Scenario: Using Spells in a Big Battle

This scenario does give you a lot more personality leeway than the previous one.  I want to see if leaving it more flexible will be easier than making people be in a very strict role.  So, here we go again.

Scenario

You are the caster (wizard for new people to my blog) of an adventuring party, which has gotten itself pulled into a large conflict.  Now, you find yourself standing at the edge of the battlefield while your warrior allies have rushed into the fray.  Your friends have mixed in with the enemy forces to try and disrupt their ranks enough to create a clear path to the evil fortress.  It appears to be working since the opposing army has split with the chaotic orcs running wild on one side of the battlefield and the more disciplined lizardmen holding their positions on the other.

Being a battle caster, you have a long list of spells that can be used here.  Most of them are area of effect, which means you could hit your allies.  Yet, these are also the ones that can bring a quicker end to the violence.  You do have a few that can enhance your allies, which allow them to fight harder and longer.  Unfortunately, these also create fatigue after they fade, which would still require that the battle end quickly.

So, what do you do?

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About Charles Yallowitz

Charles E. Yallowitz was born, raised, and educated in New York. Then he spent a few years in Florida, realized his fear of alligators, and moved back to the Empire State. When he isn't working hard on his epic fantasy stories, Charles can be found cooking or going on whatever adventure his son has planned for the day. 'Legends of Windemere' is his first series, but it certainly won't be his last.
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12 Responses to Scenario: Using Spells in a Big Battle

  1. L. Marie's avatar L. Marie says:

    Do I have any shielding that could protect the allies? If so, I would shield them, then blast away at the enemies. If doing this two-step process (shield allies then blast the enemies) is not possible I would enhance the allies. Blasting everyone at once seems like it would leave me alone and vulnerable for the evil fortress battle sure to come.

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  2. Quite a conundrum. I think I would opt for the safest although longer duration solution. I would definitely want to protect my allies so I would give them more strength in hopes of defeating the enemy faster. After the battle I would try to spread a quick rest spell to get them back on their feet.

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  3. V.M.Sang's avatar V.M.Sang says:

    I agree with the other two. If I blasted my friends along with the enemy, then they wouldn’t be any help in overcoming the enemy forces, and it would be certain death for everyone. Therefore, I would do all I could to increase their chances by enhancing their abilities.

    I would also look out for areas where there were no allies and send my offensive spells there.

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  4. HAve to look at it like an artillery battery. Look for targets outside the fray so the enemy doesn’t get reinforced. If not, maybe I have to pull my own sword and hope for a break where I can use my true talents.

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  5. I have done this so many times in role-playing! My most recent character in Starfinder was a space druid and a lot of her spells were area affect.

    First, she would cast a protective spell on herself, in case the combatants realized she was casting and came at her. Then, she would target her spells behind or to the side of her party, so they would not be in the area. In this particular scenario, she might drop something behind the lizard folk’s position, hoping to break their line. Or she might put entangling vines in the midst of the orcs, to slow their melee.

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    • Aiming for the edges and middle of the main group is a good strategy. Though it gets tricky once the battle goes on long enough for everyone to get mixed up. That’s always when the risk of a big spell hitting an ally is highest. I’ve only played one caster and he focused more on single-target spells and non-lethal magic, so I never had to juggle this specific issue in a game.

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