Weapon(s) of Choice– Martial Arts and Psychic Powers
Debut Book– Legends of Windemere: Sleeper of the Wildwood Fugue
The last of the champions, but one who has been involved in the prophecy for centuries, Dariana is an immortal telepath. Born from the light and the darkness, she has repeatedly been put to sleep and awakened to interact with each generation of heroes. Because of this, she is unsure of herself in social situations and is unable to make friends. Others have to make the first move with her and be ready to handle whatever questions and odd reactions that come out of her. Typically, Dariana will apologize even if she has not done anything wrong.
While she is immortal, Dariana can still get injured and be killed if she sustains enough injuries or is starved. Due to her telepathy, her mind is always susceptible to an attack and she can accidentally react to thoughts if she lets her guard down. This is another blow to her confidence, which the other champions set out to bolster. Becoming the first friends she has had in her life, Dariana is very protective of them.
This is not to say she is always timid and socially aloof. When faced with an event that is specific to the champion prophecy, Dariana becomes very focused and driven. Able to adjust her strength and pain tolerance, she is very dangerous in combat. If an enemy manages to avoid her fists and feet, they still have to get around her psychic attacks long enough for her to run out of energy. She tends to keep her full power hidden, so she tends to fight without major enhancements or only for 5-10 minutes at a time. The reason for this is that her immortality and connection to the prophecy puts her under a different set of rules from the other champions. Specifically, her great power is kept in check to avoid the prophecy from being undone and causing even more damage to Windemere than her enemies.