(Enjoy another partial entry of Do I Need to Use a Dragon?)
There are many schools of thought when it comes to killing in fiction. I’m only going to go over four of the most common to give you an idea of the basic arguments you can run into out there:
- All Necks on the Line– Readers and authors who believe this is the best way to write a story feel that every character is fair game. If the main hero dies then that’s where the story was meant to go and someone will take the mantle. These books tend to create a rather large body count in order to drive the point home, which could lead to plenty of fodder figures. People who argue for this method don’t have a big problem with this because it’s what they want. The only criticism would be to make sure the deaths mean something, but that’s not a deal breaker. There can be a maintained distance from every character since it’s expected that any of them can die at any moment.
- Selective Deaths– This is probably where I fall most of the time because I feel that a character death needs to have a big impact. The argument here is that one shouldn’t kill heroes and villains with such ease. Each one is important to the adventure, which will be altered once they are gone. Eliminating someone early means the plot can’t reach where the author wants it to go. Stories like this can have a high risk of ‘plot armor’, but this can be minimized by having some deaths. Once the audience realizes that the author is being selective instead of avoiding killing entirely, they will be less likely to get annoyed at heroes surviving multiple encounters. Of course, this still requires that you kill characters or, if you can’t do that, make them fall back in their evolution at times.
- Only Villains Die– This school of thought can be seen as naïve and uninteresting, but it’s common and fairly simplistic. Readers who gravitate towards these stories don’t want to see good people die while evil ones continue to thrive. Older stories work this way too because there was a period when it was believed heroes shouldn’t even bleed. There are legitimate reasons for doing this. Authors with very few or a single protagonist facing many villains don’t have the option of killing their hero, unless the adventure is set to end that way. The target audience could be children, which is a demographic typically given stories where good triumphs over evil without question. So, don’t think that this simplest of styles should be tossed out immediately.
- Nobody Dies– There isn’t a single death in these stories, which one would assume is for very little children. Adults may be exposed to these types of adventures as well if the author refuses to kill a character. Even the villains survive after their plans are foiled. This does work in some stories where the heroes can’t take the life of a villain without being arrested for murder. Establishing that it’s illegal to kill someone in a fictional society does limit the amount of death you can include in an adventure. Those who do kill are clearly villains, but if the bad guys are not the murdering types then that leaves you with accidents to take anyone out. It’s when nobody dies in a story where there are constant death-dodging situations that it comes off as everyone having ‘plot armor’. At this point, it’s not even plot relevant, but simply that the author is refusing to take a fictional life.
As you can tell, each school works in specific situations, so there’s no right or wrong way to handle character deaths. It comes down to how well you set it up and the reason for why it happens in the story.





A very interesting topic. I read two books in George R. R. Martin’s series. He has no qualms about killing off prominent characters. People love his series. I stopped after two books. I’m working on a YA book in which one character is responsible for hundreds of deaths. Aside from those, I kill off one possibly beloved character and gravely wound another. But this is a hero’s journey story, so I’m probably more selective than anything else
In a war story, casualties are expected. If no one dies, the stakes don’t seem very high. I can’t help thinking of the deaths of Boromir and Théoden.
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I couldn’t get through the first book. I’m not a fan of killing for shock value, which people told me would happen. Also that the good-hearted and trusting characters are all doomed. Martin definitely caused a trend of character massacres.
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I’m also not a fan of shock value deaths. Seems like that momentum would be difficult to sustain. I lose interest in a series where characters I like wind up dead.
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You’d eventually run out of characters. This is why I wonder if he hasn’t released a new book because he killed too many core characters.
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Interesting idea. There never used to be any realistic hope that the hero would die or suffer permanently but then grimdark happened. So.
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It’s funny because myths and legends had heroes die. Many even failed.
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Cool breakdown. Everything from the old black and white westerns to John Wick. I suppose it depends on the kind of story you’re going for and a little thought should go into it.
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True. Genre and theme are big factors.
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