- Yola Biggs by Kayla Matt
- Yola Biggs by Kayla Matt
It’s only right that I talk about Yola Biggs before Merchant of Nevra Coil is released next month. She causes everything that happens and gets a good evolution as well as revealing more about the world of the gods. So you know the Chaos Goddess has to have an interesting origin.
*checks notes from long ago*
Where in the world did this nutcase come from?
Seriously, I don’t know what possessed me to create Yola or put a goddess on the side of the Baron. She didn’t really have a purpose at the beginning beyond transporting other villains and defending the Baron. Kind of like an overpowered limo and bodyguard rolled into one. There isn’t even a hero that she matches up with like the others. Unless I got it in my head to pit Yola against Timoran or Dariana. Nothing about that in the old notes, so what was I thinking?
It really doesn’t matter because Yola is responsible for a lot of my god-based decisions. I created the Law of Influence to explain why the gods are restrained in their actions and why Yola is not with them. She’s an exile who broke the one rule and ran away instead of facing a trial. The Baron happily took her under his protection since it meant he had a powerful ally. By the time I put her into the story, I had only a basic idea of her history and she’s been bouncing around the background for a while.
Then something changed. I found a sense of freedom when I wrote Yola scenes because of her level of power and loopy personality. This led to me figuring out a way to give her more to do. The challenge was that she couldn’t spend much time outside of Shayd because the other gods would eventually come for her. Even her unique and wild powers of reality manipulation couldn’t save her from the other gods. What was the answer to this issue? Well . . . that would be The Merchant of Nevra Coil.






Well, that’s a nice setup for this upcoming book. 🙂 It sounds like you had a blast writing it. Was crafting Yola as fun as crafting, say, Fizzle?
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More fun actually. Fizzle was in the initial game and acted as the mouthpiece for the DM. I flushed him out more, but there was a foundation there. Yola is similar to Kira, Trinity, and many of the villains in that she never had a game presence. So she evolved along with the story and probably had a bigger impact on Windemere’s creation than previously established characters.
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That’s so cool! I’m still smiling at the excerpt you posted and Yola’s wild behavior. 🙂
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And that’s only a taste. She’s still a tough one to use in the book for longer than a scene or two. Unless she’s the main antagonist or a central part of the overall story, she ends up being too much of a diversion. So I’m looking forward to when I can use her full power. Might even give her a post-series book if she survives.
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I love characters decide to just randomly appear and mess with your entire set up! But seriously, sounds like the reason you ‘created’ this character was that she was there, waiting to be used, and you needed her when you found her.
Those are both frustrating and freeing, in my opinion.
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She really hasn’t messed with the set up. For a while, Yola was background and I finally found a way to draw her to the front without decimating the storyline.
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that’s awesome
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Yola sounds like a character with a lot of potential.
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Hope she turns out to be. Still hard to tell at times.
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Lol – great hook.
I love characters who make writing their scenes fun. Strangely enough, in Pearseus I get that with Teo Altman, who’s the villain. Several readers have commented that his are their favorite scenes, so I guess it shows that I’m having fun with him. So, don’t be surprised if people make a similar comment in regards to Yola.
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It seems to happen a lot with villains. They tend to be the scenery chewers and hams of the book. Probably because they get less page time than the heroes, so you really have to make every villain scene count.
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So, it’s all about editing, then? 😀
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Seems to be that way. 🙂
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