How Far Can a Hero Fall?

Disney . . . Went for a Pun. Sorry.

One thing I added to Warlord of the Forgotten Age is the concept of a fallen or broken hero.  It might seem late in the game for a such a subplot, but I wanted to see how it would work when it’s in the last leg of an adventure.  This is always a dangerous period for the hero and his/her allies, which can be made much worse if there’s no time for healing.  Since one needs mental and emotional toughness when a battle is on the horizon, this situation swings in favor of the villain.

In my series, the champions can only rest for a little since the Baron is starting to spread his influence.  Those with evil hearts are starting to gather in preparation of a new master and people are getting scared.  So, a choice must be made.  Do you stay back to let the broken hero recover or risk them remaining in a fallen state when the big battle finally begins?  Yes, you can attempt to do recovery on the road, but there are more chances for failure and making the situation worse.  It’s very much a lose/lose scenario because the champions are going to either let people die or cause a friend to suffer.

Having never done a fallen hero before, I wasn’t really sure what the overall effect would be.  At least in terms of a main one because supporting characters being fallen heroes fit rather nicely into minor redemption arcs.  That last chance for an old warrior to help the younger generation for a book.  It’s much bigger when one of the main characters has this problem.  Feels a lot tougher to help them get over it since they have such a big spotlight on them.  In some ways, this mimics PTSD, which makes it even more nerve-wracking for me.  Even after reading up and watching videos on it, I’m not 100% sure I fully understand it, so I’ve tried my best.  I don’t want to make it too easy for the character to recover, but I also don’t want them to succumb entirely.  As strange as it sounds, I wanted to use this to create a sense of hope in the reader that one can get over even their darkest obstacles when they have good friends and push forward.  Finding that balance between hope and misery wasn’t easy and I’m still not sure how well I hit it.

The fallen hero does add a lot of tension to the scenes, which is an effect I both expected and was surprised by.  I knew it would bring this ‘will they/won’t they be a burden’ question that hasn’t been in the series before.  All of the champions have been fairly reliable in terms of supporting each other, but now you have one that can lock up or crumble at any given moment.  This is what I hoped for with action scenes.  I didn’t think it would influence the character interaction ones.  Tension was there because the other champions were finding it hard to trust their friend and wondered what could be done to fix them.  Their focus wasn’t entirely on the prophecy and they were distracted, which meant everyone could make a mistake.  At any point, the champions could stumble and not even make it to the Baron.  This was definitely a welcomed bonus and really shows how a fallen hero can cause havoc on an ensemble cast.

Now, I had a question in the title that I’m still mulling over.  How far can a hero fall?  A simple answer would be: As far as they can go.  Many people would prefer a hero goes right into the abyss never to return.  We do seem to have an odd obsession with heroes falling and not getting up.  It’s like humans enjoy seeing figures of heroism get corrupted to the point where they’re mockeries of their former life.  Yet, that won’t help in a story where it isn’t the main plot.  So the story determines how far you can send them into the darkness.  If you need this hero to be functional for the final act then you can’t decimate them to the point of uselessness.  Not everyone is Frodo with a Sam following them to pick up the slack.  Sometimes they’re alone or are the only ones with a certain skill, so removing them from play effectively kills any chance the heroes have for winning.  Readers are pretty quick to notice when an author abruptly prevents the heroes from being the victors and going for the ‘evil sometimes wins’ ending.

Another factor is where you put this in the story too.  Having a hero fall near the beginning or middle gives you time to reverse the descent.  At the very least, you can minimize it to a point where the hero is still functional.  If you do what I did with it being an 11th hour obstacle, you don’t really have that option.  So, you need to keep the character in a state of semi-brokenness.  They’re in a lot of pain, but are still willing to continue on even if they’re being physically carried.  Since you don’t have the time for full recovery, you have to find ways to bring them back to a state where they aren’t a burden.  Especially with a long series, making a main hero a burden at the end doesn’t always work.  You can pull it off, but you end up getting people asking why you didn’t just kill them and have one of the other heroes take up the cause.  A fair question, which is why you need to watch out on doing this in the first place.

So, what do you think of fallen heroes?

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Guest Post: Charles E. Yallowitz, Author of the “Legends of Windemere Series”

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A Perfect 10 with Author Lucinda Clarke

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Don Massenzio Today’s perfect 10 interview session is with author Lucinda Clarke. The questions in these interviews are designed to gain more insight into the inspiration, background and strategy of the authors that stop by. Please enjoy this edition of … Continue reading →

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Dirty Dozen Author Interview – A. L. Butcher – Remembering Warriors Bundle

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Teaser Tuesday: Return of the Baron

I used this excerpt in the ‘Book is Live’ post, but I felt like it deserved its own post.  I might not be doing any more from Legends of Windemere: Warlord of the Forgotten Age.  Don’t want to give too much away.  Enjoy!

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Warlord of the Forgotten Age – The Final Legends of Windemere Volume by Charles E. Yallowitz

John W. Howell's avatarFiction Favorites

I am so pleased to be part of the launch of Charles Yallowitz’s final volume of the Legends of Windemere series. Welcome, Charles.

Charles Yallowitz

A big thank you to John for letting me write a guest post to celebrate the release of Legends of Windemere: Warlord of the Forgotten Age.  This is it.  The final volume of my fantasy adventure series that I’ve worked on for . . . carry the 1 . . . divide by pie . . . 19 years!?  Wow, I finally did that actual math on that and caught myself by surprise.  Anyway, one of the more common subplots I used in this series is romance.  Characters fall in love, have their hearts broken, make mistakes, plan futures, and lock lips.  I enjoyed writing these because it felt like rewards and promises to my beleaguered heroes.  They also ended up being some of the…

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“Carnival (Traveling Series #4)” by Jane Harvey-Berrick #ReleaseBlitz

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A Perfect 10 With Author Mary Clark

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Don Massenzio Today’s perfect 10 interview session is with author Mary Clark. The questions in these interviews are designed to gain more insight into the inspiration, background and strategy of the authors that stop by. Please enjoy this edition of … Continue reading →

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When Heroes Are In the Dark

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In the final hour, I made a discovery.  Legends of Windemere: Warlord of the Forgotten Age was going to be the end and I had to close things up.  This included some tidbits that I didn’t realize I had added in earlier books.  Clues and hints that there was a bigger mystery that the champions were ignorant of.  It shouldn’t be too surprising since the prophecy had been around for thousands of years and Gabriel has made tweaks where he could.  The man wasn’t even the one who started this prophecy since it was made by his predecessor.  So, what is the secret?

Unfortunately, I can’t tell, which makes this an awkward post.  Thankfully, I locked the doors to stop people from walking away . . . Probably shouldn’t have kept Timoran’s axe in the room though.  Anyway, a lot of this stems from me sensing that something was rather off about the prophecy in general.  To sum up, the champions are supposed to awaken their power centers, which will help them gain enough power to stand up to Baron Kernaghan.  Once ready, they travel to Shayd and get to his prison where they battle him for the fate of Windemere.  Seems simply, but changes were coming with characters speaking about where the Baron would appear.  Preparations were made, which means something is already expected to go wrong.  Is this a destined error?  Can’t say, but the champions begin to realize that some pieces have been left out and their final challenge has a curve to it.

Again, sorry about the vagueness, but it had to be done.  What I can talk about is the idea of heroes being in the dark about their own future actions.  This isn’t the same as the fact that we don’t know what is coming and have to act in the moment.  I’m talking about when a character is prepared for one path and discovers that there are some parts they weren’t told about.  Imagine being given directions to a new restaurant where you were going to get a free meal.  Sounds great and you do whatever you need to be accepted into the fancy establishment.  On the way there, you come across a bridge that wasn’t on the map and then a fork you weren’t warned about.  Unknown to you, both roads meet up again later though.  Again, a mystery that is sprung on you when you thought you had all of the information.  Things get even worse when you discover that while the meal is free, you have to mix your own drink.  A slight annoyance to some and a major disaster to others.

This brings up the thoughts on how a hero would react to such things.  Confidence and clarity of mind are essential to a stable hero, especially in the finale.  With the champions, they start off rather shaken and this hits them again.  Do they continue thinking they are fighting for what the originally believed in?  Do they feel used and manipulated?  It’s not an easy truth to learn when you think you had all the answers.  Even worse when you aren’t given any time between the revelation and battling for you life against a malevolent immortal.

Plenty of heroes run into stuff like this too.  That last minute twist that can stop them from achieving victory.  At the very least, it creates enough doubt that they are fighting at partial strength until they recover.  I’ve actually tried many times to put myself in their shoes and consider how often this happens to normal people too.  All of us can probably think of having plans that are changed at the last minute without our knowledge.  Then again, that could just be me.  Either way, we can relate to the frustration that comes from being kept in the dark.  I really like that way of thinking for this too.  It really is like the champions were traveling in the dark and have been abruptly brought into the light when it comes to the prophecy.

Wow, it really is hard doing this without mentioning the actual twist.  Maybe I should stop before I say too much.  Yeah, that sounds like a good idea.

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Meet The Author Christmas Special + Excerpts Fantasy Author Charles. E Yallowitz @cyallowitz #amreading #fantasy

Author, Kim Knight's avatarAuthor, Kim Knight

 It’s Christmas day! And of course being the 25th it’s time for Meet The Author. This month I have a fantasy author. I have so much respect for authors in fantasy/ paranormal / sci-fi genres. The talent needed to create a ‘new world’,  is a whole new level of creativity.  Let’s get to know Charles’ style….

Hello nice to meet you! Tell us a bit about you where are you from and other than writing what else do you enjoy?

Nice to meet you too and thank you for having me.  I’m from Long Island, New York, which is that long pronged piece of land you see at the bottom of the state.  People say it looks like a fish, but I think it’s more like an alligator with its mouth open.

Besides writing, I do low key stuff like reading manga, watching anime, and cooking the dinners around here.  The…

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