities for me in Windemere.  No reason to stick solely with European weapons once someone is running around with a chain-and-sickle.

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Free Story: Royal Duties

Nicholas C. Rossis's avatarNicholas C. Rossis

In April, I posted my thousandth post on this blog. To celebrate, I will share here all my short stories. Every couple of weeks, I’ll be posting one story from my celebrated Exciting Destinies series for you to enjoy. With over 30 stories so far, I hope you’ll have lots of fun in the coming months!

This week, it’s Royal Duties from You’re In For A Ride.

Click here to read some more free stories.

Royal Duties

Closed door | From the blog of Nicholas C. Rossis, author of science fiction, the Pearseus epic fantasy series and children's book Photo: Pixabay

I know the place is trouble as soon as we pass the twin marble columns and enter the austere palace. Pained cries assault my ears, coming from behind a closed door at the end of an endless corridor. Our footsteps echo on the shiny marble floor until we reach it.

A fresh scream comes from behind the polished mahogany. All my hairs stand on end. I glance at my trusted…

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The 2018 Author Interview Series Featuring Cynthia Kirkwood

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Don Massenzio It’s time for the next subject for my 2018 author interview series. Author interviews are posted every Friday throughout the year. I am honored to continue this series with author Cynthia Kirkwood You can catch up with all … Continue reading →

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Books now on IndieBound!

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Extra Innings, on #LisaBurtonRadio

coldhandboyack's avatarEntertaining Stories

Lisa Burton

Welcome all you time travelers and baseball fanatics. You’ve landed on Lisa Burton Radio, the only show that brings you interviews with the characters you love. I’m your host, Lisa the robot girl, and today my very special guest is Joe McLean. Joe has a bit of a problem, and is hoping that talking about it will give him some clarity. “Welcome to the show, Joe.”

“Hello Lisa. I’m glad to be here, although these days, I’m not sure exactly where here is.”

“Tell us a little about yourself.”

“Well, I’m from Langerton, Pennsylvania. I am currently an accountant at a family business, just not my family. I’m divorced and a bit out of sorts these days. Thank goodness for baseball. Without it, I’m not sure what I would do.”

“Lot of baseball fans around here, Joe. You’re certainly among friends.”

“That’s great to hear. It’s a sad day in…

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Designing the Champions of Lacarsis

Trunks vs Mr Satan (No real connection with post)

Quest of the Brokenhearted has a lot of action because it involves a tournament to the death.  Now, a tournament wouldn’t really be that interesting without its competitors, but I couldn’t have Kira battle mortals in a city of monsters.  I needed to design a bunch of monsters to stand above the rest.  They had to be challenging, deadly, and each one stand out to make their fights unique.  After years of toiling with the idea, I gradually made a list of champions that also became my chapter titles:

  • Aganippe
  • Paura Riders
  • Freybug
  • Ore Child
  • Sprigga
  • The Rai
  • Ogataur
  • Tarnkappe
  • Wisp
  • Echidna
  • Nidhogg

These came from three different sources too.

  1. Some were simply designed from scratch when I was planning the series.  I had a type of fight in mind and they were formed around that.  If not the battle then the reward that Kira gets from it. At first, all of the champions were like this, but I began phasing them out for creatures that had more established influences.  Part of this was because they began to take on rather overdone themes.
  2. One monster stands out from the others because it’s one I’ve had on the shelf since high school.  I always wanted to find a place for this thing because I was proud of how it came out in a series I scrapped.  There were other monsters I salvaged and placed in other stories, but this one kept waiting for the perfect spot.  Well, here it is and maybe I’ll get to revive it later.  Fun thing about monsters is that many of them are species instead of single beasts.
  3. The others came from researching mythology.  I didn’t always take the names or exactly how they worked, but they were inspired.  This gave me a good guide to forge the battle around them.  At first, I tried to take some obvious ones, but I tossed many of those in order to find obscure creatures.  There were also a few that I changed at the last minute because I didn’t like how they came out in the scene, so I went hunting for a similar monster.  Not to mention there was one instance where I realized I’d used the monster for a Legends of Windemere story and it wasn’t in a way that I could use it again.  Oops.

This is actually a harder thing to write about than I expected because one of the surprises for each chapter is the champion.  Nearly all of them are a secret until they appear for their battle, so I can’t really talk about them.  Not in any detail or the big events of the story won’t really work.  As I said, Quest of the Brokenhearted is fueled by action scenes and Kira’s own self-reflection.  Both of those subjects can fall into ‘you need to see it to understand it’.  I mean, I guess I could describe each monster in vague terms, but it isn’t as easy as the dragons, griffins, and trolls that I typically use.

With the subject being designing the champions, I should explain how these creatures came about.  You know, I typically make bios for my main characters, but I didn’t do that this time.  The Shadow Earl, Hyde, and Princess Cyrena got them while the champions were . . . a name in a chart next to a battlefield.  Unlike my usual style, I went into their scenes with only a general idea, which meant the fights are a lot of back-and-forth and narrow escapes.  I had no pre-planned method for Kira to survive because I never knew if I would write her into an early death.  To be honest, I didn’t know what I would do if I wrote myself into a corner.  At least to me, these made the scenes feel more intense and I really hope that carries over the reader.

This writing by the seat of my pants felt like a good test of my imagination and skill because I had to add powers and attacks to the champions.  This was spur of the moment situations where they grew alongside Kira in order to top each other.  An interesting twist was also how these monsters helped her move through her own problems.  It wasn’t really intentional, which made it more fun.  I’m not going to go full pantser though because I did have some issues at times.  There were a few incidents where the champion fell flat and I needed to step away to think more about them.  I did learn that it pays to be more flexible with your lesser villains/monsters though.

One thing I will say about designing the champions is that it was strange using the term after writing Legends of Windemere for so long.  I make a note of this through Kira too.  Perhaps one aspect of these creatures is that I’m deprogramming myself when it comes to certain words and phrases.  Probably shouldn’t over do it though.

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This Week in Indie Publishing

Unknown's avatarDon Massenzio

The Changing Face of Romance Novels

“I wanted to share the perspective of an autistic woman, because I don’t think that’s a perspective you see very much,” said the romance novelist Helen Hoang.CreditAdam Amengual for The New York Times

Growing up in Minnesota, Helen Hoang suffered from crippling social anxiety and struggled to make friends. She found refuge in romance novels, frothy stories that allowed her to experience intense feelings that were clearly spelled out on the page, always with the promise of a happy ending. “It was like I found a pure, undiluted drug,” she said.

Many years later, as a mother of two in her 30s, Ms. Hoang began researching autism and realized that she’s on the spectrum, a condition that makes it difficult for her to hold casual conversations, read emotional cues, have an office job and meet new people. She once again turned to…

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WHAT YOU NEED TO KNOW

Bookwraiths's avatar

what-you-need-to-know

I seldom plug projects on GoFundMe, Indiegogo, or other funding websites, but the other day I stumbled across a really cool, exciting, and great looking comic project over on Indiegogo.  The cover image and description grabbing my attention, leading me to check out the creator/artist Mitch Breitweiser’s YouTube channel, The Last Comic Artist.  This talented artist and his co-creators’s excitement and plans for the project getting me even more interested, causing me to fund it.  And I thought I’d share it with you guys, so you can take a look and see if it is something you might be interested in funding.

RED ROOSTER: GOLDEN AGE

“LIGHT BRAVES THE DARKNESS, DARKNESS FEARS THE DAWN.”

For centuries, the mantle of The Red Rooster has passed from generation to generation to fight mankind’s most ancient and terrible evils.  Now Frank Cooper must rise to the challenge, as a cabal of his…

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Teaser Tuesday: Rayne of Lacarsis #fantasy

Cover Art by Sean Harrington

This is a longer section that I intended, but the introduction of Rayne didn’t have any decent cut off points.  You get a sense of how this character is going to start though.  She plays an important role in the story and I really enjoyed writing her.  There’s something about Rayne that reminds me of Kira when I started designing her all those years ago.  It’s funny since I created them separately and only put Rayne in Quest of the Brokenhearted after several failed versions.  Maybe she was one of the keys I needed to get this idea rolling.

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