Questions 3: Adding a Unique Set Piece to Your City

Midgar from FF7

We’ll see how this goes.  Another chance to take some time and flex your creativity if you haven’t been able to all week.  Just imagine a city in any world of your creation.  Then, add a set piece to make it stand out for all visitors.  Easier to do when you have a few questions to follow.  At least, I think so, but we’ll see how this all goes.

  1. What is the purpose of the set piece?
  2. What does the set piece look like?
  3. Why is it in this city?

About Charles Yallowitz

Charles E. Yallowitz was born, raised, and educated in New York. Then he spent a few years in Florida, realized his fear of alligators, and moved back to the Empire State. When he isn't working hard on his epic fantasy stories, Charles can be found cooking or going on whatever adventure his son has planned for the day. 'Legends of Windemere' is his first series, but it certainly won't be his last.
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18 Responses to Questions 3: Adding a Unique Set Piece to Your City

  1. L. Marie says:

    1. Transportation in my treehouse city.
    2. This would be a magically run express aerial tram system with limited stops—just to the major areas. The walkways cover the other stops. I’m picturing seating for at most four per car.
    3. Since I always wanted (but never got) a treehouse when I was a kid, and since I love Lothlórien, my city would be designed around gigantic trees with flets and walkways.

    Liked by 1 person

  2. The purpose of the set piece is to house the crown jewels and to guard them from thieves. The set piece is an imposing structure overlooking the city with a massive steel door and guards walking the walls. One side faces the city but is built upon massive rocks that are not climbable. The rear faces a sheer cliff. It is thought this set piece to be impenterable. It is in this city since this is the capital of the country and all government resides here including the royal family..

    Liked by 1 person

  3. V.M.Sang says:

    The set piece is a mage tower. It is taller than any other buildings and has a room at the top with windows all around and a balcony. It is circular, and commands a view over all the city.
    On entering, you find yourself in a large circular room the is disorienting because it is much too large for the tower. (A bit like Dr Who’s Tardis.)
    There are stairs going up and down. On the upper floors are offices and apartments, and the lower floors contain a vast library, and even lower, a room where apprentices take their final tests.
    The purpose is to provide a place for the mages of the continent of Khalram to come together for research purposes and learning.
    It is here in the city of Hambara because this is a place where flows of magic come together (called a node) and so magic is concentrated here. This particular node has influence on space, hence the ability to build a large structure in a small space.

    Liked by 1 person

  4. Tough questions. I suppose my is the grid from Grinders. It is a road system that drives our cars for us, by pairing them to a central database. Not grandiose by any means, but it’s everywhere. It eliminates traffic jams and moves people faster than we could safely drive ourselves.

    Liked by 2 people

  5. One time I wrote one where a spring-fed waterfall plunged down into an otherwise arid canyon. It was dedicated to the goddess of Peace and her cult center (temples, priest housing) had built up slowly around it. There were a lot of riverside terraces where people could stand in the spray as a ritual, or just view the sacred water.

    I never finished that story, but I still remember the waterfall.

    Liked by 1 person

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