The night guest by Hildur Knutsdottir

Review of “The Night Guest” by Hilda Knutsdottir “The Night Guest” by Hildur Knutsdottir, set to be released in September 2024, is a novel that I …

The night guest by Hildur Knutsdottir
Posted in Uncategorized | Leave a comment

Poetry Day: I Love You, Cake

(I think this poem speaks for itself.)

You are the true centerpiece
To every wedding

 

You are the great reward
For living another year

 

You come in many sizes
And all are delicious

 

You come in many forms
Including rolls and sheets and towers

 

Your flavors are limitless
Even carrot is your type

 

You are not afraid of fire
Candles are your jewelry

 

You are our greatest friend
From the sinful dessert cart

Posted in Poems | Tagged , , , , , , | 16 Comments

7 Tips to Exploring New Lands in Fiction

Google Image Search

Is having your characters explore a new world difficult?  Maybe.  Some authors have an easier time than others.  This depends entirely on how your imagination works and what your writing style focuses on.  For example, I think those who work hard on settings will have an easier time than those who concentrate more on characters.  You really do need to pay attention to setting, mood, and tone when the story involves exploring a new land.  So, are there some tips?

  1. Research couldn’t hurt.  This might sound like an obvious thing, but many people assume they already know enough about the real world biome to get by.  The truth is that we might have less knowledge than we realize unless we’ve experienced that type of place ourselves.  For example, I’ve met people who only know that the desert is hot and sandy with an occasional oases.  They don’t realize that it gets cold at night, so they keep the area scalding.
  2. As much as as it is to have set pieces that break the laws of physics, you have to be careful you don’t overdo it.  Having a land with reverse waterfalls, floating islands, increased gravity zones, low gravity zones, and whatever else you can imagine will come off as too much.  Think about what the purpose of going to and through this area is then create set pieces that work for that.  They can be obstacles, helpful regions, or awe-inspiring background.  A simpler way to say this is that you shouldn’t overwhelm your audience.  Keep them satisfyingly whelmed.
  3. Having your characters show up with no knowledge of the area does make for great tension, but you don’t have to make them 100% ignorant.  Them stumbling around and getting panicked by the surprises can only last so long.  Perhaps one member of the group has heard rumors or read books on the region, so they think they’re aware of the dangers.  Some information could be right and others wrong.  This gives the characters a better and more believable chance of surviving.
  4. Not every new wilderness has to have a stereotypical tribe covered in war paint and wielding spears.
  5. While the flora and fauna should be unique, you don’t always have to make everything lethal.  Think about real world areas and there are many things that are harmless.  It would increase the impact of the dangerous organisms to have them be outnumbered by the benign.
  6. If you establish that a place has never been visited before then you have to make sure that there are no signs of previous visitors.  You can’t have characters be told that they are the ones to discover the land then find skeletons of previous adventurers.  It could be that they were lied to for a variety of reasons, but that’s the only situation where you can get away with it.  Beyond that, your readers will notice when signs of civilization and previous visitors are mentioned in an uncharted, previously undiscovered location.
  7. Have fun with it.  I really can’t think of a 7th tip, but you should have fun with creating a new land.
Posted in Uncategorized | Tagged , , , , , , , , | 13 Comments

Poverty by America by Matthew Desmond

Title: Reflecting on “Poverty, by America” – A Confrontation with America’s Poverty Crisis In “Poverty, by America,” Matthew Desmond, who previously …

Poverty by America by Matthew Desmond
Posted in Uncategorized | 2 Comments

We Used to Live Here by Marcus Kliewer

“We Used to Live Here” by Marcus Kliewer “We Used to Live Here” by Marcus Kliewer is a masterful addition to the horror genre, and I find it to be …

We Used to Live Here by Marcus Kliewer
Posted in Uncategorized | Leave a comment

To Cuss or Not to Cuss? Swear Words in Fiction.

Greetings to one and all. Beem Weeks here with you again. Today, I thought I’d share my thoughts on cuss words in fiction. Some years ago, I had a …

To Cuss or Not to Cuss? Swear Words in Fiction.
Posted in Uncategorized | Leave a comment

Questions 3 and Looking Back at ‘Family of the Tri-Rune’

Cover Art by Jason Pedersen

This is the fourth volume of Legends of Windemere and one where I felt like I had to do a lot of clean up.  Not in terms of handling sloppy writing, but I had to make a few plot points come together.  Timoran Wrath and Delvin Cunningham were officially introduced to the story.  Luke Callindor and Sari began their relationship, which kicked off the love triangle that I will forever have a love/hate feeling towards.  Mistakes made by characters came back to haunt them too.  So, I found myself in another juggling act.

Family of the Tri-Rune had another challenge.  This adventure was the one where the player behind Sari left the game.  Unfortunately, it was after Luke Callindor and Sari became a couple.  Now, the DM had the idea of just killing her off, which I didn’t like because I couldn’t see Luke going on with his heart crushed.  He’d become vengeful and angry, which didn’t make me want to use the character.  We agreed on an alternative, but that meant I had to alter things in the book to head towards that event.  Keep in mind that this was all before Kira Grasdon existed.  Anyway, this book marked the point where I really deviated from the game.

I mentioned that Timoran and Delvin joined up too.  Both had shown up briefly in previous volumes, but with no sign that they would be more than supporting cast if they returned.  Now, a bulk of Family of the Tri-Rune is spent with Timoran.  Delvin kind of shows up in the final act, which may have hurt the character for a bit.  The other champions all had a book that highlighted their debut.  Delvin just showed up, hung out with everyone, and then discovered accidentally that he was a champion.  I think it was Fizzle who noticed it, but I don’t remember exactly.  Either way, he really did get the short end of the stick, which I would try to fix later.

Another piece of Windemere world-building that came out of this book was the mercenary system.  I hinted at it, but now I had the Mercenary Queen.  Originally, it was just a title for one person.  While writing this story, I ended up expanding on it a bit and laid the groundwork for more.  This really took what is typically a third-party group that can be hired by anyone and turned it into a political/military force.  Even though the mercenaries of Windemere operate independently, they still have a central core that can be used to unite them in times of crisis.  Not that I now if I’ll ever do that since it feels like an extreme situation.

I can’t think of anything I would do differently though.  This book felt like the opening of the next stage of the adventure.  Almost like I was beginning fresh even though I was also tying up some loose ends.  Nyx’s mistake from Volume 2 was a big thing that I needed to tackle, but that may have really been it.  This does feel very much like a DnD game since it comes off with a little old and a lot of new.  Just like when an adventuring party begins a new quest.  Might be why I always find myself being fairly fond of this book and going back to it when I want teasers.  Really encapsulates how adventurers would operate instead of doing one quest and calling it a day.  At least, in my mind.

Let’s have some questions:

  1. How can one deal with the fallout from past mistakes coming back to haunt them?
  2. How important is forgiveness?
  3. If you could be shrunk down to the size of a mouse, what would be the first thing you try to eat?
Posted in Family of the Tri-Rune, Legends of Windemere, Questions 3 | Tagged , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , | 11 Comments

Discovering a New Land in Fiction

Google Image Search

The exploration of a new land is kind of a staple in fantasy adventures.  We don’t really pay much attention to it unless it’s the main plot of the story.  It’s usually seen as a shift to a new location where the plot continues.  For the author, it can be so much more behind the scenes.

First, I want to explain that I am talking about wilderness and not heroes entering a new city.  I was going to go that way, but it’s all about culture shock.  This is when the heroes enter a new environment that the know nothing or very little about.  No locals to warn them about things.  Those they might find could be hostile.  All the characters can do is walk forward and hope they survive long enough to leave.  This isn’t always the main plot too, so a reader might not consciously notice the challenge.

One thing I love about having characters enter new regions where they don’t know the dangers is that it creates tension.  I get to play on the senses with smells, sounds, and sights.  People know what a city is like, so I find it harder to create the same level of tension.  The unspoiled wilderness can evoke primal senses of fear for the characters if I push the right buttons.  Nature isn’t all noise and chaos, so I write calming sections to describe the beauty of the area.  I have the characters revel in what they see even while there are hints that things can go wrong.  Then, nature shows its fangs with a beast or a local weather event or anything that puts the heroes at risk.  To me, this feels very realistic because you never know when things can turn in the wild, especially if you have never been to the area before.

Another part of this that I enjoy is simply creating the world.  After doing cities, academies, and whatever the characters start in for a while, I like changing things up and throwing in new terrain.  It gives me a chance to research a few things, take flora and fauna inspiration from other areas, and add set pieces that you can’t do in the previous locations.  You really get to expand the world and make it feel more like an actual planet than a setting.  This is what I think of when I say that I treat Windemere like a character because the addition of a new setting is like character development.

There are challenges with doing this besides having to create the world.  You need to avoid depending on terrain cliches like waterfalls, quicksand, etc.  Using them at times when it seems believable and appropriate is fine.  Having the characters deal with the same danger every chapter without making it a constant threat is going to be tedious.  People do this with lightning a lot.  Many authors will have this be a danger and give it disturbing amounts of precision.  I’m probably guilty of this too.  In order to make this work, you need to make it clear that this threat is bigger than it would normally be and be a hallmark of the new region.

Anyway, what does everyone else think about characters entering new wilderness regions?  Not as important as one would think?

Posted in Thoughts | Tagged , , , , , , , | 14 Comments

Let’s all welcome Mae Clair

Mae is one of my oldest author friends, and she always writes a great story. Let’s all make her feel welcome, and if you can’t pre-order her newest, …

Let’s all welcome Mae Clair
Posted in Uncategorized | 4 Comments

I’ll take Death for $1000, Alex

Hi, gang. Craig with you again today to discuss a serious topic that seems to have been rendered less serious these days. This was sparked by a …

I’ll take Death for $1000, Alex
Posted in Uncategorized | 2 Comments