A Few Questions To Answer: Quick and to the Point

Man who knows nothing about Imperial Stormtroopers

L.Marie asked: RPGs inspired you in the past. What inspires you now?

I’ve always been inspired by a lot of things, but tabletop RPG’s allowed me to test out my characters.  When I started, I was influenced by comic books, video games, cartoons, movies, books, and mythology.  This has remained constant with a few additions over the years like anime, live-action tv shows, and philosophical discussions.  Side-note: Quest of the Broken-Hearted, which is coming out in early July, is heavily inspired by the Castlevania series.  I loved the idea of writing a story where you have a hero battling through a monster-infested city, but I wanted to do it in a way where you still had development of character.

Colin Noel-Johnson asked:

How about these questions?
What would you change about Windemere if you could start all over again?
Did you ever think about writing an epic sci-fi series?
How did Griffins allow themselves to be ridden?

  1. Okay, but I’m taking the second one last.
  2. I used to dabble in both science-fiction and fantasy, but I began to move away from sci-fi when it felt like people were becoming too critical of the science part.  I’m not comfortable enough with my space and physics knowledge to do anything that pokes at the theories.  Give me magic and I can explain it, but this isn’t to say I’m avoiding the genre entirely.  I still have an alien bounty hunter that might get a few short story collections at one point and my superhero series has a few tech-based.  If I keep the latter on Earth then I’ll have to be more careful.
  3. Griffins are very intelligent and became tamed in a similar fashion to other domesticated animals.  They found a benefit to working with civilized people, which is a more constant food and shelter source.  Funny thing about the ‘allowing’ part of griffin-riding is that they’re very much in control.  The rider can direct them only so much and that’s typically with a signal that warns them of danger or brings their attention to something.  So, there’s no breaking of them like with a wild horse.  It’s much more of a partnership built on trust, respect, and meals.
  4. The thought of starting over with Legends of Windemere makes me cringe because I could never imagine going back to the beginning once more.  This series acts as the foundation for all of my other Windemere series, which means changing one thing can have a ripple effect.  For example, if I had to do it again, I’d probably alter the Kira/Luke/Sari love triangle a little to make it run smoother.  Not get rid of it like people have requested.  Yet, that would change the future appearances of any of those who survived the final battle.  This subplot played a major role in Ritual of the Lost Lamb too, so that dynamic would change as well as several of the other stories.  I think the series came out the way it was supposed to come out.
    The more I think about this, the more I wonder about reboots and how that would even look.  I imagine it being done without me, which makes me think that some characters could be cut and others moved up or down in popularity.  Personally, I could see someone delete Delvin or Timoran because they are the two stable heroes.  Queen Trinity would end up being a champion, Nyx might take more of the spotlight, and the love triangle could be thrown out entirely.  The reason I say a lot of this is because they are ‘safe’ decisions that I’ve seen in other stories.  Again, I personally wouldn’t change anything, but I know people do love altering stuff.

So, what change would you make to your story or one you read?

About Charles Yallowitz

Charles E. Yallowitz was born, raised, and educated in New York. Then he spent a few years in Florida, realized his fear of alligators, and moved back to the Empire State. When he isn't working hard on his epic fantasy stories, Charles can be found cooking or going on whatever adventure his son has planned for the day. 'Legends of Windemere' is his first series, but it certainly won't be his last.
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17 Responses to A Few Questions To Answer: Quick and to the Point

  1. L. Marie says:

    Good questions by Colin. I know what you mean about people being critical of the science. I also stuck a toe in the pool of science fiction writing. But the science aspect was an issue. I wish I’d stuck with that story, because years later, I saw a video game with the same premise. Sigh.

    A monster-infested city sounds like a great time!


    • Lacarsis is going to be a really fun setting to work with. I just got the cover art, which I’ll be debuting on Sunday.

      It is funny when you drop and an idea then see it in another medium. Makes you wonder if you missed the boat, but also how often multiple people have the same idea.

      Liked by 1 person

  2. Like you, I’m of the mind that the story came out the way it was supposed to. I wouldn’t go back and change things about any of my old stories.


  3. I don’t like the idea of reworking old projects. Use the character or world in another story, sure. I’m more into soft sci-fi than hard sci-fi. My kind involves people living in a futuristic environment and using technology that exists. It’s kind of like us using an iPhone, we don’t need to know how it’s built and what magic makes it do everything. We just use it. Hard sci-fi dives deeper into the science involved.


    • I’m noticing that reworks/reboots seem to typically be done by someone other than the original creator too. Never considered the soft and hard sci-fi differences, but that makes a lot of sense. The familiar tech can be accepted more than anything that’s truly futuristic.

      Liked by 1 person

  4. I can’t think of a thing I would change.


  5. Reblogged this on DSM Publications and commented:
    Check out these answers to reader questions from author Charles Yallowitz as featured in this post from his Legends of Windemere blog.


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