This was a character who joined the series later than many of the others, but has risen pretty high up the ranks. In the book, Xavier Tempest is a nobleman that would hire Clyde to help him and has now asked him to help with the war. He is on the vampire council and protects one of the capital cities. You learn that he’s been working with the survivors of Clyde’s gang too. Being a noble, he doesn’t get involved in the messy adventures, so he would be seen as a benefactor. NONE of this existed when I was playing him in another Vampire game. All he retained was the silver hair and old nobleman clothes . . . Just like in the picture above.
I never had the intention of putting Xavier into Clyde’s stories because I created him as a gaming experiment. In Vampire: The Masquerade, you have clans to choose from, but you can make a non-clan vampire for a collection of powers. I never tried it and wanted to do it for once. My favorite game at the time was Castlevania: Symphony of the Night where you play as Alucard the Son of Dracula. I went so far as to name the character Alucard Tepes (surname from Vlad the Impaler) and give him powers that mimicked stuff you could do in the game. He had amnesia too because I needed to take a big flaw to earn enough points for fire powers. This put his origin in the hands of the guy running the game. You wouldn’t believe what that was too.
Not that I know because poor Alucard’s storyline went down in flames. We had captured a vampire that had some info, but another player wouldn’t let me near him. This guy was a soldier and didn’t get along with Alucard, so we butted heads. All within character, but it ended with the prisoner being executed before I could ask questions. The rest of the game had Alucard simply there because he couldn’t find any more clues and it was difficult to rationalize him sticking around when he felt like his allies just betrayed him. Eventually, the game ended because the players who were the main plots movers left college and I was given an opportunity to join another game as Clyde.
In retrospect, this was for the best because it meant Alucard was a blank slate and I could transform him pretty easily into Xavier. No more amnesia and I gave him a lot of magic, which made him different from the more physical Clyde. He’s one of the few vampires in this series who utilizes attack spells like mortal casters. This might be a spoiler, but I’m thinking of hinting that Xavier is a channeler turned vampire. Since the series is prior to Nyx’s adventures, nobody will realize this because channelers are still thought to be extinct during this period. Just another fun twist for this character who I’ll admit I find it difficult to write at times.
One of the issues I have with Xavier is that he operates with more refinement and tact than most of the other characters. To switch from Clyde to him and back again proved to be a challenge since I played both characters in the past. It’s almost like talking to myself, but needing to use two different voices. Doesn’t help that two more of the main cast are my former game creations. Although, those two are further down the importance scale as you’ll see when I get to them. Xavier and Clyde are certainly higher profile with more scenes and evolution. It might take a little more practice to get these two perfect, but I might be too hard on myself. Mostly, my writing speed when it’s their interactions is rather slow because I have to keep checking to make sure I’m not mixing up their habits and voice patterns.
Keeping up the funny story with characters, I have one that isn’t as much fun as the previous entries. Alucard was fairly serious and straight-laced to make him different from my more emotive characters like Clyde and Luke Callindor. Because of this, he tended to fall into the background a lot. This led to me being allowed to put him aside for one game session and bring Clyde in. I believe this was an apology for my plot line getting destroyed in the previous session. Now, this was a fully-powered, day walking Clyde and that caused a small problem. He was his mouthy and arrogant self, which caused a confrontation with the group werewolf and the soldier. It was getting heated and then something happened, which resulted in the cops showing up to the vampire haven. Things were destroyed, cop cars were stolen, and Alucard was brought back immediately with nobody speaking of the incident again. Guess the game was better off with the bland pre-Xavier character than wild and violent Clyde.
I understand the struggles of keeping the characters true to self. I’m going through a bit of that now myself.
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It’s a pain at times. Though these blank slates make it a bit easier.
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I liked the story about the wild and violent Clyde.
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That version of him always causes trouble, which is why I tempered him for the books. I learned that an utterly psychotic and destructive protagonist tends to make people stop taking him seriously.
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I think you are right.
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“It’s almost like talking to myself, but needing to use two different voices.” Just the two? I have that problem with every single character I’ve ever created 😀
Also… the cops showed up to the vampire haven? Are we talking Windemere cops here? Do they put red and blue lights on their horses?
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In this case, it’s more two than multiple. The other characters have other templates while Clyde and Xavier came entirely from me. For example, Mab is based on my wife. A chat between her and Clyde is more like me and my wife talking.
These games are all Vampire The Masquerade. It’s modern vampire instead of fantasy like D&D. The Dawn Fangs were originally in that type of setting too. I only moved them to Windemere about 9-10 years ago. Maybe even less.
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Ah, makes sense. So, it’s more Buffy than LotR.
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As far as the game goes, yes.
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