Destined Champions of Windemere: A Delicate Origin

Cover Art by Jason Pedersen

Cover Art by Jason Pedersen

One of the most difficult things about pitching or explaining Legends of Windemere is that it involves the concept of destiny.  I get a lot of complaints about how my heroes are prophesied and this takes away the tension.  Typically, this tends to result in people reacting to the mention of the storyline instead of the core.  So let me try to explain this since The Compass Key (ON SALE NOW!) is where parts of the prophecy kick into high gear.

If you think writing a story that involves destiny is easy then you’re wrong.  You still have to grant characters free will and not make every event come from deus ex machina or whatever.  There needs to be at least a sense of free will or a questioning of the path by at least one of the heroes.  You’re bound to have someone who puts all their faith in the will of the gods, but you need a counterbalance.  In Windemere, Gabriel the God of Destiny even states that he forges the path, but not the ending.  The heroes are destined to reach a final battle in some shape or form, but they aren’t guaranteed a win.  The fact that previous champions have failed lends some credence to the idea that destiny is not always the path to victory.

Now, a destined battle does box you into an area where you can’t go on a character killing spree.  Yet, you can put these heroes through a lot and show how they change.  Do they become bitter and jaded?  Maybe they hate their lot in life and seek a way to get out of their destiny.  Others can go villain in some fashion because they hate being a pawn of a higher power.  There are many ways to work with this that can be more entertaining than simply following a path.

One aspect of the destiny story that I enjoy playing with is how the heroes handle their fate.  Luke doesn’t pay much attention to it because he enjoys the adventure.  Nyx was raised knowing about it since childhood, so she pays too much attention to it.  Others wonder if they should bother thinking about their future since they could die or worse at the end.  Remember that it is a heavy weight to be told that you will do something great and not be clear on what the final result will be.  That has to affect a character’s thought process.

Still, you’re bound to get into trouble.  A lot of people hate destiny stories for one reason or another.  They get turned off at the thought, so you can’t really force that issue.  All you can say is that you do things a little differently and hope they hear your explanation.  Whether they accept it or not is up to them.

Added Note:  Villains are technically destined too if you think about it.

Unknown's avatar

About Charles Yallowitz

Charles E. Yallowitz was born, raised, and educated in New York. Then he spent a few years in Florida, realized his fear of alligators, and moved back to the Empire State. When he isn't working hard on his epic fantasy stories, Charles can be found cooking or going on whatever adventure his son has planned for the day. 'Legends of Windemere' is his first series, but it certainly won't be his last.
This entry was posted in Character Origins and tagged , , , , , , , , , , , . Bookmark the permalink.

2 Responses to Destined Champions of Windemere: A Delicate Origin

  1. Seán Cooke's avatar Seán Cooke says:

    My fantasy series is all about destiny and fate. I find it a fascinating subject when approached properly. Hell, one of the big philosophical questions still being considered is whether or not we live in a predetermined world.

    I think the disliking of it comes from the many poor series that don’t explore destiny/fate. They slip in a prophecy just because it makes for a structured story. It can be a helpful guide for a writer if they know whatever their characters do, A must do B in the end or C must kill D. In truth, it’s much, much more than that.

    I enjoy your take on it, focusing on the character turmoil that destiny causes. The Darren Shan saga focuses on this and is still one of my favourite series to date. When tackled well, it really makes for some good work!

    Like

    • Great points. That debate can get pretty heated too.

      One thing I’ve seen done with destiny stories that make people dislike them is when the author tosses the prophecy away. A hero is destined to do something, but gets killed off without even coming close. It makes people wonder what the point of the prophecy storyline was in the first place and comes off as the author giving up.

      I’m looking forward to when I write other series that play with destiny. One is a character who fights against it, but stumbles along the path anyway. Almost like he is using free will and it just happens that his choices go along with what he’s supposed to do. Another is a character with no destiny and the ability to alter the fate of those he interacts with.

      Like

Leave a comment