Race– Human gypsy
Hometown– None due to gypsy clans being nomadic
Career– Gypsy/Thief/Party Thrower
Weapon(s) of Choice– Magic and Daggers
Debut Book– Legends of Windemere: Allure of the Gypsies
When we first meet Sari, she is escaping the massacre of her clan and her life gets more difficult after that. Captured by Queen Trinity, made a servant of Kalam the vampire, and pushed to her mental limits, the young gypsy has suffered a lot by the time she unites with Nyx and Luke. With the appearance of Sari, the champion prophecy is revealed and she is given a chance at a new family. This makes her very similar to Nyx in how she acts towards her companions, but she keeps herself a little more distant out of fear of being abandoned again.
Sari is a hero with more tricks up her sleeves than she can remember. Her thief skills range from pick pocketing, burglary, crafting disguises, working with traps, and flirty manipulation. In combat, she is deadly with her knives and has nearly one hundred of them hidden in the layers of her enchanted skirts. Sari becomes an even bigger handful for an enemy when you include her mother’s boots that allow for slow falling, illusion and emotion-based magic, a cunning mind, and a family ability to make her body immovable even if an ogre tried to lift her. To neutralize this champion, one would need multiple layers of defenses and enough knowledge to plan for everything she can do.
Even so, Sari is fragile because of the death of her clan, which she doubts she will ever get entirely over. This causes trouble in most of her relationships because she tends to focus more on making other people happy. Creating smiles and making others feel loved helps to ease her own pain, but it also leaves her open to more anguish. Much like Luke’s bloated sense of responsibility, this can prove to be Sari’s biggest weakness.