Discovering a New Land in Fiction

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The exploration of a new land is kind of a staple in fantasy adventures.  We don’t really pay much attention to it unless it’s the main plot of the story.  It’s usually seen as a shift to a new location where the plot continues.  For the author, it can be so much more behind the scenes.

First, I want to explain that I am talking about wilderness and not heroes entering a new city.  I was going to go that way, but it’s all about culture shock.  This is when the heroes enter a new environment that the know nothing or very little about.  No locals to warn them about things.  Those they might find could be hostile.  All the characters can do is walk forward and hope they survive long enough to leave.  This isn’t always the main plot too, so a reader might not consciously notice the challenge.

One thing I love about having characters enter new regions where they don’t know the dangers is that it creates tension.  I get to play on the senses with smells, sounds, and sights.  People know what a city is like, so I find it harder to create the same level of tension.  The unspoiled wilderness can evoke primal senses of fear for the characters if I push the right buttons.  Nature isn’t all noise and chaos, so I write calming sections to describe the beauty of the area.  I have the characters revel in what they see even while there are hints that things can go wrong.  Then, nature shows its fangs with a beast or a local weather event or anything that puts the heroes at risk.  To me, this feels very realistic because you never know when things can turn in the wild, especially if you have never been to the area before.

Another part of this that I enjoy is simply creating the world.  After doing cities, academies, and whatever the characters start in for a while, I like changing things up and throwing in new terrain.  It gives me a chance to research a few things, take flora and fauna inspiration from other areas, and add set pieces that you can’t do in the previous locations.  You really get to expand the world and make it feel more like an actual planet than a setting.  This is what I think of when I say that I treat Windemere like a character because the addition of a new setting is like character development.

There are challenges with doing this besides having to create the world.  You need to avoid depending on terrain cliches like waterfalls, quicksand, etc.  Using them at times when it seems believable and appropriate is fine.  Having the characters deal with the same danger every chapter without making it a constant threat is going to be tedious.  People do this with lightning a lot.  Many authors will have this be a danger and give it disturbing amounts of precision.  I’m probably guilty of this too.  In order to make this work, you need to make it clear that this threat is bigger than it would normally be and be a hallmark of the new region.

Anyway, what does everyone else think about characters entering new wilderness regions?  Not as important as one would think?

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About Charles Yallowitz

Charles E. Yallowitz was born, raised, and educated in New York. Then he spent a few years in Florida, realized his fear of alligators, and moved back to the Empire State. When he isn't working hard on his epic fantasy stories, Charles can be found cooking or going on whatever adventure his son has planned for the day. 'Legends of Windemere' is his first series, but it certainly won't be his last.
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14 Responses to Discovering a New Land in Fiction

  1. L. Marie's avatar L. Marie says:

    I think it’s important. You really get to delve into how the elements affect the characters. I also think of LoTR and how the characters traverse different environments like a marsh and the mountains and different weather conditions. Being out in the open, anything can happen. I think of Dune (the book and movie—just mentioning the first one to avoid anyone fearing a spoiler) and how the environmental shift from a world with oceans and lakes to a planet with a desert environment was such a culture shock for the characters.

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  2. noelleg44's avatar noelleg44 says:

    New descriptions, new challenges to reveal the characters more fully – what’s not to like?

    Liked by 1 person

  3. You do a great job of world building, Charles. Great tips.

    Liked by 2 people

  4. There is a balance to it. You need some tension and stress, but it should also bring the beauty and serenity of any wilderness. This is a great topic.

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  5. V.M.Sang's avatar V.M.Sang says:

    In my current WIP, my main characters enter a new land. They are people of the plains and they cross a mountain range meeting cold and snow, with possible blocked mountain passes. Then they arrived in a country of rolling hills, and a city whose language and culture they know little about.

    It was fun working out their reactions, as well as the land.

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