When I reached Warlord of the Forgotten Age, I felt both happy and sad. I’d spent nearly 15 years working with these characters. Now, it was time for me to give them their final adventure. The temptation to find a way to continue was there, but it would have been to the detriment of the story. Sometimes, an author needs to accept that it’s time to retire some characters. This really did help me realize that I need to be able to let go, which is a lesson I keep reminding myself.
This story involves the champions going to face Baron Kernaghan in the Chaos Void, meeting their destiny, realizing that free will still plays a factor, and having the biggest battle of their lives. I had to give everyone moments to shine and show off all that they’ve learned while making sure the Baron was still a threat. I couldn’t have them trounce him with ease or stand on par with him without breaking a sweat. This is an immortal who was once a god and still makes the gods nervous. So, I took my time writing all of the battle scenes and deciding on how one would blend into the other. Adding downtime to show characters who were away from the actual combat, but still involved, was another piece that I had to juggle. A fun challenge for the finale.
Warlord of the Forgotten Age had two major headaches though:
- The first was figuring out the final fate for all of the heroes. I didn’t want everyone to have happy endings or sad endings. I wanted to create a mix. I also wanted all of the heroes to lose something over the course of the final battle. Whether it be their lives, body parts, sanity, or powers, I didn’t want any of the champions to reach the end unscathed. So, I needed to sit down and make several scenarios for each one and choose as the story progressed. This way, I could see which ending would work best as the battle progressed. Only one was slated to die from the start and another slated to live in some fashion. So, the rest, including a handful of supporting characters, were up in the air for a while. Kind of nerve-wracking for someone who likes to know exactly where he’s aiming.
- The other headache was figuring out who would be the one to get the final blow on Baron Kernaghan. I didn’t like the idea of everyone hitting him at once in some ‘power of friendship’ move. Nothing was prepared for that to happen. Everyone would do their part to weaken and defeat him, but I needed to figure out who would be the one to end him completely. That would determine how the end of the battle played out as well. Every champion had a good reason to get the killing blow too, so I couldn’t say that one definitely should get it over the others. Almost reached a point where I was going to flip a coin or pull names from a hat, but I figured it out.
Nothing I would change about Warlord of the Forgotten Age. I’d be afraid that any changes I make would be done so to be nice and timid. That would just hurt the story and future Windemere adventures. So, it is what it was meant to be.
Question time!
- How do you feel when you come to the end of a series? (As an author and/or a reader)
- Do you prefer happy or sad endings for characters?
- What is a piece of advice you give someone about ending a series?





LikeLike
Foreshadowing is always tough with a long series. At least for me. Keep forgetting my own hints.
LikeLiked by 1 person
Oh I was thinking more along the lines of seven or fewer books. Like Rowling’s series. Certainly for trilogies.
LikeLike
Didn’t Rowling lose a few plot lines over the years?
LikeLike
LikeLiked by 1 person
Great point on a clean break. Too much ambiguity can make a mess.
LikeLike
LikeLike
Speaking of light tone stories ending with sudden darkness, there seems to be a lot of those. To the point where it’s almost cliche.
LikeLiked by 1 person
LikeLike
Good points. The loose end issue is always tough. I’ve found there’s a temptation to leave a little mystery even with closure. Not sure if that works.
LikeLiked by 1 person
I have a hard time with series in general. I’ve read several, but a trilogy is about my limit. My mind wants fresh things. Even writing a trilogy was closer to work than anything else. Getting to the end in either case is kind of a relief. I’ve never preferred happy or sad endings. I like happy for now kind of endings. No castle or trophy princess. Survival is one reward, and maybe a a bit more, but not a complete retirement from any responsibility in the future. When they end, all the major plot threads have to be tied up. A few lesser things dangling are okay, even to the point of leaving a reason for the main characters to ride into the sunset.
LikeLike
I’m neutral on the trophy princess concept. I think it still works for some stories, especially since such people actually exist.
LikeLiked by 1 person