Schools of Magic in a Nutshell . . . Maybe

Schools of Magic

There are many schools of magic in fantasy.  For those who don’t know what that means, a school of magic is an area of expertise.  Most spellcasters take one and work within that area for their entire life.  They’ll branch out a bit at times or eventually evolve into a powerful being who uses everything including God Tier spells.  Anyway, we’re just going to go through a silly list of schools with brief explanations for those who aren’t sure or wish to have a laugh:

  • Divination–  I can see things others can’t and end up telling fortunes at some point in my career.
  • Conjuration–  I can call things to me or send them away like a magical Postal System.
  • Summoning–  Like above, but it’s usually me calling a monster to kill people.
  • Protection–  Shields, barriers, wards . . . They all mean the same thing, which means people hide behind me.
  • Combat–  I have no other use than to kill and destroy.  Sometimes when I’m meant to do so.
  • Nature–  Don’t mess with me outside of a city or I’ll have the forest put you in the hospital.
  • Necromancy–  I play with dead things because I wasn’t hugged enough as a child.
  • Charm–  I play with the emotions of others because I was hugged too much as a child.
  • Illusion–  As long as you don’t know it’s fake, I can do anything.
  • Wild Magic–  Control?  Never heard of it.
  • Healing–  The reason warriors never learn to dodge.
  • Transformation–  I change things to whatever I or my employer wants then drink away the ethical concerns.
  • Holy–  I can bring your soul to peace, but I really just smite things with divine magic.
  • Dragon–  The unique power of dragons and the long list of humans who find some way to steal such a special ability.
  • Elemental–  I play with all of the elements without claiming to be either a combat or nature caster.
  • Mental–  It’s the same as psychic powers, but we have to do finger wiggles to activate instead of squinting.
  • Death–  It’s really just one spell, but we change the effects and words.
  • Enchantment–  Somebody has to make all the magical gear that ends up stuck in a dungeon.
  • Traps–  Just going to leave this spell here and never come back.
  • Forbidden–  The naughty spells that nobody is allowed to use, so you know they’re going to show up at some point.
  • Dance–  Keeps goblins and babies entertained.
  • Techno–  Magic that mimics technology, so you really aren’t sure which genre it falls into.
  • Potion–  I have cauldrons, ingredients, and my nose stopped working a year into the career path.
  • Cooking–  I create food with magic then order out anyway.

About Charles Yallowitz

Charles E. Yallowitz was born, raised, and educated in New York. Then he spent a few years in Florida, realized his fear of alligators, and moved back to the Empire State. When he isn't working hard on his epic fantasy stories, Charles can be found cooking or going on whatever adventure his son has planned for the day. 'Legends of Windemere' is his first series, but it certainly won't be his last.
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20 Responses to Schools of Magic in a Nutshell . . . Maybe

  1. All very funny, Charles. Thank you. Had to really laugh at the potion.

    Like

  2. I love this list! Really funny, and it’s kicked off some ideas of my own. 🙂

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  3. L. Marie says:

    I hope you’re including this post in your fantasy craft book. This list is a goldmine of information! Well done!

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  4. I love it. You make it fun and covered a lot of ground. I have a guy in the works who uses musical magic.

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  5. V.M.Sang says:

    I love this list, Charles. I think I’ll keep it for reference.

    Liked by 1 person

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