Good time to show off a little bit of the action in War of Nytefall: Savagery. With there being so many puzzles for Clyde to solve, it’s really tough to find a non-spoiler part to share. So, have fun this intro to one the more maddening challenges. At least for Clyde because the rest of us will enjoy the fun.
“Are you ready to enter?” the knight says in a booming voice. The force of it speaking shakes the nearby trees, but the Dawn Fang stands his ground against the pressure. “Those who challenge Ikol Tower will be met with beasts beyond their imagination. If you have been told what to expect then know that you have been lied to. The dangers change for every guest. The only constant is that you must claim the key from each of your opponents. That is the way to progress to the final enemy and earn entry to the roof. Know that there is no other path to Basglow for outsiders, so it is either proceed or turn back.”
“I’ve come this far,” Clyde states before holding up the empty keyring. He takes a step forward, but is blocked by the shield. “Do I have to answer a riddle? You’re done talking, so let me pass. Unless you’re my first fight, but I don’t see how something as big as you is going to fit through that tiny door.”
“You are impatient and that will do you harm,” the guard claims with a raspy sigh. Standing to its full height, it steps to the right of the path and sits with its legs crossed. “Be aware that time is different and unstable within Ikol Tower. An hour within could mean a day out here. Perhaps it is a week depending if Mestra decides it to be so. All those in the outside world will be forced to endure longer than you wish. This knowledge will drive you to rush and lash out, which will lead to your destruction. Do you still wish to enter?”
“I don’t have a choice.”
“That is a false statement.”
“Not in my mind.”
“You mean that you see this as the best option.”
“I cannot go home until I defeat this challenge.”
“Then proceed and accept your consequences.”
Clyde gives a polite nod to the knight and walks to the door, which refuses to open when he turns the handle. He puts his head against the cool marble and is about to ask another question when he spots a key at his feet. The silver object is no longer than his pinky and the bow is shaped like a diamond. He excitedly reaches down to scoop it up, but all he catches is a handful of dirt while the key remains in place. With a sigh, Clyde balls his fist and prepares to knock the door down, but he stops when he hears the knight stand. The Dawn Fang spots movement out of the corner of his eye and glances at Orinak, who he had forgotten about due to the crypt fairy being quiet ever since they left the living tunnel. Nodding to the ground, he watches his companion drop to the cobblestones and claim the prize with ease. He waits for the Karifan to return to his shoulder before holding out a hand and accepting the key, which instantly reappears on the ring in his hand.
Praying that there are no other inane tricks, Clyde undoes the lock and pushes the heavy door open. It slams shut with a soft hiss as soon as he is inside and torches begin exploding to life around the circular room. There is no furniture or any decorations, except for a solitary, wooden table with a decanter and goblet. Even from far way, he can see a thin layer of cool moisture on the container and a pool of clear liquid spreading from its bottom. The Dawn Fang considers investigating the drink, but he sees no reason to go out of his way to find trouble. A golden tile has been attached to the far wall to display the floor number and bring attention to the crystalline stairs. On the opposite side of the chamber is a window, which allows a gentle breeze to enter and wind its way around the room. There is a salty taste to the air even though the Dawn Fang is sure that the tower is nowhere near the coast.
Clyde looks around the room in search of the beasts he was promised, but there is nothing to greet him. Wandering into the middle of the chamber, the Dawn Fang finds himself unimpressed and frustrated by what he fears is another waste of his time. Turning back to the door, he freezes at the sight of a blue-furred creature bouncing on a puffball tail. It grins at him with a mouth full of jagged teeth and its three eyes are lidless orbs that wobble on top of its head. The beast has no arms and its thin legs hang uselessly from its front as if they are only there for show. Clyde scratches his chin and changes his mind about the drink, so he heads for the table while the creature cocks its head to the side. The movement causes it to topple over, but it rolls back onto its tail with ease. Once the Dawn Fang takes a sip of the cold water, the beast launches itself at him with its mouth open wide. The rows of teeth twist and turn like a grinder that leads to an abyss-like gullet. With minimal effort, Clyde throws a backhand and sends the creature splattering against the far wall.
“Please get the key, Orinak, so we can leave,” he mutters with a yawn.
Clyde suddenly cough and hacks at the taste of befouled blood in his mouth, which he violently spits out. He stares into the goblet to find that the water has been transformed and is beginning to bubble. Tossing the cup away, he wipes his mouth and looks up to see that the ceiling is gradually transforming from marble to clear glass. A symphony of roars, screeches, and howls echo from the upper levels that are now exposed by the invisible dividers. With a gleeful smirk and his fingers flexing in anticipation, Clyde stares at the collection of creatures he has never seen before, nor ever will again.
“Now this is more like it!”