For those of you who don’t know, a channeler is a special kind of magic user found in Windemere. They absorb the ambient magic and use it, along with their own, to cast powerful spells. So, how do you know if you’re a channeler? Here are 7 ways to figure it out:
- You get the odd feeling that going too long without casting a spell is bad. Not the ‘getting rusty’ type of bad. It’s more that you’re pretty sure continually absorbing magic and not releasing any of it is putting the world in danger. Thankfully, this is always solved by your sneezes including a bolt of lightning.
- Even if you get the incantations and gestures wrong, the spell still happens without much of a problem. Nobody can understand how someone with such horrible memory and eye-hand coordination can still pull off complicated spells. Good thing nobody has figured out that you aren’t even trying and are merely muttering Dwarven recipes instead of actual spells. They’d probably get more annoyed if that came to light.
- Magical items and you do not get along. You’ve yet to use one that doesn’t make it difficult to cast spells afterwards. The teachers say that it’s natural for students, but you have a feeling that they are lying. Probably because they look worried whenever you mention a coldness in your body until your magic returns. Not to mention the times you melted, unraveled, exploded, or flat out erased an artifact because you swear it insulted your mother.
- Anyone using Magic Sight around you is temporarily blinded by your aura. It’s gotten so bad that you carry apology cards around just in case.
- Illusions are the bane of your existence. If you are this powerful being of magic then seeing through these things shouldn’t be a problem. Yet you routinely run into doors that aren’t there, flee from illusionary monsters, and have conversations with the fake guards that are placed on the wall. Even worse, those illusionary people talk back and you enjoy their company more than real people.
- A strange, brown-haired woman with a red bird keeps invading your dreams. She talks about magic and how you need to reach your potential. Though her real desire is for you to get off your butt and have some kids. Something about her not being patient for the next generation, but you tend to wake up halfway through her lecture.
- After all the spells you’ve hurled and caster duels you’ve won, an important fact comes to mind. You trained to be a warrior and have never read a spellbook in your life. Now that you think about it, you’re not even sure how you got in this position. This might explain why the rest of the adventuring party keeps sending you ahead as a scout. Also why they never show up until the fight is nearly over. Maybe it’s time to renegotiate that contract.





There are so many jokes and hilarious situations I can see you putting these guys into. You have to hold yourself back, don’t you? 🙂
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Definitely. I still get to unleash some fun channeler issues on Nyx from time to time. The fact that she responds to make differently is always a fun aspect to play with.
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“muttering Dwarven recipes” cracked me up.
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And all of those involve ale in at least 3 steps.
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Ha, ha, why am I not surprised? 🙂
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Dwarves never disappoint.
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Ha ha! So true!
Love Fullmetal Alchemist! The plight of the Elrics shows the consequences of being an untrained magic channeler.
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More or less. Edward was the closest I could think of for a channeler. They really don’t need any training like an alchemist, which is why they can get into trouble very easily.
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True. I believe Mercedes Lackey’s Mage Storm trilogy involves channelers.
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Wonder if that’s the same as mine. They get different names and sometimes the name goes to a different type of caster.
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Ha ha ha. Definitely time for a new contract under point number seven. Good one Charles.
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Too bad the thief is in charge of all negotiations. You’d argue the point, but he has power of attorney over you, your family, and all future children.
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Seems one sided.
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That tends to be how thieves like it. 🙂
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Oh yeah! *slaps forehead*
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Sound like characters that are a lot of fun to write.
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I’m looking forward to creating more of them. A lot of variety in beings that absorb and redirect magic.
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Sounds fun. One that reflects it and one that grounds it out?
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Not exactly. Different focuses, casting habits, personal belief systems in regards to magic, and appearance of their spells. For example, Nyx focuses a lot on fire while Trinity is fond of the more taboo acid spells. They’re natural casters instead of trained, so you can get a lot of variety based on personality.
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Got it.
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