(Originally posted on December 19, 2014. Only covers Legends of Windemere for a bit, but it was still interesting.)
This location has yet to be visited in the books, but it has been mentioned. Ruled by Queen Ionia, Darkmill is a City of Magic and the Eastern Sister City. By City of Magic, I mean it is created from the aura of its ruler. A powerful caster uses his or her aura to create the city and it remains in existence as long as that person is alive. Once they die, all of the buildings and other structures vanish until a new ruler claims the crown and builds a new city. This typically has a new name too, so cartographers are not fans of this city system.
Darkmill isn’t really about the laws since those remain the same throughout the incarnations unless the new ruler changes a few things. In fact, Darkmill tends to be the most independent of the Serabian cities. Many people forget that it is even part of the kingdom since it has a Queen and tends to stay out of the main politics of the region. The laws of Darkmill are kept in a magical tome that always survives the loss of a leader and has the name of the city inscribed on the cover. The knowledge within is immediately revealed to the new ruler through the enchanted crown, so there is very little issue with the transition.
Now, you might be wondering why such a city is under the Serabian Kingdom instead of working on its own. Well, that’s because of the nature of the city. A new ruler is not always an automatic thing for Darkmill and there have been times where a year or two will pass before the appearance of a caster worthy of the crown. Not every caster can do this since it takes a lot of power, so a system is in place to protect the citizens. There are only 50,000 people in this big city because of the risk of losing your home. To help these people, Darkmill has an agreement with Gods’ Voice and they have created a fund to house the homeless citizens around the kingdom. This money is collected as part of the taxes from Darkmill and builds up over time.
For anyone wondering, there are ways to rebuild and alter the buildings created from the caster’s aura. Natural products are used to make the changes and they are ‘absorbed’ into the aura section. One could say that they bond and take some of the pressure off the ruling caster. These parts vanish along with the original, which tends to leave only personal belongings.





I’m really enjoying this look at how you set up the political/magic systems in these areas. Sometimes I forget about the mundane items that make up a world, like taxes. But you accounted for that, so well done.
I’m reminded of a series I enjoyed by Mercedes Lackey and James Mallory: The Obsidian Trilogy. In one city, the mages exacted a magical tax from the citizens. I won’t say why or how they did it in case you read the series. But your mention of taxes brought that series to mind.
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