There is a long list of undead when it comes to Windemere, so I don’t even know if I can cover all of them. Might as well dive right into it:
Ghosts, Skeletons, & Zombies
One can call these the basic foundations of all undead since most other types can be connected to these broad categories. Ghosts are your phantoms, specters, apparitions, poltergeists, and banshees. They are incorporeal and can be either the spirit of the dead or a creation molded from pure aura by a necrocaster. You don’t find them wandering very often because they are typically bound to one spot. Skeletons are exactly what they sound like and they really only differ in appearance. All of them nothing more than bones with the occasional organs in there. Like ghosts, zombies cover a big range of undead that have a physical form and are ‘meaty’.
I’m going to step right into the big one who is basically a zombie with his original mind and magical powers. Now, Tyler from Legends of Windemere is called the Lich even though that’s also his species. A reason for this is because they are very rare and refuse to reveal their true name. So, all of them say they are ‘The Lich’ to avoid enemies delving into their past where keys to their ultimate destruction might be. Most of them were powerful casters when alive and transformed themselves in order to continue their work. Because of this, they all have a fear of death, which is shown by them keeping a piece of their soul in a special item. If their body is destroyed then their spirit will return to this spot and use the energy to revive. Without that, death is permanent.
A special note on undead and magic here: Most undead don’t have auras, which is what a being needs for magic. To get around this, Liches cast their spells by using the aura of their targets.
These are bloated corpses that float a few inches off the ground as if the very earth is repelling them. Well, that’s because it is. Found in primarily in swamps, they are the animated bodies of those who drowned and cursed the land with their final breath. In response, they were made toxic to the touch and deformed with long arms and bulbous eyes. Their paralysis poison is created by the fear they felt upon dying, so it is like they are transferring the emotions. A revenant can only be destroyed if it is made to touch the ground. Once contact is made, they die.
Now, ghasts are a specialized type of zombie and I’ve only used the water ones. Each type has been altered by a necrocaster to survive in certain environments. For example, a water ghast would have webbed extremities and gills even though they don’t breathe. Their bodies would be streamlined and permanently moist as well as enhanced to handle pressure if they’re sent into the oceans. Most times that you run into a ghast it’s when there is an army and they’re being used among more mundane undead. If you run into one alone then it has probably wandered away from a bigger force.
This type of ghost is very rare and extremely deadly because it attacks with screams that can range from stun to ripping flesh from bone. They’re always weeping females who appear wearing wedding dresses because they killed themselves after their wedding went horribly wrong. Not all were left at the alter or heart-broken though, but those tend to be the strongest. If a bride killed herself because the cake fell on the floor then her banshee form would be dangerous, but not as potent. When they find victims, these ghosts stalk them to see if they are a threat and gauge their hearing. The more sensitive your ears, the more vulnerable you are to the screams.
Also called Toxic Zombies, they are pretty much what you would expect from that name. A necrocaster will create them to harm the land instead of attack living things. They are created in packs that act with the same mind and senses, so if one finds you then the rest have too. Being black or green depending on the poison, they usually find an area’s water or food source to contaminate. This is done by surrounding the target region and vomiting a toxin that is easily absorbed by organic material. While they are not hard to kill, a wight’s impact on an environment can be devastating and require purification magic to clean up before it’s too late.
Old World Vampires
Unlike the Dawn Fangs, their predecessors were true undead. They are similar to what you would think of with a classic vampire. They drink blood, have superhuman physical abilities, and look completely human beyond the fangs. Similar to Liches, vampires can use magic, but they actually have an aura. It isn’t a real one since it comes from all of the blood they drink. If they are hungry then they lose this ability. A common trick for old world vampires is that they can control the flow of blood in their bodies to heal injuries faster than normal or enhance various traits like senses, speed, strength, or spell casting. All of this gets negated by the sun, except for them having slightly above average strength and speed. For this reason, these vampires tend to wear special night cloaks that protect them during the day.