Fizzle

This is a character that I cannot take a lot of credit for.  Fizzle was created by Mike (gamemaster of the game that the series is based on) and the character remains very similar to his original form.  In the game, he had no private scenes and got forgotten later on, so I can take credit for giving him more stuff to do.  Still, the adorable Drite was all Mike and I still here the big lug’s voice whenever I write or read Fizzle’s parts.  A high-pitched, child-like voice with a little bit of an Elmer Fudd speech impediment.  I don’t remember if Fizzle ever got a chance to talk in his native language in the game, but it really does feel unnatural when I have him talk without the childish speech pattern.  My wife and I still occasionally say ‘make things go poof’ whenever we are talking about getting rid of something.

The original Fizzle was a creature called a Fairy Dragon, so I changed the name to Drite and switched him from butterfly wings to dragonfly wings.  His coloration and powerful magic stayed the same.  I think his breath weapon is the same, but I never read up on what the original did.  Currently, Fizzle’s breath weapon seems to have a wide variety of effects like stunning, blindness, hallucinations, sleeping, and anything else that can give him a chance to escape.  Maybe I’m going for a gas that he uses to deliver his spells, but you won’t notice it on the big ones.  Guess this is something Fizzle hasn’t told me yet.

Now, I’m not really sure what the plan for Fizzle was.  I assume Mike created him for one of the following reasons:

1.  Fill our cute animal mascot quota.

2. Show off his knowledge of the monster manual and remind us that he is the gamemaster.

3. He just loved doing that voice.

The most difficult thing was that he was extremely powerful, so we had to try to avoid depending on him.  That child-like demeanor helped because we tended to forget how strong he was.  In the book, he’s more inclined to eat apples than cast magic, so the heroes have to ask him to do things.  He really doesn’t have much initiative unless he’s protecting his friends or home.  Personally, I’m really curious to see how he evolves because he is one of the most unique creatures that I have in Windemere.

A final note about Fizzle’s speech pattern: It is really hard to write his dialogue.  My spelling and grammar checker goes berserk and I have to go over each life a few times to make sure it doesn’t sound too polished.  It has become easier since I have a babbling toddler walking around the house.  Now, I just imitate him to some extent.

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About Charles Yallowitz

Charles Yallowitz was born and raised on Long Island, NY, but he has spent most of his life wandering his own imagination in a blissful haze. Occasionally, he would return from this world for the necessities such as food, showers, and Saturday morning cartoons. One day he returned from his imagination and decided he would share his stories with the world. After his wife decided that she was tired of hearing the same stories repeatedly, she convinced him that it would make more sense to follow his dream of being a fantasy author. So, locked within the house under orders to shut up and get to work, Charles brings you Legends of Windemere. He looks forward to sharing all of his stories with you and his wife is happy he finally has someone else to play with.
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3 Responses to Fizzle

  1. minisculegiants says:

    I really like the idea of a breath weapon. I’ve never heard of anything like that before, which, in my mind, makes Fizzle completely unique.

    Also, ‘breath weapon’ just sounds like it could come in handy!

    • slepsnor says:

      Breath weapon is the basic fantasy term for an attack that is emitted from the mouth. It is typically used only for dragon’s and began when authors (and Dungeons & Dragon) had them start spitting more than fire. Sadly, I can’t take credit it for that. Other versions are ‘breath attack’ and ‘mouth blast’, but that second one was really only used by my idiot halfling sorcerer a few times.

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